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authorAlessandro Portale <alessandro.portale@nokia.com>2010-10-28 20:10:13 (GMT)
committerAlessandro Portale <alessandro.portale@nokia.com>2010-10-28 20:10:13 (GMT)
commiteea4ef7bcbababd1af07c75e6711f34aaa4b69e5 (patch)
treeb5ad3ee8737dc9a2b1ca5c4b67b1e1f07ff14acb /demos
parent44f6ed77eb3b80b28ebc967b64a1640347a83060 (diff)
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Making the buttons less finger unfriendly
I did not dare to apply the same fix to the samegame tutorials, since those are completely diverged from the demo.
Diffstat (limited to 'demos')
-rw-r--r--demos/declarative/samegame/SamegameCore/Button.qml4
-rw-r--r--demos/declarative/samegame/samegame.qml3
2 files changed, 4 insertions, 3 deletions
diff --git a/demos/declarative/samegame/SamegameCore/Button.qml b/demos/declarative/samegame/SamegameCore/Button.qml
index 7fb7b65..140b196 100644
--- a/demos/declarative/samegame/SamegameCore/Button.qml
+++ b/demos/declarative/samegame/SamegameCore/Button.qml
@@ -48,7 +48,7 @@ Rectangle {
signal clicked
- width: buttonLabel.width + 20; height: buttonLabel.height + 6
+ width: buttonLabel.width + 20; height: buttonLabel.height + 20
smooth: true
border { width: 1; color: Qt.darker(activePalette.button) }
radius: 8
@@ -70,6 +70,6 @@ Rectangle {
MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() }
Text {
- id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText
+ id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText; font.pixelSize: 24
}
}
diff --git a/demos/declarative/samegame/samegame.qml b/demos/declarative/samegame/samegame.qml
index f66c40e..b66c5a6 100644
--- a/demos/declarative/samegame/samegame.qml
+++ b/demos/declarative/samegame/samegame.qml
@@ -133,7 +133,7 @@ Rectangle {
Rectangle {
id: toolBar
- width: parent.width; height: 32
+ width: parent.width; height: 58
color: activePalette.window
anchors.bottom: screen.bottom
@@ -156,6 +156,7 @@ Rectangle {
anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
text: "Score: " + gameCanvas.score
font.bold: true
+ font.pixelSize: 24
color: activePalette.windowText
}
}