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author | mae <qt-info@nokia.com> | 2010-06-08 10:00:17 (GMT) |
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committer | mae <qt-info@nokia.com> | 2010-06-08 10:00:17 (GMT) |
commit | e5567b2e0513f5a03987f78df2d565c0e6c6a951 (patch) | |
tree | bfd19f1520fa6cf256a84f9c8a1e7df19a5ab1da /demos | |
parent | 9623b49fd3055ede03569e6e9a46a4237f6e119f (diff) | |
download | Qt-e5567b2e0513f5a03987f78df2d565c0e6c6a951.zip Qt-e5567b2e0513f5a03987f78df2d565c0e6c6a951.tar.gz Qt-e5567b2e0513f5a03987f78df2d565c0e6c6a951.tar.bz2 |
Fix snake demo
Code degeneration lead to three bugs:
1. progress bar worked only the first time
2. restart was broken
3. highscore model was not persistent
Reviewed-by: Trust me
Diffstat (limited to 'demos')
-rw-r--r-- | demos/declarative/snake/content/HighScoreModel.qml | 2 | ||||
-rw-r--r-- | demos/declarative/snake/content/snake.js | 1 | ||||
-rw-r--r-- | demos/declarative/snake/snake.qml | 12 |
3 files changed, 12 insertions, 3 deletions
diff --git a/demos/declarative/snake/content/HighScoreModel.qml b/demos/declarative/snake/content/HighScoreModel.qml index 99799c8..42482f8 100644 --- a/demos/declarative/snake/content/HighScoreModel.qml +++ b/demos/declarative/snake/content/HighScoreModel.qml @@ -106,7 +106,7 @@ ListModel { } if (rs.rows.length > maxScores) tx.executeSql("DELETE FROM HighScores WHERE game=? AND score <= ?", - [rs.rows.item(maxScores).score]); + [game, rs.rows.item(maxScores).score]); } } ) diff --git a/demos/declarative/snake/content/snake.js b/demos/declarative/snake/content/snake.js index 6f78b33..4d05e33 100644 --- a/demos/declarative/snake/content/snake.js +++ b/demos/declarative/snake/content/snake.js @@ -37,6 +37,7 @@ function startNewGame() startNewGameTimer.running = true; return; } + numRows = numRowsAvailable; numColumns = numColumnsAvailable; board = new Array(numRows * numColumns); diff --git a/demos/declarative/snake/snake.qml b/demos/declarative/snake/snake.qml index 565e92c..46114f5 100644 --- a/demos/declarative/snake/snake.qml +++ b/demos/declarative/snake/snake.qml @@ -86,7 +86,7 @@ Rectangle { onTriggered: { Logic.moveSkull() } } Timer { - + id: startNewGameTimer; interval: 700; onTriggered: { Logic.startNewGame(); } } @@ -177,7 +177,6 @@ Rectangle { id: progressIndicator color: "#221edd"; width: 0; - Behavior on width { NumberAnimation { duration: startHeartbeatTimer.running ? 1000 : 0}} height: 30; } } @@ -227,4 +226,13 @@ Rectangle { } ] + transitions: [ + Transition { + from: "*" + to: "starting" + NumberAnimation { target: progressIndicator; property: "width"; duration: 1000 } + + } + ] + } |