summaryrefslogtreecommitdiffstats
path: root/doc/src/declarative
diff options
context:
space:
mode:
authorBea Lam <bea.lam@nokia.com>2010-05-04 01:13:24 (GMT)
committerBea Lam <bea.lam@nokia.com>2010-05-04 01:14:11 (GMT)
commit56dcdada14f1a499da5a458bdada2127e73dc630 (patch)
tree8abc1ebc66ee494461ec3eda7fd29b468340ac04 /doc/src/declarative
parent536d0f141a13474122f99daf98bf6b54e635b474 (diff)
downloadQt-56dcdada14f1a499da5a458bdada2127e73dc630.zip
Qt-56dcdada14f1a499da5a458bdada2127e73dc630.tar.gz
Qt-56dcdada14f1a499da5a458bdada2127e73dc630.tar.bz2
Doc improvements
Diffstat (limited to 'doc/src/declarative')
-rw-r--r--doc/src/declarative/dynamicobjects.qdoc48
1 files changed, 18 insertions, 30 deletions
diff --git a/doc/src/declarative/dynamicobjects.qdoc b/doc/src/declarative/dynamicobjects.qdoc
index 5cdd768..dc0277d 100644
--- a/doc/src/declarative/dynamicobjects.qdoc
+++ b/doc/src/declarative/dynamicobjects.qdoc
@@ -132,36 +132,24 @@ do not have an id in QML.
\section1 Deleting Objects Dynamically
-You should generally avoid dynamically deleting objects that you did not
-dynamically create. In many UIs, it is sufficient to set the opacity to 0 or
-to move the item off of the edge of the screen. If you have lots of dynamically
-created items however, deleting them when they are no longer used will provide
-a worthwhile performance benefit. Note that you should never manually delete
-items which were dynamically created by QML Elements such as \l{Loader}.
-
-To manually delete a QML item, call its destroy method. This method has one
-argument, which is an approximate delay in milliseconds and which defaults to zero. This
-allows you to wait until the completion of an animation or transition. An example:
-
-\code
- Component {
- id: fadesOut
- Rectangle{
- id: rect
- width: 40; height: 40;
- NumberAnimation on opacity { from:1; to:0; duration: 1000 }
- Component.onCompleted: rect.destroy(1000);
- }
- }
- function createFadesOut(parentItem)
- {
- var object = fadesOut.createObject();
- object.parent = parentItem;
- }
-\endcode
-
-In the above example, the dynamically created rectangle calls destroy as soon as it is created,
- but delays long enough for its fade out animation to be played.
+In many user interfaces, it is sufficient to set an item's opacity to 0 or
+to move the item off the screen instead of deleting the item. If you have
+lots of dynamically created items, however, you may receive a worthwhile
+performance benefit if unused items are deleted.
+
+Note that you should never manually delete items that were dynamically created
+by QML elements (such as \l Loader). Also, you should generally avoid deleting
+items that you did not dynamically create yourself.
+
+Items can be deleted using the \c destroy() method. This method has an optional
+argument (which defaults to 0) that specifies the approximate delay in milliseconds
+before the object is to be destroyed. This allows you to wait until the completion of
+an animation or transition. An example:
+
+\snippet doc/src/snippets/declarative/dynamicObjects.qml 0
+
+Here, \c Rectangle objects are destroyed one second after they are created, which is long
+enough for the \c NumberAnimation to be played before the object is destroyed.
*/