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authorThierry Bastian <thierry.bastian@nokia.com>2009-10-05 09:49:54 (GMT)
committerThierry Bastian <thierry.bastian@nokia.com>2009-10-05 09:51:38 (GMT)
commit32a9237c49fd126bee0cbe02c3c5bff5145a6e21 (patch)
tree6fc313f62e0eafeda35483c9f3630f4275a472ec /demos/sub-attaq/graphicsscene.cpp
parent429c7c6760c100685e9800b89fca7f0afd2d8abc (diff)
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Simplification and use of QGraphicsObject in sub-attas demo
Reviewed-by: alexis
Diffstat (limited to 'demos/sub-attaq/graphicsscene.cpp')
-rw-r--r--demos/sub-attaq/graphicsscene.cpp196
1 files changed, 50 insertions, 146 deletions
diff --git a/demos/sub-attaq/graphicsscene.cpp b/demos/sub-attaq/graphicsscene.cpp
index e5d7aad..812eadf 100644
--- a/demos/sub-attaq/graphicsscene.cpp
+++ b/demos/sub-attaq/graphicsscene.cpp
@@ -47,7 +47,6 @@
#include "torpedo.h"
#include "bomb.h"
#include "pixmapitem.h"
-#include "custompropertyanimation.h"
#include "animationmanager.h"
#include "qanimationstate.h"
#include "progressitem.h"
@@ -68,39 +67,10 @@
#include <QtGui/QGraphicsSceneMouseEvent>
#include <QtCore/QXmlStreamReader>
-//helper function that creates an animation for position and inserts it into group
-static CustomPropertyAnimation *addGraphicsItemPosAnimation(QSequentialAnimationGroup *group,
- QGraphicsItem *item, const QPointF &endPos)
-{
- CustomPropertyAnimation *ret = new CustomPropertyAnimation(group);
- ret->setMemberFunctions(item, &QGraphicsItem::pos, &QGraphicsItem::setPos);
- ret->setEndValue(endPos);
- ret->setDuration(200);
- ret->setEasingCurve(QEasingCurve::OutElastic);
- group->addPause(50);
- return ret;
-}
-
-//helper function that creates an animation for opacity and inserts it into group
-static void addGraphicsItemFadeoutAnimation(QAnimationGroup *group, QGraphicsItem *item)
-{
-#if QT_VERSION >=0x040500
- CustomPropertyAnimation *anim = new CustomPropertyAnimation(group);
- anim->setMemberFunctions(item, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim->setDuration(800);
- anim->setEndValue(0);
- anim->setEasingCurve(QEasingCurve::OutQuad);
-#else
- // work around for a bug where we don't transition if the duration is zero.
- QtPauseAnimation *anim = new QtPauseAnimation(group);
- anim->setDuration(1);
-#endif
-}
-
GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode)
- : QGraphicsScene(x,y,width,height), mode(mode), newAction(0), quitAction(0), boat(0)
+ : QGraphicsScene(x , y, width, height), mode(mode), boat(new Boat)
{
- backgroundItem = new PixmapItem(QString("background"),mode);
+ PixmapItem *backgroundItem = new PixmapItem(QString("background"),mode);
backgroundItem->setZValue(1);
backgroundItem->setPos(0,0);
addItem(backgroundItem);
@@ -116,7 +86,6 @@ GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode)
textInformationItem = new TextInformationItem(backgroundItem);
textInformationItem->hide();
//We create the boat
- boat = new Boat();
addItem(boat);
boat->setPos(this->width()/2, sealLevel() - boat->size().height());
boat->hide();
@@ -130,28 +99,21 @@ GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode)
while (!reader.atEnd()) {
reader.readNext();
if (reader.tokenType() == QXmlStreamReader::StartElement) {
- if (reader.name() == "submarine")
- {
+ if (reader.name() == "submarine") {
SubmarineDescription desc;
desc.name = reader.attributes().value("name").toString();
desc.points = reader.attributes().value("points").toString().toInt();
desc.type = reader.attributes().value("type").toString().toInt();
submarinesData.append(desc);
- }
- if (reader.name() == "level")
- {
+ } else if (reader.name() == "level") {
currentLevel.id = reader.attributes().value("id").toString().toInt();
currentLevel.name = reader.attributes().value("name").toString();
+ } else if (reader.name() == "subinstance") {
+ currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(), reader.attributes().value("nb").toString().toInt()));
}
- if (reader.name() == "subinstance")
- {
- currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(),reader.attributes().value("nb").toString().toInt()));
- }
- }
- if (reader.tokenType() == QXmlStreamReader::EndElement) {
- if (reader.name() == "level")
- {
- levelsData.insert(currentLevel.id,currentLevel);
+ } else if (reader.tokenType() == QXmlStreamReader::EndElement) {
+ if (reader.name() == "level") {
+ levelsData.insert(currentLevel.id, currentLevel);
currentLevel.submarines.clear();
}
}
@@ -160,80 +122,52 @@ GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode)
qreal GraphicsScene::sealLevel() const
{
- if (mode == Big)
- return 220;
- else
- return 160;
+ return (mode == Big) ? 220 : 160;
}
-void GraphicsScene::setupScene(const QList<QAction *> &actions)
+void GraphicsScene::setupScene(QAction *newAction, QAction *quitAction)
{
- newAction = actions.at(0);
- quitAction = actions.at(1);
-
- QGraphicsItem *logo_s = addWelcomeItem(QPixmap(":/logo-s"));
- QGraphicsItem *logo_u = addWelcomeItem(QPixmap(":/logo-u"));
- QGraphicsItem *logo_b = addWelcomeItem(QPixmap(":/logo-b"));
- QGraphicsItem *logo_dash = addWelcomeItem(QPixmap(":/logo-dash"));
- QGraphicsItem *logo_a = addWelcomeItem(QPixmap(":/logo-a"));
- QGraphicsItem *logo_t = addWelcomeItem(QPixmap(":/logo-t"));
- QGraphicsItem *logo_t2 = addWelcomeItem(QPixmap(":/logo-t2"));
- QGraphicsItem *logo_a2 = addWelcomeItem(QPixmap(":/logo-a2"));
- QGraphicsItem *logo_q = addWelcomeItem(QPixmap(":/logo-q"));
- QGraphicsItem *logo_excl = addWelcomeItem(QPixmap(":/logo-excl"));
- logo_s->setZValue(3);
- logo_u->setZValue(4);
- logo_b->setZValue(5);
- logo_dash->setZValue(6);
- logo_a->setZValue(7);
- logo_t->setZValue(8);
- logo_t2->setZValue(9);
- logo_a2->setZValue(10);
- logo_q->setZValue(11);
- logo_excl->setZValue(12);
- logo_s->setPos(QPointF(-1000, -1000));
- logo_u->setPos(QPointF(-800, -1000));
- logo_b->setPos(QPointF(-600, -1000));
- logo_dash->setPos(QPointF(-400, -1000));
- logo_a->setPos(QPointF(1000, 2000));
- logo_t->setPos(QPointF(800, 2000));
- logo_t2->setPos(QPointF(600, 2000));
- logo_a2->setPos(QPointF(400, 2000));
- logo_q->setPos(QPointF(200, 2000));
- logo_excl->setPos(QPointF(0, 2000));
+ static const int nLetters = 10;
+ static struct {
+ char *pix;
+ qreal initX, initY;
+ qreal destX, destY;
+ } logoData[nLetters] = {
+ {"s", -1000, -1000, 300, 150 },
+ {"u", -800, -1000, 350, 150 },
+ {"b", -600, -1000, 400, 120 },
+ {"dash", -400, -1000, 460, 150 },
+ {"a", 1000, 2000, 350, 250 },
+ {"t", 800, 2000, 400, 250 },
+ {"t2", 600, 2000, 430, 250 },
+ {"a2", 400, 2000, 465, 250 },
+ {"q", 200, 2000, 510, 250 },
+ {"excl", 0, 2000, 570, 220 } };
QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this);
QParallelAnimationGroup * lettersGroupFading = new QParallelAnimationGroup(this);
- //creation of the animations for moving letters
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_s, QPointF(300, 150));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_u, QPointF(350, 150));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_b, QPointF(400, 120));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_dash, QPointF(460, 150));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_a, QPointF(350, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_t, QPointF(400, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_t2, QPointF(430, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_a2, QPointF(465, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_q, QPointF(510, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_excl, QPointF(570, 220));
