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author | Olivier Goffart <ogoffart@trolltech.com> | 2009-11-18 16:23:15 (GMT) |
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committer | Olivier Goffart <ogoffart@trolltech.com> | 2009-11-18 16:41:44 (GMT) |
commit | 9a0f7a1ef387a20f91a9b651b92d8eb345952f5f (patch) | |
tree | 53000f8dfb4d39dcbea691b283e5d54bf3cfcb50 /demos/sub-attaq | |
parent | 6afb136b0462a5049c497831203a35173f64b9ae (diff) | |
download | Qt-9a0f7a1ef387a20f91a9b651b92d8eb345952f5f.zip Qt-9a0f7a1ef387a20f91a9b651b92d8eb345952f5f.tar.gz Qt-9a0f7a1ef387a20f91a9b651b92d8eb345952f5f.tar.bz2 |
Ran the script utils/normalize
Over src/ tools/ examples/ and demos/
Diffstat (limited to 'demos/sub-attaq')
-rw-r--r-- | demos/sub-attaq/bomb.cpp | 2 | ||||
-rw-r--r-- | demos/sub-attaq/torpedo.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/demos/sub-attaq/bomb.cpp b/demos/sub-attaq/bomb.cpp index acc3475..a0096a0 100644 --- a/demos/sub-attaq/bomb.cpp +++ b/demos/sub-attaq/bomb.cpp @@ -74,7 +74,7 @@ void Bomb::launch(Bomb::Direction direction) anim->setEndValue(QPointF(x() + delta*2,scene()->height())); anim->setDuration(y()/2*60); launchAnimation->addAnimation(anim); - connect(anim,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &))); + connect(anim,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant))); connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop())); //We setup the state machine of the bomb QStateMachine *machine = new QStateMachine(this); diff --git a/demos/sub-attaq/torpedo.cpp b/demos/sub-attaq/torpedo.cpp index 95f88e6..1f4ce16 100644 --- a/demos/sub-attaq/torpedo.cpp +++ b/demos/sub-attaq/torpedo.cpp @@ -64,7 +64,7 @@ void Torpedo::launch() launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15)); launchAnimation->setEasingCurve(QEasingCurve::InQuad); launchAnimation->setDuration(y()/currentSpeed*10); - connect(launchAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &))); + connect(launchAnimation,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant))); connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop())); //We setup the state machine of the torpedo |