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authorJason McDonald <jason.mcdonald@nokia.com>2010-02-16 12:50:52 (GMT)
committerJason McDonald <jason.mcdonald@nokia.com>2010-02-16 12:50:52 (GMT)
commit5f41a70bf1bc5c28b7d08d6da84aff4126479b6d (patch)
treec15dd5a0a256995f6f44efc2b5f68f529c8c31ab /doc/src/declarative/integrating.qdoc
parent0ca62a15e146f1c038b3ee8db8cac51509a3b28e (diff)
parent80d33cec47b8188efd473070acb5ebcc1e772583 (diff)
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Merge branch 'master' of scm.dev.nokia.troll.no:qt/oslo-staging-1
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diff --git a/doc/src/declarative/integrating.qdoc b/doc/src/declarative/integrating.qdoc
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@@ -68,10 +68,12 @@ elements, and QML is a better choice if your UI is comprised of a large number
of simple and dynamic elements.
\section1 Adding QML to a QGraphicsView based UI
-If you have an existing Graphics View based UI you can create new items in QML,
-and use \l{QmlComponent} to create \l{QGraphicsObject}s from the QML files. These
-\l{QGraphicsObject}s can then be placed into your \l{QGraphicsScene} using \l{QGraphicsScene::addItem}
-or by reparenting them to an item already in the \l{QGraphicsScene}.
+
+If you have an existing Graphics View based UI you can create new
+items in QML, and use \l{QmlComponent} to create \l{QGraphicsObject}s
+from the QML files. These \l{QGraphicsObject}s can then be placed into
+your \l{QGraphicsScene} using \l{QGraphicsScene::addItem()} or by
+reparenting them to an item already in the \l{QGraphicsScene}.
Example, for local QML files: