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authorMartin Smith <msmith@trolltech.com>2010-02-16 12:47:41 (GMT)
committerMartin Smith <msmith@trolltech.com>2010-02-16 12:47:41 (GMT)
commit554d74cb9007b6ab7cecbcaf99cba0a068d2b223 (patch)
tree0ce92eb7bb38c2a47a97162d32b8218d021a33df /doc/src/declarative/integrating.qdoc
parentf6bced6b022573bdbe972ee43d17839ebe0b3dcc (diff)
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doc: Fixed some qdoc errors.
Diffstat (limited to 'doc/src/declarative/integrating.qdoc')
-rw-r--r--doc/src/declarative/integrating.qdoc10
1 files changed, 6 insertions, 4 deletions
diff --git a/doc/src/declarative/integrating.qdoc b/doc/src/declarative/integrating.qdoc
index d93a6ff..49e3903 100644
--- a/doc/src/declarative/integrating.qdoc
+++ b/doc/src/declarative/integrating.qdoc
@@ -68,10 +68,12 @@ elements, and QML is a better choice if your UI is comprised of a large number
of simple and dynamic elements.
\section1 Adding QML to a QGraphicsView based UI
-If you have an existing Graphics View based UI you can create new items in QML,
-and use \l{QmlComponent} to create \l{QGraphicsObject}s from the QML files. These
-\l{QGraphicsObject}s can then be placed into your \l{QGraphicsScene} using \l{QGraphicsScene::addItem}
-or by reparenting them to an item already in the \l{QGraphicsScene}.
+
+If you have an existing Graphics View based UI you can create new
+items in QML, and use \l{QmlComponent} to create \l{QGraphicsObject}s
+from the QML files. These \l{QGraphicsObject}s can then be placed into
+your \l{QGraphicsScene} using \l{QGraphicsScene::addItem()} or by
+reparenting them to an item already in the \l{QGraphicsScene}.
Example, for local QML files: