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authorLaszlo Agocs <laszlo.p.agocs@nokia.com>2011-03-22 11:24:21 (GMT)
committerLaszlo Agocs <laszlo.p.agocs@nokia.com>2011-03-22 11:27:30 (GMT)
commit30dbb938701963c92fc911f59c72720741e556d1 (patch)
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parent8ba79f904cc94ac40525cdb3dad534caa5cb9289 (diff)
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Implement tiled image and pixmap drawing in VG paint engine.
The vgWritePixel-based "fallback" in drawImage can only be used when the transformation is simple and no opacity is set. The tiled drawing introduced here will serve as an additional fallback for the more complex cases and will allow drawing large (12 Mpix or more) pixmaps and images with transformation and semi-transparency even when the complete image data would not fit into the GPU memory. Task-number: QTBUG-18251 Reviewed-by: Jani Hautakangas
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