diff options
author | Alan Alpert <alan.alpert@nokia.com> | 2009-07-15 05:58:48 (GMT) |
---|---|---|
committer | Alan Alpert <alan.alpert@nokia.com> | 2009-07-15 05:58:48 (GMT) |
commit | dc0a731659f2ed2f53ffe18bb98615d956c51ae4 (patch) | |
tree | c37009af37bd1644f58e5afdc5ea9a39032e07ee /demos | |
parent | 023fdd3116aa0cba5687c66eda9d3f17e1a731ba (diff) | |
download | Qt-dc0a731659f2ed2f53ffe18bb98615d956c51ae4.zip Qt-dc0a731659f2ed2f53ffe18bb98615d956c51ae4.tar.gz Qt-dc0a731659f2ed2f53ffe18bb98615d956c51ae4.tar.bz2 |
Initial commit of the Same Game demo. Compare to KSame if on KDE.
This demo primarily demonstrates use of JS and dynamic creation with
QML, by creating a functional and animated game entirely with QML & JS
Diffstat (limited to 'demos')
17 files changed, 359 insertions, 0 deletions
diff --git a/demos/declarative/samegame/README b/demos/declarative/samegame/README new file mode 100644 index 0000000..244b205 --- /dev/null +++ b/demos/declarative/samegame/README @@ -0,0 +1,10 @@ +This demo uses pictures from the KDE project (www.kde.org), +specifically the images from the KSame game. These images are + +background.png +blueStone.png +redStone.png +greenStone.png +yellowStone.png + +and are presumably under the same GPL2 license as the rest of kdegames diff --git a/demos/declarative/samegame/SameGame.qml b/demos/declarative/samegame/SameGame.qml new file mode 100644 index 0000000..0e5bb0f --- /dev/null +++ b/demos/declarative/samegame/SameGame.qml @@ -0,0 +1,36 @@ +import "content" + +Rect { + width: 400 + height: 700 + color: "white" + Script { source: "content/samegame.js" } + Rect{ + property int score: 0 + x:20; y:20; width:360; height:600; id: gameCanvas; + color: "white" + pen.width: 1 + Image { id:background; + source: "content/pics/qtlogo.png" + anchors.fill: parent + } + + MouseRegion { id: gameMR; anchors.fill: parent; + onClicked: handleClick(mouseX, mouseY); + } + } + HorizontalLayout { + anchors.top: gameCanvas.bottom + anchors.topMargin: 10 + anchors.horizontalCenter: parent.horizontalCenter + MediaButton { id: btnA; text: "New Game"; onClicked: {initBoard();} } + MediaButton { id: btnB; text: "Swap Theme"; onClicked: {swapTileSrc(); dialog.opacity = 1;} + } + Text{ text: "Score: " + gameCanvas.score; width:100 } + } + SameDialog { + id: dialog + anchors.centeredIn: parent + text: "Takes effect next game." + } +} diff --git a/demos/declarative/samegame/TODO b/demos/declarative/samegame/TODO new file mode 100644 index 0000000..b02ce54 --- /dev/null +++ b/demos/declarative/samegame/TODO @@ -0,0 +1,5 @@ +Still to do before initial release +-Garbage collect on click +-Particles with count 0->50 should work properly +-Particles are too slow to start +-Everything is too slow, we should have four times the number of tiles there diff --git a/demos/declarative/samegame/content/BoomBlock.qml b/demos/declarative/samegame/content/BoomBlock.qml new file mode 100644 index 0000000..5eaaade --- /dev/null +++ b/demos/declarative/samegame/content/BoomBlock.qml @@ -0,0 +1,48 @@ +Item { id:block + property bool dying: false + property bool spawning: false + property int type: 0 + property int targetX: 0 + property int targetY: 0 + + x: targetX + y: Follow { source: targetY; spring: 1.2; damping: 0.1 } + //y: Behavior { NumberAnimation { properties:"y"; duration: 200 } } + + Image { id: img + source: {if(type==0){"pics/redStone.png";}else if(type==1){"pics/blueStone.png";}else{"pics/greenStone.png";}} + opacity: 0 + opacity: Behavior { NumberAnimation { properties:"opacity"; duration: 200 } } + anchors.fill: parent + } + Particles { id: particles + width:1; height:1; anchors.centeredIn: parent; opacity: 0 + lifeSpan: 100000; source: "pics/star.png"; count:1; streamIn: false + angle: 0; angleDeviation: 360; velocity: 100; velocityDeviation:30 + } + states: [ + + State{ name: "SpawnState"; when: spawning == true && dying == false + SetProperties { target: img; opacity: 1 } + }, + State{ name: "DeathState"; when: dying == true + SetProperties { target: particles; count: 50 } + SetProperties { target: particles; opacity: 1 } + SetProperties { target: img; opacity: 0 } + } + ] +// transitions: [ +// Transition { +// fromState: "SpawnState" +// NumberAnimation { properties: "opacity"; duration: 200 } +// }, +// Transition { +// toState: "DeathState" +// SequentialAnimation { +// NumberAnimation { properties: "opacity"; duration: 200 } +// //TODO: Warning about following line, if it works +// //RunScriptAction { script: page.destroy() } +// } +// } +// ] +} diff --git a/demos/declarative/samegame/content/FastBlock.qml b/demos/declarative/samegame/content/FastBlock.qml new file mode 100644 index 0000000..3d14959 --- /dev/null +++ b/demos/declarative/samegame/content/FastBlock.qml @@ -0,0 +1,41 @@ +Rect { id:block + //Note: These properties are the interface used to control the blocks + property bool dying: false + property bool spawning: false + property int type: 0 + property int targetY: 0 + property int targetX: 0 + + color: {if(type==0){"red";}else if(type==1){"blue";}else{"green";}} + pen.width: 1 + pen.color: "black" + opacity: 0 + y: targetY + x: targetX + y: Behavior { NumberAnimation { properties:"y"; duration: 200 } } + opacity: Behavior { NumberAnimation { properties:"opacity"; duration: 200 } } + + states: [ + + State{ name: "SpawnState"; when: spawning == true && dying == false + SetProperties { target: block; opacity: 1 } + }, + State{ name: "DeathState"; when: dying == true + SetProperties { target: block; opacity: 0 } + } + ] +// transitions: [ +// Transition { +// fromState: "SpawnState" +// NumberAnimation { properties: "opacity"; duration: 200 } +// }, +// Transition { +// toState: "DeathState" +// SequentialAnimation { +// NumberAnimation { properties: "opacity"; duration: 200 } +// //TODO: Warning about following line, if it works +// //RunScriptAction { script: page.destroy() } +// } +// } +// ] +} diff --git a/demos/declarative/samegame/content/MediaButton.qml b/demos/declarative/samegame/content/MediaButton.qml new file mode 100644 index 0000000..49922f0 --- /dev/null +++ b/demos/declarative/samegame/content/MediaButton.qml @@ -0,0 +1,39 @@ +Item { + id: Container + + signal clicked + + property string text + + Image { + id: Image + source: "pics/button.png" + } + Image { + id: Pressed + source: "pics/button-pressed.png" + opacity: 0 + } + MouseRegion { + id: MouseRegion + anchors.fill: Image + onClicked: { Container.clicked(); } + } + Text { + font.bold: true + color: "white" + anchors.centeredIn: Image + text: Container.text + } + width: Image.width + states: [ + State { + name: "Pressed" + when: MouseRegion.pressed == true + SetProperties { + target: Pressed + opacity: 1 + } + } + ] +} diff --git a/demos/declarative/samegame/content/SameDialog.qml b/demos/declarative/samegame/content/SameDialog.qml new file mode 100644 index 0000000..eed52f0 --- /dev/null +++ b/demos/declarative/samegame/content/SameDialog.qml @@ -0,0 +1,17 @@ +Rect { + property string text: "Hello World!" + property int show: 0 + id: page + opacity: 0 + opacity: