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author | Warwick Allison <warwick.allison@nokia.com> | 2009-11-09 07:43:42 (GMT) |
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committer | Warwick Allison <warwick.allison@nokia.com> | 2009-11-09 07:43:42 (GMT) |
commit | d2bcb0dfbc79c382dad87d3d2154ca127ae8fc16 (patch) | |
tree | c0848d1fc8fd2215fe32d75dcbe86354b0344282 /doc/src/examples/stickman.qdoc | |
parent | dbbe24f0f04e5a0aaf9223b73bee873e208a1fa7 (diff) | |
parent | b8b7f98b01d9ad03fecac7a0f593ac5734d7af1d (diff) | |
download | Qt-d2bcb0dfbc79c382dad87d3d2154ca127ae8fc16.zip Qt-d2bcb0dfbc79c382dad87d3d2154ca127ae8fc16.tar.gz Qt-d2bcb0dfbc79c382dad87d3d2154ca127ae8fc16.tar.bz2 |
Merge branch '4.6' of git://scm.dev.nokia.troll.no/qt/qt into kinetic-declarativeui
Conflicts:
configure.exe
src/corelib/animation/qabstractanimation.cpp
src/gui/graphicsview/qgraphicsview.cpp
src/s60installs/s60installs.pro
tools/configure/configureapp.cpp
tools/qdoc3/node.h
Diffstat (limited to 'doc/src/examples/stickman.qdoc')
-rw-r--r-- | doc/src/examples/stickman.qdoc | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/src/examples/stickman.qdoc b/doc/src/examples/stickman.qdoc index e70c39b..c9e98d0 100644 --- a/doc/src/examples/stickman.qdoc +++ b/doc/src/examples/stickman.qdoc @@ -55,9 +55,9 @@ Animations are implemented as composite states. Each child state of the animation state represents a frame in the animation by setting the position of each joint in the stickman's skeleton to the positions defined for the particular frame. The frames are then bound together - with animated transitions that trigger on the source state's polished() signal. Thus, the - machine will enter the state representing the next frame in the animation immediately after it - has finished animating into the previous frame. + with animated transitions that trigger on the source state's propertiesAssigned() signal. Thus, + the machine will enter the state representing the next frame in the animation immediately after + it has finished animating into the previous frame. \image stickman-example1.png @@ -67,7 +67,8 @@ \snippet examples/animation/stickman/lifecycle.cpp 1 - The states are then bound together with signal transitions that listen to the polished() signal. + The states are then bound together with signal transitions that listen to the + propertiesAssigned() signal. \snippet examples/animation/stickman/lifecycle.cpp 2 |