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authorWarwick Allison <warwick.allison@nokia.com>2010-02-04 04:56:50 (GMT)
committerWarwick Allison <warwick.allison@nokia.com>2010-02-04 04:56:50 (GMT)
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Merge branch 'kinetic-declarativeui' of git://git-nokia.trolltech.com.au/qtsoftware/qt/kinetic
Conflicts: src/xmlpatterns/type/qprimitives_p.h tools/linguist/lupdate/main.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+\page advtutorial1.html
+\title Advanced Tutorial 1 - Creating the Game Canvas and Blocks
+
+The first step is to create the items in your application. In Same Game we have a main game screen and the blocks that populate it.
+
+\image declarative-adv-tutorial1.png
+
+Here is the QML code for the basic elements. The game window:
+
+\snippet declarative/tutorials/samegame/samegame1/samegame.qml 0
+
+This gives you a basic game window, with room for the game canvas. A new game
+button and room to display the score. The one thing you may not recognize here
+is the \l SystemPalette item. This item provides access to the Qt system palette
+and is used to make the button look more like a system button (for exact native
+feel you would use a \l QPushButton). Since we want a fully QML button, and QML does
+not include a button, we had to write our own. Below is the code which we wrote to do this:
+
+\snippet declarative/tutorials/samegame/samegame1/Button.qml 0
+
+Note that this Button component was written to be fairly generic, in case we
+want to use a similarly styled button later.
+
+And here is a simple block:
+
+\snippet declarative/tutorials/samegame/samegame1/Block.qml 0
+
+Since it doesn't do anything yet it's very simple, just an image. As the
+tutorial progresses and the block starts doing things the file will become
+more than just an image. Note that we've set the image to be the size of the item.
+This will be used later, when we dynamically create and size the block items the image will be scaled automatically
+to the correct size.
+
+You should be familiar with all that goes on in these files so far. This is a
+very basic start and doesn't move at all - next we will populate the game canvas
+with some blocks.
+
+[\l {advtutorial.html}{Advanced Tutorial}] [Next: \l {Advanced Tutorial 2 - Populating the Game Canvas}]
+*/
+