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authorAlan Alpert <alan.alpert@nokia.com>2010-11-05 01:19:05 (GMT)
committerAlan Alpert <alan.alpert@nokia.com>2010-11-05 01:19:05 (GMT)
commitf49aa13a1bb59eaebdb958305f479dc6e7c8e857 (patch)
tree33ba426fda56da2a3485109b39373e62237a7ca4 /demos
parent3b8695c205c045f93349c812bf5cbc1db9a6d8ea (diff)
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Fix samegame text input focus
The real problem is QTBUG-15047, but by implementing SameGame in a different way it gets worked around very nicely. Task-number: QTBUG-14716
Diffstat (limited to 'demos')
-rw-r--r--demos/declarative/samegame/samegame.qml4
1 files changed, 1 insertions, 3 deletions
diff --git a/demos/declarative/samegame/samegame.qml b/demos/declarative/samegame/samegame.qml
index b66c5a6..ab49c04 100644
--- a/demos/declarative/samegame/samegame.qml
+++ b/demos/declarative/samegame/samegame.qml
@@ -92,9 +92,7 @@ Rectangle {
enabled: nameInputDialog.initialWidth != 0
}
- onOpened: nameInputText.focus = true;
onClosed: {
- nameInputText.focus = false;
if (nameInputText.text != "")
Logic.saveHighScore(nameInputText.text);
}
@@ -116,7 +114,7 @@ Rectangle {
TextInput {
id: nameInputText
anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
- focus: false
+ focus: visible
autoScroll: false
maximumLength: 24
onTextChanged: {