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author | Aaron Kennedy <aaron.kennedy@nokia.com> | 2009-07-03 05:34:22 (GMT) |
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committer | Aaron Kennedy <aaron.kennedy@nokia.com> | 2009-07-03 06:01:00 (GMT) |
commit | 602f05025c09093650a7030da6084665cf716e08 (patch) | |
tree | 1e41a4006c6c7d66c0be8935c94aed26bd24474a /doc/src/declarative/extending.qdoc | |
parent | 3320e130954229d513be62f7d6a6410ca5e5f523 (diff) | |
download | Qt-602f05025c09093650a7030da6084665cf716e08.zip Qt-602f05025c09093650a7030da6084665cf716e08.tar.gz Qt-602f05025c09093650a7030da6084665cf716e08.tar.bz2 |
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diff --git a/doc/src/declarative/extending.qdoc b/doc/src/declarative/extending.qdoc new file mode 100644 index 0000000..7163a93 --- /dev/null +++ b/doc/src/declarative/extending.qdoc @@ -0,0 +1,348 @@ +/*! +\page qml-extending-types.html +\title Extending types from QML + +Many of the elements available for use in QML are implemented in +\l {QML for C++ Programmers}{C++}. These types are know as "core types". QML +allows programmers to build new, fully functional elements without using C++. +Existing core types can be extended, and new types defined entirely in the QML +language. + +\tableofcontents + +\section1 Adding new properties + +New properties can be added to an existing type. These new properties are +available for use within QML, and also appear as regular Qt properties on the +C++ object, accessible through the regular property access mechanisms. + +Like all properties in QML, custom properties are typed. The type is used to +define the property's behavior, and also determines the C++ type of the created +Qt property. The following table shows the list of types available when +declaring a new property, and the corresponding C++ type. + +\table +\header \o QML Type Name \o C++ Type Name +\row \o int \o int +\row \o bool \o bool +\row \o double \o double +\row \o real \o double +\row \o string \o QString +\row \o url \o QUrl +\row \o color \o QColor +\row \o date \o QDate +\row \o var \o QVariant +\row \o variant \o QVariant +\endtable + +QML supports two methods for adding a new property to a type - a new property +definition, and a property alias. + +\section2 Property definitions + +Property definitions add a new property to an existing type. The storage of the +property is managed by QML. The defined property may be read, written and bound +to and from. + +The syntax for defining a new property is: +\code + [default] property <type> <name>[: defaultValue] +\endcode + +This declaration may appear anywhere within a type body, but it is customary to +include it at the top. Attempting to declare two properties with the same name +in the same type block is an error. However, a new property may reuse the name +of an existing property on the type. This should be done with caution, as the +existing property will be hidden, and become inaccessible. + +The <type> must be one of the QML type names shown in the above table. +Additionally, an optional default value of the property can be provided. The +default value is a convenient shortcut, but is behaviorally identical to doing +it in two steps, like this: + +\code + // Use default value + property int myProperty: 10 + + // Longer, but behaviorally identical + property int myProperty + myProperty: 10 +\endcode + +If specified, the optional "default" attribute marks the new property as the +types default property, overriding any existing default property. Using the +default attribute twice in the same type block is an error. + +The following example shows how to declare a new "innerColor" property that +controls the color of the inner rectangle. + +\code + Rect { + property color innerColor: "black" + + color: "red"; width: 100; height: 100 + Rect { + anchors.centeredIn: parent + width: parent.width - 10 + height: parent.height - 10 + color: innerColor + } + } +\endcode + +\section2 Property aliases + +Property aliases are a more advanced form of property declaration. Unlike a +property definition, that allocates a new, unique storage space for the +property, a property alias connects the newly declared property (called the +aliasing property) to an existing property (the aliased property). Read +operations on the aliasing property act as read operations on the aliased +property, and write operations on the aliasing property as write operations on +the aliased property. + +A property alias declaration looks a lot like a property definition: +\code + [default] property alias <name>: <alias reference> +\endcode + +As the aliasing property has the same type as the aliased property, an explicit +type is omitted, and the special "alias" keyword is used. Instead of a default +value, a property alias includes a compulsary alias reference. The alias +reference is used to locate the aliased property. While similar to a property +binding, the alias reference syntax is highly restricted. + +An alias reference takes the form +\code + <Id>.<property> +\endcode +where <Id> must refer to an object id within the same component as the type +declaring the alias, and <property> refers to a property on this object. The +alias reference syntax may become more flexibly in future releases. + +Here is the property definition example rewritten to use property aliases. +\code +Rect { + property alias innerColor: InnerRect.color + + color: "red"; width: 100; height: 100 + Rect { + id: InnerRect + anchors.centeredIn: parent + width: parent.width - 10 + height: parent.height - 10 + color: "black" + } +} +\endcode + +Aliases are most useful when \l {Defining new Components}. Consequently +they have several apparent limitations that only make sense in this context. + +Aliases are only activated once the component specifying them is completed. The +most obvious consequence of this is that the component itself cannot generally +use the aliased property directly. For example, this will not work: + +\code + // Does NOT work + property alias innerColor: InnerRect.color + innerColor: "black" +\endcode + +This behavior is required to allow type developers to redefine the behavior +of existing property names while continuing to use the existing behavior within +the type they are building, something that is not possible with property +definitions. In the example used so far, this could allows the developer to fix +the