summaryrefslogtreecommitdiffstats
path: root/demos
diff options
context:
space:
mode:
authorQt Continuous Integration System <qt-info@nokia.com>2010-10-29 05:46:52 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2010-10-29 05:46:52 (GMT)
commit60d37c9c2f99ee1b10293c4dbc0264664dd8cad0 (patch)
tree0927df98b56de254d784dc2efe6c722607b36dfe /demos
parenta864e1501f211b400046fe2331aa6fe3c4eb4d18 (diff)
parent95ef9a3d7eb851d47dabe3248672ea03e5faa0ce (diff)
downloadQt-60d37c9c2f99ee1b10293c4dbc0264664dd8cad0.zip
Qt-60d37c9c2f99ee1b10293c4dbc0264664dd8cad0.tar.gz
Qt-60d37c9c2f99ee1b10293c4dbc0264664dd8cad0.tar.bz2
Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-qml into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/qt-qml: (28 commits) Regression: horizontal alignment bug with single line text Add 'skip' property that QML visual tests can use Almost all visual tests pass on linux Disable WebView visualtests Clean up repeater visual tests Clean up QML Rect visual tests Update qdeclarativespringanimation visual tests Regression: QML fonts look bad on Mac with font smoothing on Clean up qdeclarativesmoothedanimation visual tests Clean up qdeclarativepositioner tests Update visuals for qdeclarativepathview visual tests Clean up qdeclarativeparticles visual test Mark qdeclarativegridview autotests as expect-fail Clean up qdeclarativeflickable visual tests Clean up qdeclarativeboarderimage visual tests Add a test for multiline text alignment Update when text changes to "" Shrink and update qdeclarativetext visual tests Clean up package views visual test Clean up qmlvisual/qdeclarativetextinput visual tests ...
Diffstat (limited to 'demos')
-rw-r--r--demos/declarative/snake/snake.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/demos/declarative/snake/snake.qml b/demos/declarative/snake/snake.qml
index 6eaa976..af86aac 100644
--- a/demos/declarative/snake/snake.qml
+++ b/demos/declarative/snake/snake.qml
@@ -105,7 +105,7 @@ Rectangle {
source: "content/pics/pause.png"
anchors.centerIn: parent;
//opacity is deliberately not animated
- opacity: gameActive && !runtime.isActiveWindow
+ opacity: activeGame && !runtime.isActiveWindow
}
Image {