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authorAlan Alpert <alan.alpert@nokia.com>2010-05-05 18:54:19 (GMT)
committerAlan Alpert <alan.alpert@nokia.com>2010-05-05 18:54:19 (GMT)
commit0a8379d9f01118d7ff0121e6ecbbc0307e1e7f63 (patch)
treedbbf96df4245ecd37d9c9f0b619afaf6ddd19e38 /doc/src/declarative/dynamicobjects.qdoc
parent337dbd5391b4e2b1bd88918a46f3392df8fd1312 (diff)
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Make component.createObject require a parent argument
For graphical objects (the common case) a common mistake is to not parent a dynamically created item. Since you almost always want to add a parent, and it's hard for a beginner to diagnose this problem, a parent is now a required argument and dealt with by the createObject function. Task-number: QTBUG-10110
Diffstat (limited to 'doc/src/declarative/dynamicobjects.qdoc')
-rw-r--r--doc/src/declarative/dynamicobjects.qdoc4
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/src/declarative/dynamicobjects.qdoc b/doc/src/declarative/dynamicobjects.qdoc
index dc0277d..2688ee5 100644
--- a/doc/src/declarative/dynamicobjects.qdoc
+++ b/doc/src/declarative/dynamicobjects.qdoc
@@ -69,7 +69,9 @@ This function takes the URL of the QML file as its only argument and returns
a component object which can be used to create and load that QML file.
Once you have a component you can use its \l {Component::createObject()}{createObject()} method to create an instance of
-the component.
+the component. This function takes exactly one argument, which is the parent for the new item. Since graphical items will
+not appear on the scene without a parent, it is recommended that you set the parent this way. However, if you wish to set
+the parent later you can safely pass null to this function.
Here is an example. Here is a \c Sprite.qml, which defines a simple QML component: