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author | Qt Continuous Integration System <qt-info@nokia.com> | 2011-11-25 10:08:07 (GMT) |
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committer | Qt Continuous Integration System <qt-info@nokia.com> | 2011-11-25 10:08:07 (GMT) |
commit | 6e2cb0d34085dc4767c11e796ad5e2dd32a72e51 (patch) | |
tree | 812a5cc9ef811ca97aaffeff6129311099a4a3e3 /doc/src/examples/qml-minehunt.qdoc | |
parent | 0e7c7f75b404c26b420cb174f062eda02846641f (diff) | |
parent | e7222ce598fc9e027628d2116d7db42d4e7b6570 (diff) | |
download | Qt-6e2cb0d34085dc4767c11e796ad5e2dd32a72e51.zip Qt-6e2cb0d34085dc4767c11e796ad5e2dd32a72e51.tar.gz Qt-6e2cb0d34085dc4767c11e796ad5e2dd32a72e51.tar.bz2 |
Merge branch 'master' of scm.dev.nokia.troll.no:qt/qt-doc-staging into master-integration
* 'master' of scm.dev.nokia.troll.no:qt/qt-doc-staging: (23 commits)
Added missing license header.
Adjust pathes once again.
Fixed a link
Fixed a link
Split behavior and wigglytext examples
Rename files to show up in docs.
Whitespace changes and added depends.
Fix up examples.
Fixed some linking issues.
Removed unecessary files from folders.
Fixes for the manifest and links.
Changed some of the short descriptions for WebView examples.
Removed unecessary duplicate files.
Fix link to WebView examples.
Fix link to ListView and WebView example pages.
Fixed lists to be ordered lists and added curly brackets
Change the links to behavior examples.
Fix warning about unbalanced parantheses.
Fix abstractitemmodel compilation error.
Split ListView and WebView examples.
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Diffstat (limited to 'doc/src/examples/qml-minehunt.qdoc')
-rw-r--r-- | doc/src/examples/qml-minehunt.qdoc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/src/examples/qml-minehunt.qdoc b/doc/src/examples/qml-minehunt.qdoc index 66c7dd3..3f24c83 100644 --- a/doc/src/examples/qml-minehunt.qdoc +++ b/doc/src/examples/qml-minehunt.qdoc @@ -28,6 +28,7 @@ /*! \title Minehunt \example demos/declarative/minehunt + \depends helper/qmlapplicationviewer \brief The Qt Quick Minehunt demo shows how to create a simple Minehunt game, using QML for the UI and C++ for the game logic. |