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author | Warwick Allison <warwick.allison@nokia.com> | 2010-02-04 04:56:50 (GMT) |
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committer | Warwick Allison <warwick.allison@nokia.com> | 2010-02-04 04:56:50 (GMT) |
commit | 7fec7ff568659c3816ce26d2d82d59dd372f1166 (patch) | |
tree | c2546e401f13ba5c55e3311744d83fa68e46f165 /doc/src/declarative/dynamicobjects.qdoc | |
parent | 5783f98ce5e243afbbd4c6a68c80d2dd959520e0 (diff) | |
parent | f7dfce110c96ef33200abf2dd93b86d3853095e5 (diff) | |
download | Qt-7fec7ff568659c3816ce26d2d82d59dd372f1166.zip Qt-7fec7ff568659c3816ce26d2d82d59dd372f1166.tar.gz Qt-7fec7ff568659c3816ce26d2d82d59dd372f1166.tar.bz2 |
Merge branch 'kinetic-declarativeui' of git://git-nokia.trolltech.com.au/qtsoftware/qt/kinetic
Conflicts:
src/xmlpatterns/type/qprimitives_p.h
tools/linguist/lupdate/main.cpp
Diffstat (limited to 'doc/src/declarative/dynamicobjects.qdoc')
-rw-r--r-- | doc/src/declarative/dynamicobjects.qdoc | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/doc/src/declarative/dynamicobjects.qdoc b/doc/src/declarative/dynamicobjects.qdoc new file mode 100644 index 0000000..fede2cd --- /dev/null +++ b/doc/src/declarative/dynamicobjects.qdoc @@ -0,0 +1,179 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! +\page qmldynamicobjects.html +\title Dynamic Object Creation + +QML has some support for dynamically loading and managing QML objects from +within Javascript blocks. It is preferable to use the existing QML elements for +dynamic object management wherever possible; these are \l{Loader}, +\l{Repeater}, \l{ListView}, \l{GridView} and \l{PathView}. It is also possible +to dynamically create and manage objects from C++, and this is preferable for +hybrid QML/C++ applications - see \l{Using QML in C++ Applications}. +Dynamically creating and managing objects from +within Javascript blocks is intended for when none of the existing QML elements +fit the needs of your application, and you do not desire for your application +to involve C++ code. + +\section1 Creating Objects Dynamically +There are two ways of creating objects dynamically. You can either create +a component which instantiates items, or create an item from a string of QML. +Creating a component is better for the situation where you have a predefined +item which you want to manage dynamic instances of, and creating an item from +a string of QML is intended for when the QML itself is generated at runtime. + +If you have a component specified in a QML file, you can dynamically load it with +the createComponent function on the \l{QML Global Object}. +This function takes the URL of the QML file as its only argument and returns +a component object which can be used to create and load that QML file. + +You can also create a component by placing your QML inside a Component element. +Referencing that component element by id will be the same as referencing the variable +which you save the result of createComponent into. + +Once you have a component you can use its createObject method to create an instance of +the component. Example QML script is below. Remember that QML files that might be loaded + over the network cannot be expected to be ready immediately. + \code + var component; + var sprite; + function finishCreation(){ + if(component.isReady()){ + sprite = component.createObject(); + if(sprite == 0){ + // Error Handling + }else{ + sprite.parent = page; + sprite.x = 200; + //... + } + }else if(component.isError()){ + // Error Handling + } + } + + component = createComponent("Sprite.qml"); + if(component.isReady()){ + finishCreation(); + }else{ + component.statusChanged.connect(finishCreation); + } + \endcode + + If you are certain the files will be local, you could simplify to + + \code + component = createComponent("Sprite.qml"); + sprite = component.createObject(); + if(sprite == 0){ + // Error Handling + console.log(component.errorsString()); + }else{ + sprite.parent = page; + sprite.x = 200; + //... + } + \endcode + +After creating the item, remember to set its parent to an item within the scene. +Otherwise your dynamically created item will not appear in the scene. When using files with relative paths, the path should +be relative to the file where createComponent is executed. + +If the QML does not exist until runtime, you can create a QML item from +a string of QML using the createQmlObject function, as in the following example: + + \code + newObject = createQmlObject('import Qt 4.6; Rectangle {color: "red"; width: 20; height: 20}', + targetItem, "dynamicSnippet1"); + \endcode +The first argument is the string of QML to create. Just like in a new file, you will need to +import any types you wish to use. For importing files with relative paths, the path should +be relative to the file where the item in the second argument is defined. Remember to set the parent after +creating the item. The second argument is another item in the scene, and the new item is created +in the same QML Context as this item. The third argument is the file path associated with this +item, which is used for error reporting. + +\section1 Maintaining Dynamically Created Objects + +Dynamically created objects may be used the same as other objects, however they +will not have an id in QML. + +A restriction which you need to manage with dynamically created items, +is that the creation context must outlive the +created item. The creation context is the QmlContext in which createComponent +was called, or the context in which the Component element, or the item used as the +second argument to createQmlObject, was specified. If the creation +context is destroyed before the dynamic item is, then bindings in the dynamic item will +fail to work. + +\section1 Deleting Objects Dynamically +You should generally avoid dynamically deleting objects that you did not +dynamically create. In many UIs, it is sufficient to set the opacity to 0 or +to move the item off of the edge of the screen. If you have lots of dynamically +created items however, deleting them when they are no longer used will provide +a worthwhile performance benefit. Note that you should never manually delete +items which were dynamically created by QML Elements such as \l{Loader}. + +To manually delete a QML item, call its destroy method. This method has one +argument, which is an approximate delay in ms and which defaults to zero. This +allows you to wait until the completion of an animation or transition. An example: + +\code + Component{ id:fadesOut + Rectangle{ + id: rect + width: 40; height: 40; + opacity: NumberAnimation{from:1; to:0; duration: 1000;} + Component.onCompleted: rect.destroy(1000); + } + } + function createFadesOut(parentItem) + { + var object = fadesOut.createObject(); + object.parent = parentItem; + } +\endcode +In the above example, the dynamically created rectangle calls destroy as soon as it's created, + but delays long enough for its fade out animation to play. + +*/ + |