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authorLars Knoll <lars.knoll@nokia.com>2009-03-23 09:18:55 (GMT)
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example network/blockingfortuneclient
+ \title Blocking Fortune Client Example
+
+ The Blocking Fortune Client example shows how to create a client for a
+ network service using QTcpSocket's synchronous API in a non-GUI thread.
+
+ \image blockingfortuneclient-example.png
+
+ QTcpSocket supports two general approaches to network programming:
+
+ \list
+
+ \o \e{The asynchronous (non-blocking) approach.} Operations are scheduled
+ and performed when control returns to Qt's event loop. When the operation
+ is finished, QTcpSocket emits a signal. For example,
+ QTcpSocket::connectToHost() returns immediately, and when the connection
+ has been established, QTcpSocket emits
+ \l{QTcpSocket::connected()}{connected()}.
+
+ \o \e{The synchronous (blocking) approach.} In non-GUI and multithreaded
+ applications, you can call the \c waitFor...() functions (e.g.,
+ QTcpSocket::waitForConnected()) to suspend the calling thread until the
+ operation has completed, instead of connecting to signals.
+
+ \endlist
+
+ The implementation is very similar to the
+ \l{network/fortuneclient}{Fortune Client} example, but instead of having
+ QTcpSocket as a member of the main class, doing asynchronous networking in
+ the main thread, we will do all network operations in a separate thread
+ and use QTcpSocket's blocking API.
+
+ The purpose of this example is to demonstrate a pattern that you can use
+ to simplify your networking code, without losing responsiveness in your
+ user interface. Use of Qt's blocking network API often leads to
+ simpler code, but because of its blocking behavior, it should only be used
+ in non-GUI threads to prevent the user interface from freezing. But
+ contrary to what many think, using threads with QThread does not
+ necessarily add unmanagable complexity to your application.
+
+ We will start with the FortuneThread class, which handles the network
+ code.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.h 0
+
+ FortuneThread is a QThread subclass that provides an API for scheduling
+ requests for fortunes, and it has signals for delivering fortunes and
+ reporting errors. You can call requestNewFortune() to request a new
+ fortune, and the result is delivered by the newFortune() signal. If any
+ error occurs, the error() signal is emitted.
+
+ It's important to notice that requestNewFortune() is called from the main,
+ GUI thread, but the host name and port values it stores will be accessed
+ from FortuneThread's thread. Because we will be reading and writing
+ FortuneThread's data members from different threads concurrently, we use
+ QMutex to synchronize access.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 2
+
+ The requestNewFortune() function stores the host name and port of the
+ fortune server as member data, and we lock the mutex with QMutexLocker to
+ protect this data. We then start the thread, unless it is already
+ running. We will come back to the QWaitCondition::wakeOne() call later.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 4
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 5
+
+ In the run() function, we start by acquiring the mutex lock, fetching the
+ host name and port from the member data, and then releasing the lock
+ again. The case that we are protecting ourselves against is that \c
+ requestNewFortune() could be called at the same time as we are fetching
+ this data. QString is \l reentrant but \e not \l{thread-safe}, and we must
+ also avoid the unlikely risk of reading the host name from one request,
+ and port of another. And as you might have guessed, FortuneThread can only
+ handle one request at a time.
+
+ The run() function now enters a loop:
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 6
+
+ The loop will continue requesting fortunes for as long as \e quit is
+ false. We start our first request by creating a QTcpSocket on the stack,
+ and then we call \l{QTcpSocket::connectToHost()}{connectToHost()}. This
+ starts an asynchronous operation which, after control returns to Qt's
+ event loop, will cause QTcpSocket to emit
+ \l{QTcpSocket::connected()}{connected()} or
+ \l{QTcpSocket::error()}{error()}.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 8
+
+ But since we are running in a non-GUI thread, we do not have to worry
+ about blocking the user interface. So instead of entering an event loop,
+ we simply call QTcpSocket::waitForConnected(). This function will wait,
+ blocking the calling thread, until QTcpSocket emits connected() or an
+ error occurs. If connected() is emitted, the function returns true; if the
+ connection failed or timed out (which in this example happens after 5
+ seconds), false is returned. QTcpSocket::waitForConnected(), like the
+ other \c waitFor...() functions, is part of QTcpSocket's \e{blocking
+ API}.
+
+ After this statement, we have a connected socket to work with. Now it's
+ time to see what the fortune server has sent us.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 9
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 10
+
+ This step is to read the size of the packet. Although we are only reading
+ two bytes here, and the \c while loop may seem to overdo it, we present this
+ code to demonstrate a good pattern for waiting for data using
+ QTcpSocket::waitForReadyRead(). It goes like this: For as long as we still
+ need more data, we call waitForReadyRead(). If it returns false,
+ we abort the operation. After this statement, we know that we have received
+ enough data.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 11
+
+ Now we can create a QDataStream object, passing the socket to
+ QDataStream's constructor, and as in the other client examples we set
+ the stream protocol version to QDataStream::Qt_4_0, and read the size
+ of the packet.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 12
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 13
+
+ Again, we'll use a loop that waits for more data by calling
+ QTcpSocket::waitForReadyRead(). In this loop, we're waiting until
+ QTcpSocket::bytesAvailable() returns the full packet size.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 14
+
+ Now that we have all the data that we need, we can use QDataStream to
+ read the fortune string from the packet. The resulting fortune is
+ delivered by emitting newFortune().
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 15
+
+ The final part of our loop is that we acquire the mutex so that we can
+ safely read from our member data. We then let the thread go to sleep by
+ calling QWaitCondition::wait(). At this point, we can go back to
+ requestNewFortune() and look closed at the call to wakeOne():
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 1
+ \dots
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 3
+
+ What happened here was that because the thread falls asleep waiting for a
+ new request, we needed to wake it up again when a new request
+ arrives. QWaitCondition is often used in threads to signal a wakeup call
+ like this.
+
+ \snippet examples/network/blockingfortuneclient/fortunethread.cpp 0
+
+ Finishing off the FortuneThread walkthrough, this is the destructor that
+ sets \e quit to true, wakes up the thread and waits for the thread to exit
+ before returning. This lets the \c while loop in run() will finish its current
+ iteration. When run() returns, the thread will terminate and be destroyed.
+
+ Now for the BlockingClient class:
+
+ \snippet examples/network/blockingfortuneclient/blockingclient.h 0
+
+ BlockingClient is very similar to the Client class in the
+ \l{network/fortuneclient}{Fortune Client} example, but in this class
+ we store a FortuneThread member instead of a pointer to a QTcpSocket.
+ When the user clicks the "Get Fortune" button, the same slot is called,
+ but its implementation is slightly different:
+
+ \snippet examples/network/blockingfortuneclient/blockingclient.cpp 0
+ \snippet examples/network/blockingfortuneclient/blockingclient.cpp 1
+
+ We connect our FortuneThread's two signals newFortune() and error() (which
+ are somewhat similar to QTcpSocket::readyRead() and QTcpSocket::error() in
+ the previous example) to requestNewFortune() and displayError().
+
+ \snippet examples/network/blockingfortuneclient/blockingclient.cpp 2
+
+ The requestNewFortune() slot calls FortuneThread::requestNewFortune(),
+ which \e shedules the request. When the thread has received a new fortune
+ and emits newFortune(), our showFortune() slot is called:
+
+ \snippet examples/network/blockingfortuneclient/blockingclient.cpp 3
+ \codeline
+ \snippet examples/network/blockingfortuneclient/blockingclient.cpp 4
+
+ Here, we simply display the fortune we received as the argument.
+
+ \sa {Fortune Client Example}, {Fortune Server Example}
+*/