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author | Lars Knoll <lars.knoll@nokia.com> | 2009-03-23 09:18:55 (GMT) |
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committer | Simon Hausmann <simon.hausmann@nokia.com> | 2009-03-23 09:18:55 (GMT) |
commit | e5fcad302d86d316390c6b0f62759a067313e8a9 (patch) | |
tree | c2afbf6f1066b6ce261f14341cf6d310e5595bc1 /doc/src/examples/blockingfortuneclient.qdoc | |
download | Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.zip Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.gz Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.bz2 |
Long live Qt 4.5!
Diffstat (limited to 'doc/src/examples/blockingfortuneclient.qdoc')
-rw-r--r-- | doc/src/examples/blockingfortuneclient.qdoc | 230 |
1 files changed, 230 insertions, 0 deletions
diff --git a/doc/src/examples/blockingfortuneclient.qdoc b/doc/src/examples/blockingfortuneclient.qdoc new file mode 100644 index 0000000..5c9dbe1 --- /dev/null +++ b/doc/src/examples/blockingfortuneclient.qdoc @@ -0,0 +1,230 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \example network/blockingfortuneclient + \title Blocking Fortune Client Example + + The Blocking Fortune Client example shows how to create a client for a + network service using QTcpSocket's synchronous API in a non-GUI thread. + + \image blockingfortuneclient-example.png + + QTcpSocket supports two general approaches to network programming: + + \list + + \o \e{The asynchronous (non-blocking) approach.} Operations are scheduled + and performed when control returns to Qt's event loop. When the operation + is finished, QTcpSocket emits a signal. For example, + QTcpSocket::connectToHost() returns immediately, and when the connection + has been established, QTcpSocket emits + \l{QTcpSocket::connected()}{connected()}. + + \o \e{The synchronous (blocking) approach.} In non-GUI and multithreaded + applications, you can call the \c waitFor...() functions (e.g., + QTcpSocket::waitForConnected()) to suspend the calling thread until the + operation has completed, instead of connecting to signals. + + \endlist + + The implementation is very similar to the + \l{network/fortuneclient}{Fortune Client} example, but instead of having + QTcpSocket as a member of the main class, doing asynchronous networking in + the main thread, we will do all network operations in a separate thread + and use QTcpSocket's blocking API. + + The purpose of this example is to demonstrate a pattern that you can use + to simplify your networking code, without losing responsiveness in your + user interface. Use of Qt's blocking network API often leads to + simpler code, but because of its blocking behavior, it should only be used + in non-GUI threads to prevent the user interface from freezing. But + contrary to what many think, using threads with QThread does not + necessarily add unmanagable complexity to your application. + + We will start with the FortuneThread class, which handles the network + code. + + \snippet examples/network/blockingfortuneclient/fortunethread.h 0 + + FortuneThread is a QThread subclass that provides an API for scheduling + requests for fortunes, and it has signals for delivering fortunes and + reporting errors. You can call requestNewFortune() to request a new + fortune, and the result is delivered by the newFortune() signal. If any + error occurs, the error() signal is emitted. + + It's important to notice that requestNewFortune() is called from the main, + GUI thread, but the host name and port values it stores will be accessed + from FortuneThread's thread. Because we will be reading and writing + FortuneThread's data members from different threads concurrently, we use + QMutex to synchronize access. + + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 2 + + The requestNewFortune() function stores the host name and port of the + fortune server as member data, and we lock the mutex with QMutexLocker to + protect this data. We then start the thread, unless it is already + running. We will come back to the QWaitCondition::wakeOne() call later. + + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 4 + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 5 + + In the run() function, we start by acquiring the mutex lock, fetching the + host name and port from the member data, and then releasing the lock + again. The case that we are protecting ourselves against is that \c + requestNewFortune() could be called at the same time as we are fetching + this data. QString is \l reentrant but \e not \l{thread-safe}, and we must + also avoid the unlikely risk of reading the host name from one request, + and port of another. And as you might have guessed, FortuneThread can only + handle one request at a time. + + The run() function now enters a loop: + + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 6 + + The loop will continue requesting fortunes for as long as \e quit is + false. We start our first request by