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author | mae <qt-info@nokia.com> | 2010-08-03 09:08:35 (GMT) |
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committer | mae <qt-info@nokia.com> | 2010-08-03 09:09:16 (GMT) |
commit | de2f96f55bf7c30463eb4cea86aa6946b7e301cc (patch) | |
tree | fb5f26baa1e44c47bb3ad662bfbda9903a1f3c9c /demos | |
parent | b5c6f77bf0a84e7411d64d6f486ffcbd79ad9494 (diff) | |
download | Qt-de2f96f55bf7c30463eb4cea86aa6946b7e301cc.zip Qt-de2f96f55bf7c30463eb4cea86aa6946b7e301cc.tar.gz Qt-de2f96f55bf7c30463eb4cea86aa6946b7e301cc.tar.bz2 |
Snake game cannot be restarted
Task-id: QT-3668
Diffstat (limited to 'demos')
-rw-r--r-- | demos/declarative/snake/snake.qml | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/demos/declarative/snake/snake.qml b/demos/declarative/snake/snake.qml index 46114f5..b1344af 100644 --- a/demos/declarative/snake/snake.qml +++ b/demos/declarative/snake/snake.qml @@ -208,17 +208,30 @@ Rectangle { Keys.onUpPressed: if (state == "starting" || direction != 2) Logic.scheduleDirection(0); Keys.onDownPressed: if (state == "starting" || direction != 0) Logic.scheduleDirection(2); + Connections { + target: startHeartbeatTimer + onRunningChanged: { + if (startHeartbeatTimer.running) + screen.state = "starting"; + else + screen.state = "running" + } + } + Connections { + target: heartbeat + onRunningChanged: if (!heartbeat.running) screen.state = ""; + } + + states: [ State { name: "starting" - when: startHeartbeatTimer.running PropertyChanges {target: progressIndicator; width: 200} PropertyChanges {target: title; opacity: 0} PropertyChanges {target: progressBar; opacity: 1} }, State { name: "running" - when: (heartbeat.running && !startHeartbeatTimer.running) PropertyChanges {target: progressIndicator; width: 200} PropertyChanges {target: title; opacity: 0} PropertyChanges {target: skull; row: 0; column: 0; } |