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authorAlan Alpert <alan.alpert@nokia.com>2010-10-15 03:04:23 (GMT)
committerAlan Alpert <alan.alpert@nokia.com>2010-10-15 03:04:23 (GMT)
commit64a05cfa97b1192ac247558c0601ba0e4ec464c9 (patch)
tree4054cd15ccd2b84c01bba7084470ff11e869bd30 /demos
parent8c48c7b9bca8074c48b78f6d089a3882b2d73a9d (diff)
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Snake demo now pauses when the window loses focus.
Task-number: QTBUG-11592
Diffstat (limited to 'demos')
-rw-r--r--demos/declarative/snake/content/pics/pause.pngbin0 -> 4327 bytes
-rw-r--r--demos/declarative/snake/content/snake.js4
-rw-r--r--demos/declarative/snake/snake.qml12
3 files changed, 13 insertions, 3 deletions
diff --git a/demos/declarative/snake/content/pics/pause.png b/demos/declarative/snake/content/pics/pause.png
new file mode 100644
index 0000000..056d97d
--- /dev/null
+++ b/demos/declarative/snake/content/pics/pause.png
Binary files differ
diff --git a/demos/declarative/snake/content/snake.js b/demos/declarative/snake/content/snake.js
index c2e9d3a..5c089de 100644
--- a/demos/declarative/snake/content/snake.js
+++ b/demos/declarative/snake/content/snake.js
@@ -32,7 +32,7 @@ function startNewGame()
if (state == "starting")
return;
- if (heartbeat.running) {
+ if (activeGame) {
endGame();
startNewGameTimer.running = true;
state = "";
@@ -87,7 +87,7 @@ function startNewGame()
function endGame()
{
- heartbeat.running = false;
+ activeGame = false;
for(var i in snake)
snake[i].dying = true;
if (cookie) {
diff --git a/demos/declarative/snake/snake.qml b/demos/declarative/snake/snake.qml
index 5b69217..6eaa976 100644
--- a/demos/declarative/snake/snake.qml
+++ b/demos/declarative/snake/snake.qml
@@ -47,6 +47,7 @@ Rectangle {
id: screen;
SystemPalette { id: activePalette }
color: activePalette.window
+ property bool activeGame: false
property int gridSize : 34
property int margin: 4
@@ -75,6 +76,7 @@ Rectangle {
Timer {
id: heartbeat;
interval: heartbeatInterval;
+ running: activeGame && runtime.isActiveWindow
repeat: true
onTriggered: { Logic.move() }
}
@@ -94,9 +96,17 @@ Rectangle {
Timer {
id: startHeartbeatTimer;
interval: 1000 ;
- onTriggered: { state = "running"; heartbeat.running = true; }
+ onTriggered: { state = "running"; activeGame = true; }
}
+ Image{
+ id: pauseDialog
+ z: 1
+ source: "content/pics/pause.png"
+ anchors.centerIn: parent;
+ //opacity is deliberately not animated
+ opacity: gameActive && !runtime.isActiveWindow
+ }
Image {
Image {