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authorJason McDonald <jason.mcdonald@nokia.com>2010-02-16 12:50:52 (GMT)
committerJason McDonald <jason.mcdonald@nokia.com>2010-02-16 12:50:52 (GMT)
commit5f41a70bf1bc5c28b7d08d6da84aff4126479b6d (patch)
treec15dd5a0a256995f6f44efc2b5f68f529c8c31ab /doc/src/declarative
parent0ca62a15e146f1c038b3ee8db8cac51509a3b28e (diff)
parent80d33cec47b8188efd473070acb5ebcc1e772583 (diff)
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Merge branch 'master' of scm.dev.nokia.troll.no:qt/oslo-staging-1
Diffstat (limited to 'doc/src/declarative')
-rw-r--r--doc/src/declarative/example-slideswitch.qdoc2
-rw-r--r--doc/src/declarative/integrating.qdoc10
-rw-r--r--doc/src/declarative/qmli18n.qdoc4
-rw-r--r--doc/src/declarative/qmlintro.qdoc2
4 files changed, 10 insertions, 8 deletions
diff --git a/doc/src/declarative/example-slideswitch.qdoc b/doc/src/declarative/example-slideswitch.qdoc
index 41a6709..c731d4a 100644
--- a/doc/src/declarative/example-slideswitch.qdoc
+++ b/doc/src/declarative/example-slideswitch.qdoc
@@ -121,7 +121,7 @@ states (\e on and \e off).
This second function is called when the knob is released and we want to make sure that the knob does not end up between states
(neither \e on nor \e off). If it is the case call the \c toggle() function otherwise we do nothing.
-For more information on scripts see \l{qmlecmascript.html}{JavaScript Blocks}.
+For more information on scripts see \l{qmljavascript.html}{JavaScript Blocks}.
\section2 Transition
\snippet examples/declarative/slideswitch/content/Switch.qml 7
diff --git a/doc/src/declarative/integrating.qdoc b/doc/src/declarative/integrating.qdoc
index 86c513e..b7f8b17 100644
--- a/doc/src/declarative/integrating.qdoc
+++ b/doc/src/declarative/integrating.qdoc
@@ -68,10 +68,12 @@ elements, and QML is a better choice if your UI is comprised of a large number
of simple and dynamic elements.
\section1 Adding QML to a QGraphicsView based UI
-If you have an existing Graphics View based UI you can create new items in QML,
-and use \l{QmlComponent} to create \l{QGraphicsObject}s from the QML files. These
-\l{QGraphicsObject}s can then be placed into your \l{QGraphicsScene} using \l{QGraphicsScene::addItem}
-or by reparenting them to an item already in the \l{QGraphicsScene}.
+
+If you have an existing Graphics View based UI you can create new
+items in QML, and use \l{QmlComponent} to create \l{QGraphicsObject}s
+from the QML files. These \l{QGraphicsObject}s can then be placed into
+your \l{QGraphicsScene} using \l{QGraphicsScene::addItem()} or by
+reparenting them to an item already in the \l{QGraphicsScene}.
Example, for local QML files:
diff --git a/doc/src/declarative/qmli18n.qdoc b/doc/src/declarative/qmli18n.qdoc
index 2471e7d..bc64ed7 100644
--- a/doc/src/declarative/qmli18n.qdoc
+++ b/doc/src/declarative/qmli18n.qdoc
@@ -85,8 +85,8 @@ Next we create a translation source file using lupdate:
lupdate hello.qml -ts hello.ts
\endcode
-Then we open \c hello.ts in \l {Linguist}, provide a translation
-and create the release file \c hello.qm.
+Then we open \c hello.ts in \l{Qt Linguist Manual} {Linguist}, provide
+a translation and create the release file \c hello.qm.
Finally, we can test the translation in qmlviewer:
\code
diff --git a/doc/src/declarative/qmlintro.qdoc b/doc/src/declarative/qmlintro.qdoc
index e229f0c..494c4c7 100644
--- a/doc/src/declarative/qmlintro.qdoc
+++ b/doc/src/declarative/qmlintro.qdoc
@@ -168,7 +168,7 @@ Properties begin with a lowercase letter (with the exception of \l{Attached Prop
\section2 Property types
-QML supports properties of many types (see \l{Common QML Types}). The basic types include int,
+QML supports properties of many types (see \l{QML Basic Types}). The basic types include int,
real, bool, string, color, and lists.
\code