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authorSamuel Rødal <sroedal@trolltech.com>2009-09-29 09:00:57 (GMT)
committerJason McDonald <jason.mcdonald@nokia.com>2009-10-07 03:03:54 (GMT)
commit75f4584bd73b6361e36edaff8fb90a90add52a4a (patch)
tree1c083450cfa573c17ea5bbd68f211b577ce55f56 /demos
parente217acd793f6ebefaba8534e2a2e50ded203da9c (diff)
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Changed GL 2 engine render text implementation to use glDepthRange().
This frees all the current dependencies on the depth uniform. (cherry picked from commit 27c2df52128e32c785239dbc9322a4b7beb0078c)
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