-
- //creation of the animations for fading out the letters
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_s);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_u);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_b);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_dash);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_a);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_t);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_t2);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_a2);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_q);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_excl);
- connect(lettersGroupFading, SIGNAL(finished()), this, SLOT(onIntroAnimationFinished()));
+ for (int i = 0; i < nLetters; ++i) {
+ PixmapItem *logo = new PixmapItem(QLatin1String(":/logo-") + logoData[i].pix, this);
+ logo->setPos(logoData[i].initX, logoData[i].initY);
+ logo->setZValue(i + 3);
+ //creation of the animations for moving letters
+ QPropertyAnimation *moveAnim = new QPropertyAnimation(logo, "pos", lettersGroupMoving);
+ moveAnim->setEndValue(QPointF(logoData[i].destX, logoData[i].destY));
+ moveAnim->setDuration(200);
+ moveAnim->setEasingCurve(QEasingCurve::OutElastic);
+ lettersGroupMoving->addPause(50);
+ //creation of the animations for fading out the letters
+ QPropertyAnimation *fadeAnim = new QPropertyAnimation(logo, "opacity", lettersGroupFading);
+ fadeAnim->setDuration(800);
+ fadeAnim->setEndValue(0);
+ fadeAnim->setEasingCurve(QEasingCurve::OutQuad);
+ }
QStateMachine *machine = new QStateMachine(this);
//This state is when the player is playing
- PlayState *gameState = new PlayState(this,machine);
+ PlayState *gameState = new PlayState(this, machine);
//Final state
QFinalState *final = new QFinalState(machine);
@@ -263,7 +197,7 @@ void GraphicsScene::setupScene(const QList<QAction *> &actions)
machine->start();
//We reach the final state, then we quit
- connect(machine,SIGNAL(finished()),this, SLOT(onQuitGameTriggered()));
+ connect(machine, SIGNAL(finished()), qApp, SLOT(quit()));
}
void GraphicsScene::addItem(Bomb *bomb)
@@ -292,16 +226,6 @@ void GraphicsScene::addItem(QGraphicsItem *item)
QGraphicsScene::addItem(item);
}
-void GraphicsScene::mousePressEvent (QGraphicsSceneMouseEvent * event)
-{
- event->ignore();
-}
-
-void GraphicsScene::onQuitGameTriggered()
-{
- qApp->closeAllWindows();
-}
-
void GraphicsScene::onBombExecutionFinished()
{
Bomb *bomb = qobject_cast<Bomb *>(sender());
@@ -322,32 +246,26 @@ void GraphicsScene::onSubMarineExecutionFinished()
{
SubMarine *submarine = qobject_cast<SubMarine *>(sender());
submarines.remove(submarine);
- if (submarines.count() == 0) {
+ if (submarines.count() == 0)
emit allSubMarineDestroyed(submarine->points());
- } else {
+ else
emit subMarineDestroyed(submarine->points());
- }
submarine->deleteLater();
}
-int GraphicsScene::remainingSubMarines() const
-{
- return submarines.count();
-}
-
void GraphicsScene::clearScene()
{
- foreach (SubMarine *sub,submarines) {
+ foreach (SubMarine *sub, submarines) {
sub->destroy();
sub->deleteLater();
}
- foreach (Torpedo *torpedo,torpedos) {
+ foreach (Torpedo *torpedo, torpedos) {
torpedo->destroy();
torpedo->deleteLater();
}
- foreach (Bomb *bomb,bombs) {
+ foreach (Bomb *bomb, bombs) {
bomb->destroy();
bomb->deleteLater();
}
@@ -361,17 +279,3 @@ void GraphicsScene::clearScene()
boat->stop();
boat->hide();
}
-
-QGraphicsPixmapItem *GraphicsScene::addWelcomeItem(const QPixmap &pm)
-{
- QGraphicsPixmapItem *item = addPixmap(pm);
- welcomeItems << item;
- return item;
-}
-
-void GraphicsScene::onIntroAnimationFinished()
-{
- qDeleteAll(welcomeItems);
- welcomeItems.clear();
-}
-