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author | Thierry Bastian <thierry.bastian@nokia.com> | 2009-10-05 09:49:54 (GMT) |
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committer | Thierry Bastian <thierry.bastian@nokia.com> | 2009-10-05 09:51:38 (GMT) |
commit | 32a9237c49fd126bee0cbe02c3c5bff5145a6e21 (patch) | |
tree | 6fc313f62e0eafeda35483c9f3630f4275a472ec /demos/sub-attaq/bomb.cpp | |
parent | 429c7c6760c100685e9800b89fca7f0afd2d8abc (diff) | |
download | Qt-32a9237c49fd126bee0cbe02c3c5bff5145a6e21.zip Qt-32a9237c49fd126bee0cbe02c3c5bff5145a6e21.tar.gz Qt-32a9237c49fd126bee0cbe02c3c5bff5145a6e21.tar.bz2 |
Simplification and use of QGraphicsObject in sub-attas demo
Reviewed-by: alexis
Diffstat (limited to 'demos/sub-attaq/bomb.cpp')
-rw-r--r-- | demos/sub-attaq/bomb.cpp | 16 |
1 files changed, 5 insertions, 11 deletions
diff --git a/demos/sub-attaq/bomb.cpp b/demos/sub-attaq/bomb.cpp index d17024f..acc3475 100644 --- a/demos/sub-attaq/bomb.cpp +++ b/demos/sub-attaq/bomb.cpp @@ -52,19 +52,14 @@ #include <QtCore/QStateMachine> #include <QtCore/QFinalState> -Bomb::Bomb(QGraphicsItem * parent, Qt::WindowFlags wFlags) - : QGraphicsWidget(parent,wFlags), launchAnimation(0) +Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big) { - pixmapItem = new PixmapItem(QString("bomb"),GraphicsScene::Big, this); - setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); - setFlags(QGraphicsItem::ItemIsMovable); setZValue(2); - resize(pixmapItem->boundingRect().size()); } void Bomb::launch(Bomb::Direction direction) { - launchAnimation = new QSequentialAnimationGroup(); + QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup; AnimationManager::self()->registerAnimation(launchAnimation); qreal delta = direction == Right ? 20 : - 20; QPropertyAnimation *anim = new QPropertyAnimation(this, "pos"); @@ -80,7 +75,7 @@ void Bomb::launch(Bomb::Direction direction) anim->setDuration(y()/2*60); launchAnimation->addAnimation(anim); connect(anim,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &))); - + connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop())); //We setup the state machine of the bomb QStateMachine *machine = new QStateMachine(this); @@ -94,7 +89,7 @@ void Bomb::launch(Bomb::Direction direction) machine->setInitialState(launched); //### Add a nice animation when the bomb is destroyed - launched->addTransition(this, SIGNAL(bombExplosed()),final); + launched->addTransition(this, SIGNAL(bombExploded()),final); //If the animation is finished, then we move to the final state launched->addTransition(launched, SIGNAL(animationFinished()), final); @@ -119,6 +114,5 @@ void Bomb::onAnimationLaunchValueChanged(const QVariant &) void Bomb::destroy() { - launchAnimation->stop(); - emit bombExplosed(); + emit bombExploded(); } |