creating a QTcpSocket on the stack, + and then we call \l{QTcpSocket::connectToHost()}{connectToHost()}. This + starts an asynchronous operation which, after control returns to Qt's + event loop, will cause QTcpSocket to emit + \l{QTcpSocket::connected()}{connected()} or + \l{QTcpSocket::error()}{error()}. + + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 8 + + But since we are running in a non-GUI thread, we do not have to worry + about blocking the user interface. So instead of entering an event loop, + we simply call QTcpSocket::waitForConnected(). This function will wait, + blocking the calling thread, until QTcpSocket emits connected() or an + error occurs. If connected() is emitted, the function returns true; if the + connection failed or timed out (which in this example happens after 5 + seconds), false is returned. QTcpSocket::waitForConnected(), like the + other \c waitFor...() functions, is part of QTcpSocket's \e{blocking + API}. + + After this statement, we have a connected socket to work with. Now it's + time to see what the fortune server has sent us. + + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 9 + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 10 + + This step is to read the size of the packet. Although we are only reading + two bytes here, and the \c while loop may seem to overdo it, we present this + code to demonstrate a good pattern for waiting for data using + QTcpSocket::waitForReadyRead(). It goes like this: For as long as we still + need more data, we call waitForReadyRead(). If it returns false, + we abort the operation. After this statement, we know that we have received + enough data. + + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 11 + + Now we can create a QDataStream object, passing the socket to + QDataStream's constructor, and as in the other client examples we set + the stream protocol version to QDataStream::Qt_4_0, and read the size + of the packet. + + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 12 + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 13 + + Again, we'll use a loop that waits for more data by calling + QTcpSocket::waitForReadyRead(). In this loop, we're waiting until + QTcpSocket::bytesAvailable() returns the full packet size. + + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 14 + + Now that we have all the data that we need, we can use QDataStream to + read the fortune string from the packet. The resulting fortune is + delivered by emitting newFortune(). + + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 15 + + The final part of our loop is that we acquire the mutex so that we can + safely read from our member data. We then let the thread go to sleep by + calling QWaitCondition::wait(). At this point, we can go back to + requestNewFortune() and look closed at the call to wakeOne(): + + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 1 + \dots + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 3 + + What happened here was that because the thread falls asleep waiting for a + new request, we needed to wake it up again when a new request + arrives. QWaitCondition is often used in threads to signal a wakeup call + like this. + + \snippet examples/network/blockingfortuneclient/fortunethread.cpp 0 + + Finishing off the FortuneThread walkthrough, this is the destructor that + sets \e quit to true, wakes up the thread and waits for the thread to exit + before returning. This lets the \c while loop in run() will finish its current + iteration. When run() returns, the thread will terminate and be destroyed. + + Now for the BlockingClient class: + + \snippet examples/network/blockingfortuneclient/blockingclient.h 0 + + BlockingClient is very similar to the Client class in the + \l{network/fortuneclient}{Fortune Client} example, but in this class + we store a FortuneThread member instead of a pointer to a QTcpSocket. + When the user clicks the "Get Fortune" button, the same slot is called, + but its implementation is slightly different: + + \snippet examples/network/blockingfortuneclient/blockingclient.cpp 0 + \snippet examples/network/blockingfortuneclient/blockingclient.cpp 1 + + We connect our FortuneThread's two signals newFortune() and error() (which + are somewhat similar to QTcpSocket::readyRead() and QTcpSocket::error() in + the previous example) to requestNewFortune() and displayError(). + + \snippet examples/network/blockingfortuneclient/blockingclient.cpp 2 + + The requestNewFortune() slot calls FortuneThread::requestNewFortune(), + which \e shedules the request. When the thread has received a new fortune + and emits newFortune(), our showFortune() slot is called: + + \snippet examples/network/blockingfortuneclient/blockingclient.cpp 3 + \codeline + \snippet examples/network/blockingfortuneclient/blockingclient.cpp 4 + + Here, we simply display the fortune we received as the argument. + + \sa {Fortune Client Example}, {Fortune Server Example} +*/ |