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authorQt Continuous Integration System <qt-info@nokia.com>2010-11-05 15:41:16 (GMT)
committerQt Continuous Integration System <qt-info@nokia.com>2010-11-05 15:41:16 (GMT)
commitcaab2c851b4a1b67d57663d791e67f09c54b64fb (patch)
treedeb8245ba69f326fb43e87a13b1b1e5378d90a8f /doc/src/declarative/dynamicobjects.qdoc
parent60b09b8915e2095b221eb0a16a76d49e5bb10391 (diff)
parentd2c204a93f30238c705209e65e2e8bce148825cd (diff)
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Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-qml into 4.7-integration
* '4.7' of scm.dev.nokia.troll.no:qt/qt-qml: (24 commits) Image bounding rect should always include the area being painted Fix minehunt.pro (minehunt is no longer a plugin) Don't allow flagging of flipped tiles in Minehunt Remove Snake demo from QtDemo Fix samegame text input focus Whitespace fixes Update visual tests for Mac. Run all QML visual tests now. Make qmlvisual tests more stable Add documentation about script evaluation context and allowed types Maintain passing visualtests on X11 Fix errors in example code. Also reverts the example code to the old Largely rewrite the Using QML in C++ Applications documentation. It Document list type operations Fix regression in 648eb76c and update visual tests. Don't emit xChanged()/yChanged() twice. Add testcase for QTBUG-13719. Doc fix highlightranges.qml example and visual test contained binding loop. Combining ListView.StrictlyEnforceRange and resizing currentItem stalls. ...
Diffstat (limited to 'doc/src/declarative/dynamicobjects.qdoc')
-rw-r--r--doc/src/declarative/dynamicobjects.qdoc6
1 files changed, 5 insertions, 1 deletions
diff --git a/doc/src/declarative/dynamicobjects.qdoc b/doc/src/declarative/dynamicobjects.qdoc
index 3921d3e..daf2ae1 100644
--- a/doc/src/declarative/dynamicobjects.qdoc
+++ b/doc/src/declarative/dynamicobjects.qdoc
@@ -173,7 +173,11 @@ component. Each instance runs a NumberAnimation, and when the animation has fini
Alternatively, the \c application.qml could have destroyed the created object
by calling \c object.destroy().
-Notice that if a \c SelfDestroyingRect instance was created statically like this:
+Note that it is safe to call destroy() on an object within that object. Objects are not destroyed the
+instant destroy() is called, but are cleaned up sometime between the end of that script block and the next frame
+(unless you specified a non-zero delay).
+
+Note also that if a \c SelfDestroyingRect instance was created statically like this:
\qml
Item {