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authorSamuel Rødal <sroedal@trolltech.com>2009-02-18 08:42:04 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-04-01 14:32:50 (GMT)
commit6513e4b9513dfc591c53744517f05aa3c522ace3 (patch)
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Fixes: GL 2 paint engine text rendering optimization.
RevBy: Tom Details: Buffer vertex and texture coordinates so that we get away with just a single glDrawArrays call per text item. Also move drawCachedGlyphs() into the private class.
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