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author | Jason McDonald <jason.mcdonald@nokia.com> | 2009-06-17 06:15:14 (GMT) |
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committer | Jason McDonald <jason.mcdonald@nokia.com> | 2009-06-17 06:15:14 (GMT) |
commit | f6d44c99148fc8febe3d6b7d0c4b2dd2a6141e87 (patch) | |
tree | 8bb08faf303cec8b5efd8e6065328a13e102363f /dist | |
parent | ef674c40e7d3092dfa8bb4fd43978ac0ebce64d7 (diff) | |
download | Qt-f6d44c99148fc8febe3d6b7d0c4b2dd2a6141e87.zip Qt-f6d44c99148fc8febe3d6b7d0c4b2dd2a6141e87.tar.gz Qt-f6d44c99148fc8febe3d6b7d0c4b2dd2a6141e87.tar.bz2 |
Update license headers in files that are new in 4.6.
Reviewed-by: Trust Me
Diffstat (limited to 'dist')
-rw-r--r-- | dist/changes-4.6.0 | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/dist/changes-4.6.0 b/dist/changes-4.6.0 index ba58bcf..661fc3e 100644 --- a/dist/changes-4.6.0 +++ b/dist/changes-4.6.0 @@ -36,9 +36,9 @@ information about a particular change. * Important Behavior Changes * **************************************************************************** - - The experimental Direct3D paint engine has been removed. The - reasons for this is that Qt Software focuses on OpenGL for desktop - hardware accelerated rendering. + - The experimental Direct3D paint engine has been removed. The reason for + this is that Nokia focuses on OpenGL for desktop hardware accelerated + rendering. - When mixing OpenGL and QPainter calls you need to first call syncState() on the paint engine, for example "painter->paintEngine()->syncState()". |