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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-04 04:12:08 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-04 07:00:23 (GMT) |
commit | 974aec137dfdbb1dd68c41113b22eb25131965b8 (patch) | |
tree | adbf042502fd35d1bce5a2aea811d41633ecd495 /demos | |
parent | 4c501d7fce503a610edabfba5d6efc3ef2778bef (diff) | |
download | Qt-974aec137dfdbb1dd68c41113b22eb25131965b8.zip Qt-974aec137dfdbb1dd68c41113b22eb25131965b8.tar.gz Qt-974aec137dfdbb1dd68c41113b22eb25131965b8.tar.bz2 |
Modify QMatrix4x4 and QQuaternion to use qreal internally
Some concerns were expressed about the float precision of QMatrix4x4,
which this change addresses by using qreal instead.
The QVector2D/3D/4D classes still use float internally, so that they
can be used directly in large arrays of vertex values to be uploaded
to an OpenGL server.
QQuaternion is a client-side class, and it should produce rotations
that are consistent with QMatrix4x4. So its precision was changed too.
A consequence of this change is that the following no longer works
in a portable fashion:
QMatrix4x4 mat;
...
glLoadMatrixf(mat.constData());
The caller must now repack the argument to convert from qreal to GLfloat.
Reviewed-by: Michael Goddard
Reviewed-by: Andreas
Diffstat (limited to 'demos')
-rw-r--r-- | demos/boxes/scene.cpp | 28 |
1 files changed, 23 insertions, 5 deletions
diff --git a/demos/boxes/scene.cpp b/demos/boxes/scene.cpp index 2a7ca0e..7c0d4d8 100644 --- a/demos/boxes/scene.cpp +++ b/demos/boxes/scene.cpp @@ -649,6 +649,24 @@ void Scene::initGL() m_renderOptions->emitParameterChanged(); } +static void loadMatrix(const QMatrix4x4& m) +{ + GLfloat mat[16]; + const qreal *data = m.constData(); + for (int index = 0; index < 16; ++index) + mat[index] = data[index]; + glLoadMatrixf(mat); +} + +static void multMatrix(const QMatrix4x4& m) +{ + GLfloat mat[16]; + const qreal *data = m.constData(); + for (int index = 0; index < 16; ++index) + mat[index] = data[index]; + glMultMatrixf(mat); +} + // If one of the boxes should not be rendered, set excludeBox to its index. // If the main box should not be rendered, set excludeBox to -1. void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox) @@ -673,7 +691,7 @@ void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox) viewRotation(3, 0) = viewRotation(3, 1) = viewRotation(3, 2) = 0.0f; viewRotation(0, 3) = viewRotation(1, 3) = viewRotation(2, 3) = 0.0f; viewRotation(3, 3) = 1.0f; - glLoadMatrixf(viewRotation.data()); + loadMatrix(viewRotation); glScalef(20.0f, 20.0f, 20.0f); // Don't render the environment if the environment texture can't be set for the correct sampler. @@ -688,7 +706,7 @@ void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox) m_environment->unbind(); } - glLoadMatrixf(view.data()); + loadMatrix(view); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); @@ -702,7 +720,7 @@ void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox) m.rotate(m_trackBalls[1].rotation()); m = m.transposed(); - glMultMatrixf(m.data()); + multMatrix(m); glRotatef(360.0f * i / m_programs.size(), 0.0f, 0.0f, 1.0f); glTranslatef(2.0f, 0.0f, 0.0f); @@ -736,7 +754,7 @@ void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox) QMatrix4x4 m; m.rotate(m_trackBalls[0].rotation()); m = m.transposed(); - glMultMatrixf(m.data()); + multMatrix(m); if (glActiveTexture) { if (m_dynamicCubemap) @@ -842,7 +860,7 @@ void Scene::renderCubemaps() glMatrixMode(GL_PROJECTION); glPushMatrix(); - glLoadMatrixf(mat.data()); + loadMatrix(mat); glMatrixMode(GL_MODELVIEW); glPushMatrix(); |