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authorMichael Brasser <michael.brasser@nokia.com>2009-05-01 04:41:06 (GMT)
committerMichael Brasser <michael.brasser@nokia.com>2009-05-01 04:41:06 (GMT)
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-/*!
-\page qml.html
-\title 'Qt Declarative' Documentation
-
-\target qtdeclarativemainpage
-
-The Qt Declarative module provides a user interface framework for building
-highly dynamic and fluid applications. It is targetted at the sorts of user
-interface and the sorts of hardware in embedded devices such as phones, media
-players, and set-top boxes. It is also appropriate for highly custom desktop
-user-interfaces, or special elements in more traditional desktop
-user-interfaces.
-
-Building fluid applications is done declaratively, rather than procedurally.
-That is, you specify \e what the UI should look like and how it should behave
-in an declarative format called QML instead of specifying step-by-step \e how to
-build it in a language like C++ or JavaScript. Specifying a UI declaratively
-does not just include the layout of the interface items, but also the way each
-individual item looks and behaves and the overall flow of the application.
-
-Getting Started:
-\list
-\o \l {qmlexamples}{Examples}
-\o \l {tutorial}{Tutorial}
-\o \l {qmlforcpp}{Qt Declarative Markup Language For C++ Programmers}
-\endlist
-
-Core Features:
-\list
-\o \l {binding}{Data Binding}
-\o \l {anchor-layout}{Layout Anchors}
-\o \l {animation}{Animation}
-\o \l {effects}{Visual Effects}
-\o \l {components}{Components}
-\o \l {qmlmodules}{Modules}
-\o \l {qmlfocus}{Keyboard Focus}
-\endlist
-
-QML Reference:
-\list
-\o \l {elements}{Qml Elements}
-\endlist
-
-C++ Reference:
-\list
-\o \l {qtprogrammers}{QML for Qt programmers}
-\o \l {qtbinding}{C++ Data Binding}
-\o \l {cppitem}{C++ Components}
-\endlist
-
+/*!
+ \page qml.html
+ \title 'Qt Declarative' Documentation
+
+ \target qtdeclarativemainpage
+
+ The Qt Declarative module provides a declarative framework for building
+ highly dynamic and fluid applications. It is targetted at the sorts of user
+ interface (and the sorts of hardware) in embedded devices such as phones, media
+ players, and set-top boxes. It is also appropriate for highly custom desktop
+ user-interfaces, or special elements in more traditional desktop
+ user-interfaces.
+
+ Building fluid applications is done declaratively, rather than procedurally.
+ That is, you specify \e what the UI should look like and how it should behave
+ in an declarative format called QML, rather than specifying step-by-step \e how to
+ build it in a language like C++ or JavaScript. Specifying a UI declaratively
+ does not just include the layout of the interface items, but also the way each
+ individual item looks and behaves and the overall flow of the application.
+
+ Getting Started:
+ \list
+ \o \l {qmlexamples}{Examples}
+ \o \l {tutorial}{Tutorial: 'Hello World'}
+ \o \l {tutorials-declarative-contacts.html}{Tutorial: 'Introduction to QML'}
+ \o \l {qmlforcpp}{Qt Declarative Markup Language For C++ Programmers}
+ \endlist
+
+ Core Features:
+ \list
+ \o \l {binding}{Data Binding}
+ \o \l {anchor-layout}{Layout Anchors}
+ \o \l {qmlanimation}{Animation}
+ \o \l {qmleffects}{Visual Effects}
+ \o \l {components}{Components}
+ \o \l {qmlmodules}{Modules}
+ \o \l {qmlfocus}{Keyboard Focus}
+ \endlist
+
+ QML Reference:
+ \list
+ \o \l {elements}{Qml Elements}
+ \endlist
+
+ C++ Reference:
+ \list
+ \o \l {qtprogrammers}{QML for Qt programmers}
+ \o \l {qtbinding}{C++ Data Binding}
+ \o \l {cppitem}{C++ Components}
+ \endlist
*/