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authorThierry Bastian <thierry.bastian@nokia.com>2009-10-05 09:49:54 (GMT)
committerThierry Bastian <thierry.bastian@nokia.com>2009-10-05 09:51:38 (GMT)
commit32a9237c49fd126bee0cbe02c3c5bff5145a6e21 (patch)
tree6fc313f62e0eafeda35483c9f3630f4275a472ec /demos/sub-attaq/torpedo.cpp
parent429c7c6760c100685e9800b89fca7f0afd2d8abc (diff)
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Simplification and use of QGraphicsObject in sub-attas demo
Reviewed-by: alexis
Diffstat (limited to 'demos/sub-attaq/torpedo.cpp')
-rw-r--r--demos/sub-attaq/torpedo.cpp20
1 files changed, 7 insertions, 13 deletions
diff --git a/demos/sub-attaq/torpedo.cpp b/demos/sub-attaq/torpedo.cpp
index cce430d..95f88e6 100644
--- a/demos/sub-attaq/torpedo.cpp
+++ b/demos/sub-attaq/torpedo.cpp
@@ -51,24 +51,21 @@
#include <QtCore/QStateMachine>
#include <QtCore/QFinalState>
-Torpedo::Torpedo(QGraphicsItem * parent, Qt::WindowFlags wFlags)
- : QGraphicsWidget(parent,wFlags), currentSpeed(0), launchAnimation(0)
+Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big),
+ currentSpeed(0)
{
- pixmapItem = new PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big, this);
setZValue(2);
- setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
- setFlags(QGraphicsItem::ItemIsMovable);
- resize(pixmapItem->boundingRect().size());
}
void Torpedo::launch()
{
- launchAnimation = new QPropertyAnimation(this, "pos");
+ QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos");
AnimationManager::self()->registerAnimation(launchAnimation);
launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15));
launchAnimation->setEasingCurve(QEasingCurve::InQuad);
launchAnimation->setDuration(y()/currentSpeed*10);
connect(launchAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &)));
+ connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop()));
//We setup the state machine of the torpedo
QStateMachine *machine = new QStateMachine(this);
@@ -83,7 +80,7 @@ void Torpedo::launch()
machine->setInitialState(launched);
//### Add a nice animation when the torpedo is destroyed
- launched->addTransition(this, SIGNAL(torpedoExplosed()),final);
+ launched->addTransition(this, SIGNAL(torpedoExploded()),final);
//If the animation is finished, then we move to the final state
launched->addTransition(launched, SIGNAL(animationFinished()), final);
@@ -106,15 +103,12 @@ void Torpedo::setCurrentSpeed(int speed)
void Torpedo::onAnimationLaunchValueChanged(const QVariant &)
{
foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) {
- if (item->type() == Boat::Type) {
- Boat *b = static_cast<Boat *>(item);
+ if (Boat *b = qgraphicsitem_cast<Boat*>(item))
b->destroy();
- }
}
}
void Torpedo::destroy()
{
- launchAnimation->stop();
- emit torpedoExplosed();
+ emit torpedoExploded();
}