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author | Thierry Bastian <thierry.bastian@nokia.com> | 2009-10-05 09:49:54 (GMT) |
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committer | Thierry Bastian <thierry.bastian@nokia.com> | 2009-10-05 09:51:38 (GMT) |
commit | 32a9237c49fd126bee0cbe02c3c5bff5145a6e21 (patch) | |
tree | 6fc313f62e0eafeda35483c9f3630f4275a472ec /demos/sub-attaq/graphicsscene.cpp | |
parent | 429c7c6760c100685e9800b89fca7f0afd2d8abc (diff) | |
download | Qt-32a9237c49fd126bee0cbe02c3c5bff5145a6e21.zip Qt-32a9237c49fd126bee0cbe02c3c5bff5145a6e21.tar.gz Qt-32a9237c49fd126bee0cbe02c3c5bff5145a6e21.tar.bz2 |
Simplification and use of QGraphicsObject in sub-attas demo
Reviewed-by: alexis
Diffstat (limited to 'demos/sub-attaq/graphicsscene.cpp')
-rw-r--r-- | demos/sub-attaq/graphicsscene.cpp | 196 |
1 files changed, 50 insertions, 146 deletions
diff --git a/demos/sub-attaq/graphicsscene.cpp b/demos/sub-attaq/graphicsscene.cpp index e5d7aad..812eadf 100644 --- a/demos/sub-attaq/graphicsscene.cpp +++ b/demos/sub-attaq/graphicsscene.cpp @@ -47,7 +47,6 @@ #include "torpedo.h" #include "bomb.h" #include "pixmapitem.h" -#include "custompropertyanimation.h" #include "animationmanager.h" #include "qanimationstate.h" #include "progressitem.h" @@ -68,39 +67,10 @@ #include <QtGui/QGraphicsSceneMouseEvent> #include <QtCore/QXmlStreamReader> -//helper function that creates an animation for position and inserts it into group -static CustomPropertyAnimation *addGraphicsItemPosAnimation(QSequentialAnimationGroup *group, - QGraphicsItem *item, const QPointF &endPos) -{ - CustomPropertyAnimation *ret = new CustomPropertyAnimation(group); - ret->setMemberFunctions(item, &QGraphicsItem::pos, &QGraphicsItem::setPos); - ret->setEndValue(endPos); - ret->setDuration(200); - ret->setEasingCurve(QEasingCurve::OutElastic); - group->addPause(50); - return ret; -} - -//helper function that creates an animation for opacity and inserts it into group -static void addGraphicsItemFadeoutAnimation(QAnimationGroup *group, QGraphicsItem *item) -{ -#if QT_VERSION >=0x040500 - CustomPropertyAnimation *anim = new CustomPropertyAnimation(group); - anim->setMemberFunctions(item, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim->setDuration(800); - anim->setEndValue(0); - anim->setEasingCurve(QEasingCurve::OutQuad); -#else - // work around for a bug where we don't transition if the duration is zero. - QtPauseAnimation *anim = new QtPauseAnimation(group); - anim->setDuration(1); -#endif -} - GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode) - : QGraphicsScene(x,y,width,height), mode(mode), newAction(0), quitAction(0), boat(0) + : QGraphicsScene(x , y, width, height), mode(mode), boat(new Boat) { - backgroundItem = new PixmapItem(QString("background"),mode); + PixmapItem *backgroundItem = new PixmapItem(QString("background"),mode); backgroundItem->setZValue(1); backgroundItem->setPos(0,0); addItem(backgroundItem); @@ -116,7 +86,6 @@ GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode) textInformationItem = new TextInformationItem(backgroundItem); textInformationItem->hide(); //We create the boat - boat = new Boat(); addItem(boat); boat->setPos(this->width()/2, sealLevel() - boat->size().height()); boat->hide(); @@ -130,28 +99,21 @@ GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode) while (!reader.atEnd()) { reader.readNext(); if (reader.tokenType() == QXmlStreamReader::StartElement) { - if (reader.name() == "submarine") - { + if (reader.name() == "submarine") { SubmarineDescription desc; desc.name = reader.attributes().value("name").toString(); desc.points = reader.attributes().value("points").toString().toInt(); desc.type = reader.attributes().value("type").toString().toInt(); submarinesData.append(desc); - } - if (reader.name() == "level") - { + } else