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author | Kent Hansen <khansen@trolltech.com> | 2009-09-28 11:13:47 (GMT) |
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committer | Kent Hansen <khansen@trolltech.com> | 2009-09-28 11:21:50 (GMT) |
commit | 587c004ce82844980c679547f86109174cbe6202 (patch) | |
tree | 5614136a0a10622fb7a119772e545d4c26aa9af4 /demos/sub-attaq | |
parent | 9021dd294b4d998192ed9b06ce86be6ed8ffddf2 (diff) | |
download | Qt-587c004ce82844980c679547f86109174cbe6202.zip Qt-587c004ce82844980c679547f86109174cbe6202.tar.gz Qt-587c004ce82844980c679547f86109174cbe6202.tar.bz2 |
Make QSignalEvent and QWrappedEvent inner classes of QStateMachine
Those two classes are specific to the state machine framework, but
their names were so generic that we felt they were polluting the
Q-namespace. They are now QStateMachine::SignalEvent and
QStateMachine::WrappedEvent.
Reviewed-by: Eskil Abrahamsen Blomfeldt
Diffstat (limited to 'demos/sub-attaq')
-rw-r--r-- | demos/sub-attaq/states.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/demos/sub-attaq/states.cpp b/demos/sub-attaq/states.cpp index 4a9d845..10c173e 100644 --- a/demos/sub-attaq/states.cpp +++ b/demos/sub-attaq/states.cpp @@ -54,7 +54,6 @@ #include <QtGui/QGraphicsView> #include <QtCore/QStateMachine> #include <QtGui/QKeyEventTransition> -#include <QtCore/QSignalEvent> #include <QtCore/QFinalState> PlayState::PlayState(GraphicsScene *scene, QState *parent) @@ -295,7 +294,7 @@ bool UpdateScoreTransition::eventTest(QEvent *event) if (!QSignalTransition::eventTest(event)) return false; else { - QSignalEvent *se = static_cast<QSignalEvent*>(event); + QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(event); game->score += se->arguments().at(0).toInt(); scene->progressItem->setScore(game->score); return true; @@ -315,7 +314,7 @@ bool WinTransition::eventTest(QEvent *event) if (!QSignalTransition::eventTest(event)) return false; else { - QSignalEvent *se = static_cast<QSignalEvent*>(event); + QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(event); game->score += se->arguments().at(0).toInt(); scene->progressItem->setScore(game->score); return true; |