Behavior { + SequentialAnimation { + NumberAnimation {property: "opacity"; duration: 1000 } + NumberAnimation {property: "opacity"; to: 0; duration: 1000 } + } + } + color: "white" + pen.width: 1 + width: 200 + height: 60 + Text { anchors.centeredIn: parent; text: parent.text } +} diff --git a/demos/declarative/samegame/content/pics/background.png b/demos/declarative/samegame/content/pics/background.png Binary files differnew file mode 100644 index 0000000..25e885f --- /dev/null +++ b/demos/declarative/samegame/content/pics/background.png diff --git a/demos/declarative/samegame/content/pics/blueStone.png b/demos/declarative/samegame/content/pics/blueStone.png Binary files differnew file mode 100644 index 0000000..673f1ce --- /dev/null +++ b/demos/declarative/samegame/content/pics/blueStone.png diff --git a/demos/declarative/samegame/content/pics/button-pressed.png b/demos/declarative/samegame/content/pics/button-pressed.png Binary files differnew file mode 100644 index 0000000..e434d32 --- /dev/null +++ b/demos/declarative/samegame/content/pics/button-pressed.png diff --git a/demos/declarative/samegame/content/pics/button.png b/demos/declarative/samegame/content/pics/button.png Binary files differnew file mode 100644 index 0000000..56a63ce --- /dev/null +++ b/demos/declarative/samegame/content/pics/button.png diff --git a/demos/declarative/samegame/content/pics/greenStone.png b/demos/declarative/samegame/content/pics/greenStone.png Binary files differnew file mode 100644 index 0000000..0c087d0 --- /dev/null +++ b/demos/declarative/samegame/content/pics/greenStone.png diff --git a/demos/declarative/samegame/content/pics/qtlogo.png b/demos/declarative/samegame/content/pics/qtlogo.png Binary files differnew file mode 100644 index 0000000..399bd0b --- /dev/null +++ b/demos/declarative/samegame/content/pics/qtlogo.png diff --git a/demos/declarative/samegame/content/pics/redStone.png b/demos/declarative/samegame/content/pics/redStone.png Binary files differnew file mode 100644 index 0000000..80c2e2e --- /dev/null +++ b/demos/declarative/samegame/content/pics/redStone.png diff --git a/demos/declarative/samegame/content/pics/star.png b/demos/declarative/samegame/content/pics/star.png Binary files differnew file mode 100644 index 0000000..defbde5 --- /dev/null +++ b/demos/declarative/samegame/content/pics/star.png diff --git a/demos/declarative/samegame/content/pics/yellowStone.png b/demos/declarative/samegame/content/pics/yellowStone.png Binary files differnew file mode 100644 index 0000000..5349eff --- /dev/null +++ b/demos/declarative/samegame/content/pics/yellowStone.png diff --git a/demos/declarative/samegame/content/samegame.js b/demos/declarative/samegame/content/samegame.js new file mode 100644 index 0000000..f3bb5b6 --- /dev/null +++ b/demos/declarative/samegame/content/samegame.js @@ -0,0 +1,163 @@ +/* This script file handles the game logic */ + +var maxIdx = 18/2;//Nums are for tileSize 20 (desired tile size but too slow) +var maxY = 30/2; +var tileSize = 40; +var maxIndex = maxIdx*maxY; +var board = new Array(maxIndex); +var tileSrc = "content/FastBlock.qml"; +var backSrc = "content/pics/background.png"; +var swapped = false; + +var compSrc; +var component; + +function swapTileSrc(){ + if(swapped) + return; + if(tileSrc == "content/FastBlock.qml"){ + tileSrc = "content/BoomBlock.qml"; + backSrc = "content/pics/background.png"; + }else{ + backSrc = "content/pics/qtlogo.png"; + tileSrc = "content/FastBlock.qml"; + } + swapped = true; +} + +function index(xIdx,yIdx){ + return xIdx + (yIdx * maxIdx); +} + +function initBoard() +{ + background.source = backSrc; + swapped = false; + gameCanvas.score = 0; + for(xIdx=0; xIdx<maxIdx; xIdx++){ + for(yIdx=0; yIdx<maxY; yIdx++){ + if(board[index(xIdx,yIdx)] != null){ + //Delete old blocks + board[index(xIdx,yIdx)].destroy(); + } + board[index(xIdx,yIdx)] = null; + startCreatingBlock(xIdx,yIdx); + } + } + //TODO: a flag that handleMouse uses to ignore clicks when we're loading +} + +var removed; +function handleClick(x,y) +{ + //NOTE: Be careful with vars named x,y - they can set to the calling object? + xIdx = Math.floor(x/tileSize); + yIdx = Math.floor(y/tileSize); + if(xIdx >= maxIdx || xIdx < 0 || yIdx >= maxY || yIdx < 0) + return; + if(board[index(xIdx, yIdx)] == null) + return; + removed = 0; + floodKill(xIdx,yIdx, -1); + gameCanvas.score += removed * removed; + shuffleDown(); +} + +function floodKill(xIdx,yIdx,type) +{ + if(xIdx >= maxIdx || xIdx < 0 || yIdx >= maxY || yIdx < 0) + return; + if(board[index(xIdx, yIdx)] == null) + return; + if(type == -1){ + type = board[index(xIdx,yIdx)].type; + }else{ + if(type != board[index(xIdx,yIdx)].type) + return; + } + board[index(xIdx,yIdx)].dying = true; + board[index(xIdx,yIdx)] = null;//They'll have to destroy themselves(can we do that?) + removed += 1; + floodKill(xIdx+1,yIdx,type); + floodKill(xIdx-1,yIdx,type); + floodKill(xIdx,yIdx+1,type); + floodKill(xIdx,yIdx-1,type); +} + +function shuffleDown() +{ + for(xIdx=0; xIdx<maxIdx; xIdx++){ + fallDist = 0; + for(yIdx=maxY-1; yIdx>=0; yIdx--){ + if(board[index(xIdx,yIdx)] == null){ + fallDist += 1; + }else{ + if(fallDist > 0){ + obj = board[index(xIdx,yIdx)]; + obj.targetY += fallDist * tileSize; + board[index(xIdx,yIdx+fallDist)] = obj; + board[index(xIdx,yIdx)] = null; + } + } + } + } +} + +//Need a simpler method of doing this? +var waitStack = new Array(maxIndex); +var waitTop = -1; + +function finishCreatingBlock(xIdx,yIdx){ + //TODO: Doc that the 'xIdx', 'yIdx' here are hidden properties from the calling QFxItem + if(component.isReady()){ + if(xIdx == undefined){ + //Called without arguments, create a previously stored (xIdx,yIdx) + if(waitTop == -1) + return;//Don't have a previously stored (xIdx,yIdx) + xIdx = waitStack[waitTop] % maxIdx; + yIdx = Math.floor(waitStack[waitTop] / maxIdx); + waitTop -= 1; + } + dynamicObject = component.createObject(); + if(dynamicObject == null){ + print("error creating block"); + print(component.errorsString()); + return false; + } + dynamicObject.type = Math.floor(Math.random() * 3); + dynamicObject.parent = gameCanvas; + dynamicObject.targetX = xIdx*tileSize; + dynamicObject.targetY = yIdx*tileSize; + dynamicObject.width = tileSize; + dynamicObject.height = tileSize; + dynamicObject.spawning = true; + board[index(xIdx,yIdx)] = dynamicObject; + return true; + }else if(component.isError()){ + print("error creating block"); + print(component.errorsString()); + }else{ + //It isn't ready, but we'll be called again when it is. + //So store the requested (xIdx,yIdx) for later use + waitTop += 1; + waitStack[waitTop] = index(xIdx,yIdx); + } + return false; +} + +function startCreatingBlock(xIdx,yIdx){ + if(component!=null && compSrc == tileSrc){ + finishCreatingBlock(xIdx,yIdx); + return; + } + + if(component!=null){//Changed source + //delete component; //Does the engine handle this? + compSrc = tileSrc; + } + component = createComponent(tileSrc); + if(finishCreatingBlock(xIdx,yIdx)) + return; + component.statusChanged.connect(finishCreatingBlock()); + return; +} |