if (reader.name() == "level") { currentLevel.id = reader.attributes().value("id").toString().toInt(); currentLevel.name = reader.attributes().value("name").toString(); + } else if (reader.name() == "subinstance") { + currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(), reader.attributes().value("nb").toString().toInt())); } - if (reader.name() == "subinstance") - { - currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(),reader.attributes().value("nb").toString().toInt())); - } - } - if (reader.tokenType() == QXmlStreamReader::EndElement) { - if (reader.name() == "level") - { - levelsData.insert(currentLevel.id,currentLevel); + } else if (reader.tokenType() == QXmlStreamReader::EndElement) { + if (reader.name() == "level") { + levelsData.insert(currentLevel.id, currentLevel); currentLevel.submarines.clear(); } } @@ -160,80 +122,52 @@ GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode) qreal GraphicsScene::sealLevel() const { - if (mode == Big) - return 220; - else - return 160; + return (mode == Big) ? 220 : 160; } -void GraphicsScene::setupScene(const QList<QAction *> &actions) +void GraphicsScene::setupScene(QAction *newAction, QAction *quitAction) { - newAction = actions.at(0); - quitAction = actions.at(1); - - QGraphicsItem *logo_s = addWelcomeItem(QPixmap(":/logo-s")); - QGraphicsItem *logo_u = addWelcomeItem(QPixmap(":/logo-u")); - QGraphicsItem *logo_b = addWelcomeItem(QPixmap(":/logo-b")); - QGraphicsItem *logo_dash = addWelcomeItem(QPixmap(":/logo-dash")); - QGraphicsItem *logo_a = addWelcomeItem(QPixmap(":/logo-a")); - QGraphicsItem *logo_t = addWelcomeItem(QPixmap(":/logo-t")); - QGraphicsItem *logo_t2 = addWelcomeItem(QPixmap(":/logo-t2")); - QGraphicsItem *logo_a2 = addWelcomeItem(QPixmap(":/logo-a2")); - QGraphicsItem *logo_q = addWelcomeItem(QPixmap(":/logo-q")); - QGraphicsItem *logo_excl = addWelcomeItem(QPixmap(":/logo-excl")); - logo_s->setZValue(3); - logo_u->setZValue(4); - logo_b->setZValue(5); - logo_dash->setZValue(6); - logo_a->setZValue(7); - logo_t->setZValue(8); - logo_t2->setZValue(9); - logo_a2->setZValue(10); - logo_q->setZValue(11); - logo_excl->setZValue(12); - logo_s->setPos(QPointF(-1000, -1000)); - logo_u->setPos(QPointF(-800, -1000)); - logo_b->setPos(QPointF(-600, -1000)); - logo_dash->setPos(QPointF(-400, -1000)); - logo_a->setPos(QPointF(1000, 2000)); - logo_t->setPos(QPointF(800, 2000)); - logo_t2->setPos(QPointF(600, 2000)); - logo_a2->setPos(QPointF(400, 2000)); - logo_q->setPos(QPointF(200, 2000)); - logo_excl->setPos(QPointF(0, 2000)); + static const int nLetters = 10; + static struct { + char *pix; + qreal initX, initY; + qreal destX, destY; + } logoData[nLetters] = { + {"s", -1000, -1000, 300, 150 }, + {"u", -800, -1000, 350, 150 }, + {"b", -600, -1000, 400, 120 }, + {"dash", -400, -1000, 460, 150 }, + {"a", 1000, 2000, 350, 250 }, + {"t", 800, 2000, 400, 250 }, + {"t2", 600, 2000, 430, 250 }, + {"a2", 400, 2000, 465, 250 }, + {"q", 200, 2000, 510, 250 }, + {"excl", 0, 2000, 570, 220 } }; QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this); QParallelAnimationGroup * lettersGroupFading = new QParallelAnimationGroup(this); - //creation of the animations for moving letters - addGraphicsItemPosAnimation(lettersGroupMoving, logo_s, QPointF(300, 150)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_u, QPointF(350, 150)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_b, QPointF(400, 120)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_dash, QPointF(460, 150)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_a, QPointF(350, 250)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_t, QPointF(400, 250)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_t2, QPointF(430, 250)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_a2, QPointF(465, 