summaryrefslogtreecommitdiffstats
path: root/demos
diff options
context:
space:
mode:
authorChristopher Ham <christopher.ham@nokia.com>2011-01-28 06:03:22 (GMT)
committerChristopher Ham <christopher.ham@nokia.com>2011-01-28 06:03:22 (GMT)
commit74329f77d567e0b7e8cd4cab2ff6ce3f2b8892ad (patch)
tree69780dc6664a9b1f25d4d9fe1b76f66ea05a4adf /demos
parent281f449dfcb533448c0f2df955b4f5c059db7ba2 (diff)
downloadQt-74329f77d567e0b7e8cd4cab2ff6ce3f2b8892ad.zip
Qt-74329f77d567e0b7e8cd4cab2ff6ce3f2b8892ad.tar.gz
Qt-74329f77d567e0b7e8cd4cab2ff6ce3f2b8892ad.tar.bz2
Update Docs, Examples and Demos for new CreateObject overloadable
Dynamic object in Docs explains QScriptValue argument. SameGame and Dynamic scene now make use of overloadable. Task-number: QTBUG-13087 Reviewed-by: Bea Lam
Diffstat (limited to 'demos')
-rw-r--r--demos/declarative/samegame/SamegameCore/BoomBlock.qml2
-rw-r--r--demos/declarative/samegame/SamegameCore/Button.qml2
-rw-r--r--demos/declarative/samegame/SamegameCore/Dialog.qml2
-rwxr-xr-xdemos/declarative/samegame/SamegameCore/samegame.js11
-rw-r--r--demos/declarative/samegame/samegame.qml2
5 files changed, 10 insertions, 9 deletions
diff --git a/demos/declarative/samegame/SamegameCore/BoomBlock.qml b/demos/declarative/samegame/SamegameCore/BoomBlock.qml
index da51230..009aeca 100644
--- a/demos/declarative/samegame/SamegameCore/BoomBlock.qml
+++ b/demos/declarative/samegame/SamegameCore/BoomBlock.qml
@@ -39,7 +39,7 @@
**
****************************************************************************/
-import QtQuick 1.0
+import QtQuick 1.1
import Qt.labs.particles 1.0
Item {
diff --git a/demos/declarative/samegame/SamegameCore/Button.qml b/demos/declarative/samegame/SamegameCore/Button.qml
index aea4e53..b2b232c 100644
--- a/demos/declarative/samegame/SamegameCore/Button.qml
+++ b/demos/declarative/samegame/SamegameCore/Button.qml
@@ -39,7 +39,7 @@
**
****************************************************************************/
-import QtQuick 1.0
+import QtQuick 1.1
Rectangle {
id: container
diff --git a/demos/declarative/samegame/SamegameCore/Dialog.qml b/demos/declarative/samegame/SamegameCore/Dialog.qml
index b11c65c..ecac475 100644
--- a/demos/declarative/samegame/SamegameCore/Dialog.qml
+++ b/demos/declarative/samegame/SamegameCore/Dialog.qml
@@ -39,7 +39,7 @@
**
****************************************************************************/
-import QtQuick 1.0
+import QtQuick 1.1
Rectangle {
id: page
diff --git a/demos/declarative/samegame/SamegameCore/samegame.js b/demos/declarative/samegame/SamegameCore/samegame.js
index 9266767..b838790 100755
--- a/demos/declarative/samegame/SamegameCore/samegame.js
+++ b/demos/declarative/samegame/SamegameCore/samegame.js
@@ -177,18 +177,19 @@ function createBlock(column,row){
// not be ready immediately. There is a statusChanged signal on the
// component you could use if you want to wait to load remote files.
if(component.status == Component.Ready){
- var dynamicObject = component.createObject(gameCanvas);
+ var dynamicObject = component.createObject(gameCanvas,
+ {"type": Math.floor(Math.random() * 3),
+ "x": column*gameCanvas.blockSize,
+ "width": gameCanvas.blockSize,
+ "height": gameCanvas.blockSize});
if(dynamicObject == null){
console.log("error creating block");
console.log(component.errorString());
return false;
}
- dynamicObject.type = Math.floor(Math.random() * 3);
- dynamicObject.x = column*gameCanvas.blockSize;
dynamicObject.y = row*gameCanvas.blockSize;
- dynamicObject.width = gameCanvas.blockSize;
- dynamicObject.height = gameCanvas.blockSize;
dynamicObject.spawned = true;
+
board[index(column,row)] = dynamicObject;
}else{
console.log("error loading block component");
diff --git a/demos/declarative/samegame/samegame.qml b/demos/declarative/samegame/samegame.qml
index ebb8e4a..ab64156 100644
--- a/demos/declarative/samegame/samegame.qml
+++ b/demos/declarative/samegame/samegame.qml
@@ -39,7 +39,7 @@
**
****************************************************************************/
-import QtQuick 1.0
+import QtQuick 1.1
import "SamegameCore"
import "SamegameCore/samegame.js" as Logic