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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2009-10-02 07:40:23 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2009-10-02 07:59:24 (GMT)
commit686330063c26fc6ebe65c7374811c94e9680c2c0 (patch)
tree58d827fcee252066a69e69a514c052f7c68adda7 /dist/changes-4.6.0
parentefb8e5a070094a064bdeb8bcd8faf87bfd844093 (diff)
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Add comment to changes file about behavioral change in QDataStream
Refers to change 5170432e7cb2d0d1adf7ac2ec1ece627c75470f3 where QDataStream was altered to stream all floating point numbers with the same precision. Reviewed-by: Samuel
Diffstat (limited to 'dist/changes-4.6.0')
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1 files changed, 8 insertions, 0 deletions
diff --git a/dist/changes-4.6.0 b/dist/changes-4.6.0
index f9984d3..2e7e699 100644
--- a/dist/changes-4.6.0
+++ b/dist/changes-4.6.0
@@ -126,3 +126,11 @@ information about a particular change.
means that code that assigned a float to a variant would create a
variant with userType QMetaType::Float, instead of QVariant::Double.
+ - QDataStream will now read and write all floating point numbers with the
+ same precision, regardless of whether it's streamed into or out from a
+ float or double. This is to maintain compatibility across platforms with
+ a different default precision for qreal. The default is 64-bit precision
+ for all floating point numbers, and this can be changed using the new
+ function setFloatingPointPrecision(). Set Qt_4_5 as the version of the
+ QDataStream to get the behavior of previous versions.
+ \ No newline at end of file