250)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_q, QPointF(510, 250)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_excl, QPointF(570, 220)); - - //creation of the animations for fading out the letters - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_s); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_u); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_b); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_dash); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_a); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_t); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_t2); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_a2); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_q); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_excl); - connect(lettersGroupFading, SIGNAL(finished()), this, SLOT(onIntroAnimationFinished())); + for (int i = 0; i < nLetters; ++i) { + PixmapItem *logo = new PixmapItem(QLatin1String(":/logo-") + logoData[i].pix, this); + logo->setPos(logoData[i].initX, logoData[i].initY); + logo->setZValue(i + 3); + //creation of the animations for moving letters + QPropertyAnimation *moveAnim = new QPropertyAnimation(logo, "pos", lettersGroupMoving); + moveAnim->setEndValue(QPointF(logoData[i].destX, logoData[i].destY)); + moveAnim->setDuration(200); + moveAnim->setEasingCurve(QEasingCurve::OutElastic); + lettersGroupMoving->addPause(50); + //creation of the animations for fading out the letters + QPropertyAnimation *fadeAnim = new QPropertyAnimation(logo, "opacity", lettersGroupFading); + fadeAnim->setDuration(800); + fadeAnim->setEndValue(0); + fadeAnim->setEasingCurve(QEasingCurve::OutQuad); + } QStateMachine *machine = new QStateMachine(this); //This state is when the player is playing - PlayState *gameState = new PlayState(this,machine); + PlayState *gameState = new PlayState(this, machine); //Final state QFinalState *final = new QFinalState(machine); @@ -263,7 +197,7 @@ void GraphicsScene::setupScene(const QList<QAction *> &actions) machine->start(); //We reach the final state, then we quit - connect(machine,SIGNAL(finished()),this, SLOT(onQuitGameTriggered())); + connect(machine, SIGNAL(finished()), qApp, SLOT(quit())); } void GraphicsScene::addItem(Bomb *bomb) @@ -292,16 +226,6 @@ void GraphicsScene::addItem(QGraphicsItem *item) QGraphicsScene::addItem(item); } -void GraphicsScene::mousePressEvent (QGraphicsSceneMouseEvent * event) -{ - event->ignore(); -} - -void GraphicsScene::onQuitGameTriggered() -{ - qApp->closeAllWindows(); -} - void GraphicsScene::onBombExecutionFinished() { Bomb *bomb = qobject_cast<Bomb *>(sender()); @@ -322,32 +246,26 @@ void GraphicsScene::onSubMarineExecutionFinished() { SubMarine *submarine = qobject_cast<SubMarine *>(sender()); submarines.remove(submarine); - if (submarines.count() == 0) { + if (submarines.count() == 0) emit allSubMarineDestroyed(submarine->points()); - } else { + else emit subMarineDestroyed(submarine->points()); - } submarine->deleteLater(); } -int GraphicsScene::remainingSubMarines() const -{ - return submarines.count(); -} - void GraphicsScene::clearScene() { - foreach (SubMarine *sub,submarines) { + foreach (SubMarine *sub, submarines) { sub->destroy(); sub->deleteLater(); } - foreach (Torpedo *torpedo,torpedos) { + foreach (Torpedo *torpedo, torpedos) { torpedo->destroy(); torpedo->deleteLater(); } - foreach (Bomb *bomb,bombs) { + foreach (Bomb *bomb, bombs) { bomb->destroy(); bomb->deleteLater(); } @@ -361,17 +279,3 @@ void GraphicsScene::clearScene() boat->stop(); boat->hide(); } - -QGraphicsPixmapItem *GraphicsScene::addWelcomeItem(const QPixmap &pm) -{ - QGraphicsPixmapItem *item = addPixmap(pm); - welcomeItems << item; - return item; -} - -void GraphicsScene::onIntroAnimationFinished() -{ - qDeleteAll(welcomeItems); - welcomeItems.clear(); -} - |