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authorThierry Bastian <thierry.bastian@nokia.com>2009-08-12 10:40:30 (GMT)
committerThierry Bastian <thierry.bastian@nokia.com>2009-08-12 10:42:20 (GMT)
commite780030ca6990e73444646e6deae48145ca49972 (patch)
tree91ebea829ba4d71a7863be5401fab7fc9f46f894 /demos/sub-attaq/submarine.cpp
parent031004dba57bff8eed8cdd0cd4c9ce44c9c36fd8 (diff)
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QGraphicsRotation and QGraphicsRotation3D are now merged into 1 class
You can now also set the axis following hte Qt::Axis enum Note: I'm not 100% sure about the maths in QGraphicsRotation::applyTo Feel free to fix it. Reviewed-by: ogoffart
Diffstat (limited to 'demos/sub-attaq/submarine.cpp')
-rw-r--r--demos/sub-attaq/submarine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/demos/sub-attaq/submarine.cpp b/demos/sub-attaq/submarine.cpp
index 857b009..383005d 100644
--- a/demos/sub-attaq/submarine.cpp
+++ b/demos/sub-attaq/submarine.cpp
@@ -111,7 +111,7 @@ SubMarine::SubMarine(int type, const QString &name, int points, QGraphicsItem *
resize(pixmapItem->boundingRect().width(),pixmapItem->boundingRect().height());
setTransformOriginPoint(boundingRect().center());
- graphicsRotation = new QGraphicsRotation3D(this);
+ graphicsRotation = new QGraphicsRotation(this);
graphicsRotation->setAxis(QVector3D(0, 1, 0));
graphicsRotation->setOrigin(QPointF(size().width()/2, size().height()/2));
QList<QGraphicsTransform *> r;