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authorAlexis Menard <alexis.menard@nokia.com>2009-04-17 14:06:06 (GMT)
committerAlexis Menard <alexis.menard@nokia.com>2009-04-17 14:06:06 (GMT)
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example script/qstetrix
+ \title Qt Script Tetrix Example
+
+ The QSTetrix example is a Qt Script version of the classic Tetrix game.
+
+ \image tetrix-example.png
+
+ \section1 Overview
+
+ The program logic in this example is a fairly straight port of the
+ logic in the C++ \l{Tetrix Example}. You may find it useful to compare
+ the implementations of the \c TetrixBoard, \c TetrixPiece and
+ \c TetrixWindow classes to see how Qt Script is used to implement
+ methods, call Qt functions, and emit signals.
+
+ \section1 Setting up the GUI
+
+ The graphical user interface is defined in a \c{.ui} file, creating
+ using Qt Designer, and is set up in the example's C++ \c{main.cpp} file.
+
+ \snippet examples/script/qstetrix/main.cpp 0
+
+ We define a custom UI loader that handles our \c TetrixBoard widget; this
+ is the main component of the UI (where the pieces are drawn).
+
+ \snippet examples/script/qstetrix/main.cpp 1
+
+ We initialize the script engine to have the Qt namespace, so that
+ e.g., \l{Qt::Key_Left}{Qt.Key_Left} will be available to script code.
+ We also make the application object available (for the
+ \l{QApplication::}{quit()} slot).
+
+ \snippet examples/script/qstetrix/main.cpp 2
+
+ Several scripts are evaluated as part of the engine setup process.
+ The \c{tetrixpiece.js} file contains the definition of the \c TetrixPiece
+ class, which is used to populate the play field. The \c{tetrixboard.js}
+ file contains the definition of the \c TetrixBoard class, which contains
+ the main game logic. Finally, \c{tetrixwindow.js} contains the definition
+ of the \c TetrixWindow class, which wires up the top-level widget.
+
+ \snippet examples/script/qstetrix/main.cpp 3
+
+ A form is created from the UI file. A new \c TetrixWindow script object
+ is then constructed, passing the form as its argument.
+
+ \snippet examples/script/qstetrix/main.cpp 4
+
+ The form is shown, and the event loop is entered.
+*/