external rectangle's color as "red" and redefine the "color" property to +refer to the inner rectangle, like this: + +\code +Rect { + property alias color: InnerRect.color + + color: "red"; width: 100; height: 100 + Rect { + id: InnerRect + anchors.centeredIn: parent + width: parent.width - 10 + height: parent.height - 10 + color: "black" + } +} +\endcode + +Users of this type would not be able to affect the color of the red rectangle, +but would find using the "color" property, rather than the strange new +"innerColor" property, much more familiar. + +A second, much less significant, consequence of the delayed activation of +aliases is that an alias reference cannot refer to another aliasing property +declared within the same component. This will not work: + +\code + // Does NOT work + id: Root + property alias innerColor: InnerRect.color + property alias innerColor2: Root.innerColor +\endcode + +From outside the component, aliasing properties appear as regular Qt properties +and consequently can be used in alias references. + +\section1 Adding new signals + +New signals can be added to an existing type. These new signals are available +for use within QML, and also appear as regular Qt signals on the C++ object that +can be used in Qt signal/slot connections. + +The syntax for defining a new signal is: +\code +signal <name>[([<type> <parameter name>[, ...]])] +\endcode + +This declaration may appear anywhere within a type body, but it is customary to +include it at the top. Attempting to declare two signals or methods with the +same name in the same type block is an error. However, a new signal may reuse +the name of an existing signal on the type. This should be done with caution, +as the existing signal may be hidden and become inaccessible. + +The options for parameter types are the same as for property types (see +\l {Adding new properties}. If this signal has no parameters, the parameter +list may be omitted entirely. + +Here are three examples of signal declarations: +\code + Item { + signal clicked + signal hovered() + signal performAction(string action, var actionArgument) + } +\endcode + +\section1 Adding new methods + +New methods can be added to an existing type. These new methods are available +for use within QML, and also appear as regular Qt slots on the C++ object that +can be used in Qt signal/slot connections. + +\code +function <name>([<parameter name>[, ...]]) { <body> } +\endcode + +This declaration may appear anywhere within a type body, but it is customary to +include it at the top. Attempting to declare two methods or signals with the +same name in the same type block is an error. However, a new method may reuse +the name of an existing method on the type. This should be done with caution, +as the existing method may be hidden and become inaccessible. + +Methods parameters are not typed. In C++ these parameters are of type QVariant. +The body of the method is written in JavaScript and may access the parameters by +name. + +This example adds a new method that behaves like a child: +\code +Item { + function say(text) { + print("You said " + text); + } +} +\endcode + +\section1 Defining new Components + +A component is a reusable type with a well-defined interface built entirely in +QML. Components appear as regular QML elements, and can be used interchangably +with core types. Components allow developers to create new types to be reused +in other projects without the use of C++. Components can also help to reduce +duplication inside one project by limiting the need for large numbers of +copy-and-pasted blocks. + +Any snippet of QML code can become a component, just by placing it in the file +"<Name>.qml" where <Name> is the new element name, and begins with an uppercase +letter. These QML files automatically become available as new QML element types +to other QML components and applications in the same directory. + +For example, here we show how a component named "Box" is defined and used +multiple times by an application. + +\table +\row +\o application.qml +\code +Rect { + width: 100; height: 400; + Box { x: 0; y: 0 } + Box { x: 0; y: 150 } + Box { x: 0; y: 300 } +} +\endcode +\o Box.qml +\code +Rect { + width: 100; height: 100; + color: "blue" +} +\endcode +\endtable + +Components may be collected into \l {Modules of Components} that gives the +developer more freedom than just putting files in the same directory. + +\section2 Building reusable components + +A component type built to be reused by others must have a well defined +interface. In QML, an interface consists of a defined collection of +properties, signals and methods. Users of a component have access to all the +properties, signals and methods defined on the root element of the component. + +In the component example above, the root element of the "Box" component is a +Rect. As the Rect type has a "color" property, this property is accessible to +users of the Box component. For example, the application.qml can be modified +to show three different colored boxes like this: +\code +Rect { + width: 100; height: 400; + Box { x: 0; y: 0; color: "red"; } + Box { x: 0; y: 150; color: "yellow"; } + Box { x: 0; y: 300; color: "green"; } +} +\endcode + +As expected, adding additional properties to the root element of Box, makes them +available externally. Here we add a "text" property: + +\table +\row +\o application.qml +\code +Rect { + width: 100; height: 400; + Box { x: 0; y: 0; color: "red"; text: "stop" } + Box { x: 0; y: 150; color: "yellow"; text: "slow" } + Box { x: 0; y: 300; color: "green"; text: "go" } +} +\endcode +\o Box.qml +\code +Rect { + property alias text: MyText.text + width: 100; height: 100; + color: "blue" + Text { + id: MyText + anchors.centeredIn: parent + } +} +\endcode +\endtable + +Methods and signals may be added in the same way. + +As all external methods, signals and properties are accessible to external +users, developers should ensure that setting these properties does not have +any undesirable side-effects. For most resiliance, root level properties should +only be used for literal default values. When a root level property must be +used inside the component - such as the children property - property aliases +can be used to redirect this property to a "safe" location for external users. +Try to think of the root level properties as being "owned" by the components +user, rather than the component itself. +*/ |