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author | Thierry Bastian <thierry.bastian@nokia.com> | 2009-10-05 09:49:54 (GMT) |
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committer | Thierry Bastian <thierry.bastian@nokia.com> | 2009-10-05 09:51:38 (GMT) |
commit | 32a9237c49fd126bee0cbe02c3c5bff5145a6e21 (patch) | |
tree | 6fc313f62e0eafeda35483c9f3630f4275a472ec /demos/sub-attaq/torpedo.cpp | |
parent | 429c7c6760c100685e9800b89fca7f0afd2d8abc (diff) | |
download | Qt-32a9237c49fd126bee0cbe02c3c5bff5145a6e21.zip Qt-32a9237c49fd126bee0cbe02c3c5bff5145a6e21.tar.gz Qt-32a9237c49fd126bee0cbe02c3c5bff5145a6e21.tar.bz2 |
Simplification and use of QGraphicsObject in sub-attas demo
Reviewed-by: alexis
Diffstat (limited to 'demos/sub-attaq/torpedo.cpp')
-rw-r--r-- | demos/sub-attaq/torpedo.cpp | 20 |
1 files changed, 7 insertions, 13 deletions
diff --git a/demos/sub-attaq/torpedo.cpp b/demos/sub-attaq/torpedo.cpp index cce430d..95f88e6 100644 --- a/demos/sub-attaq/torpedo.cpp +++ b/demos/sub-attaq/torpedo.cpp @@ -51,24 +51,21 @@ #include <QtCore/QStateMachine> #include <QtCore/QFinalState> -Torpedo::Torpedo(QGraphicsItem * parent, Qt::WindowFlags wFlags) - : QGraphicsWidget(parent,wFlags), currentSpeed(0), launchAnimation(0) +Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big), + currentSpeed(0) { - pixmapItem = new PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big, this); setZValue(2); - setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); - setFlags(QGraphicsItem::ItemIsMovable); - resize(pixmapItem->boundingRect().size()); } void Torpedo::launch() { - launchAnimation = new QPropertyAnimation(this, "pos"); + QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos"); AnimationManager::self()->registerAnimation(launchAnimation); launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15)); launchAnimation->setEasingCurve(QEasingCurve::InQuad); launchAnimation->setDuration(y()/currentSpeed*10); connect(launchAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &))); + connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop())); //We setup the state machine of the torpedo QStateMachine *machine = new QStateMachine(this); @@ -83,7 +80,7 @@ void Torpedo::launch() machine->setInitialState(launched); //### Add a nice animation when the torpedo is destroyed - launched->addTransition(this, SIGNAL(torpedoExplosed()),final); + launched->addTransition(this, SIGNAL(torpedoExploded()),final); //If the animation is finished, then we move to the final state launched->addTransition(launched, SIGNAL(animationFinished()), final); @@ -106,15 +103,12 @@ void Torpedo::setCurrentSpeed(int speed) void Torpedo::onAnimationLaunchValueChanged(const QVariant &) { foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) { - if (item->type() == Boat::Type) { - Boat *b = static_cast<Boat *>(item); + if (Boat *b = qgraphicsitem_cast<Boat*>(item)) b->destroy(); - } } } void Torpedo::destroy() { - launchAnimation->stop(); - emit torpedoExplosed(); + emit torpedoExploded(); } |