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author | Lars Knoll <lars.knoll@nokia.com> | 2009-03-23 09:18:55 (GMT) |
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committer | Simon Hausmann <simon.hausmann@nokia.com> | 2009-03-23 09:18:55 (GMT) |
commit | e5fcad302d86d316390c6b0f62759a067313e8a9 (patch) | |
tree | c2afbf6f1066b6ce261f14341cf6d310e5595bc1 /doc/src/examples/svgalib.qdoc | |
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Long live Qt 4.5!
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-rw-r--r-- | doc/src/examples/svgalib.qdoc | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/doc/src/examples/svgalib.qdoc b/doc/src/examples/svgalib.qdoc new file mode 100644 index 0000000..c94d408 --- /dev/null +++ b/doc/src/examples/svgalib.qdoc @@ -0,0 +1,360 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \example qws/svgalib + \title Accelerated Graphics Driver Example + + The Accelerated Graphics Driver example shows how you can write + your own accelerated graphics driver and \l {add your graphics + driver to Qt for Embedded Linux}. In \l{Qt for Embedded Linux}, + painting is a pure software implementation and is normally performed + in two steps: + The clients render each window onto a corresponding surface + (stored in memory) using a paint engine, and then the server uses + the graphics driver to compose the surface images and copy them to + the screen. (See the \l{Qt for Embedded Linux Architecture} documentation + for details.) + + The rendering can be accelerated in two ways: Either by + accelerating the copying of pixels to the screen, or by + accelerating the explicit painting operations. The first is done + in the graphics driver implementation, the latter is performed by + the paint engine implementation. Typically, both the pixel copying + and the painting operations are accelerated using the following + approach: + + \list 1 + \o \l {Step 1: Creating a Custom Graphics Driver} + {Creating a Custom Graphics Driver} + + \o \l {Step 2: Implementing a Custom Raster Paint Engine} + {Implementing a Custom Paint Engine} + + \o \l {Step 3: Making the Widgets Aware of the Custom Paint + Engine}{Making the Widgets Aware of the Custom Paint Engine} + + \endlist + + After compiling the example code, install the graphics driver + plugin with the command \c {make install}. To start an application + using the graphics driver, you can either set the environment + variable \l QWS_DISPLAY and then run the application, or you can + just run the application using the \c -display switch: + + \snippet doc/src/snippets/code/doc_src_examples_svgalib.qdoc 0 + + \table + \header \o SVGAlib + \row \o + + Instead of interfacing the graphics hardware directly, this + example relies on \l {http://www.svgalib.org}{SVGAlib} being + installed on your system. \l {http://www.svgalib.org}{SVGAlib} is + a small graphics library which provides acceleration for many + common graphics cards used on desktop computers. It should work on + most workstations and has a small and simple API. + + \endtable + + \section1 Step 1: Creating a Custom Graphics Driver + + The custom graphics driver is created by deriving from the QScreen + class. QScreen is the base class for implementing screen/graphics + drivers in Qt for Embedded Linux. + + \snippet examples/qws/svgalib/svgalibscreen.h 0 + \codeline + \snippet examples/qws/svgalib/svgalibscreen.h 1 + + The \l {QScreen::}{connect()}, \l {QScreen::}{disconnect()}, \l + {QScreen::}{initDevice()} and \l {QScreen::}{shutdownDevice()} + functions are declared as pure virtual functions in QScreen and + must be implemented. They are used to configure the hardware, or + query its configuration: \l {QScreen::}{connect()} and \l + {QScreen::}{disconnect()} are called by both the server and client + processes, while the \l {QScreen::}{initDevice()} and \l + {QScreen::}{shutdownDevice()} functions are only called by the + server process. + + QScreen's \l {QScreen::}{setMode()} and \l {QScreen::}{blank()} + functions are also pure virtual, but our driver's implementations + are trivial. The last two functions (\l {QScreen::}{blit()} and \l + {QScreen::}{solidFill()}) are the ones involved in putting pixels + on the screen, i.e., we reimplement these functions to perform the + pixel copying acceleration. + + Finally, the \c context variable is a pointer to a \l + {http://www.svgalib.org}{SVGAlib} specific type. Note that the + details of using the \l {http://www.svgalib.org}{SVGAlib} library + is beyond the scope of this example. + + \section2 SvgalibScreen Class Implementation + + The \l {QScreen::}{connect()} function is the first function that + is called after the constructor returns. It queries \l + {http://www.svgalib.org}{SVGAlib} about the graphics mode and + initializes the variables. + + \snippet examples/qws/svgalib/svgalibscreen.cpp 0 + + It is important that the \l {QScreen::}{connect()} function + initializes the \c data, \c lstep, \c w, \c h, \c dw, \c dh, \c d, + \c physWidth and \c physHeight variables (inherited from QScreen) + to ensure that the driver is in a state consistent with the driver + configuration. + + In this particular example we do not have any information of the + real physical size of the screen, so we set these values with the + assumption of a screen with 72 DPI. + + \snippet examples/qws/svgalib/svgalibscreen.cpp 1 + + When the \l {QScreen::}{connect()} function returns, the server + process calls the \l {QScreen::}{initDevice()} function which is + expected to do the necessary hardware initialization, leaving the + hardware in a state consistent with the driver configuration. + + Note that we have chosen to use the software cursor. If you want + to use a hardware cursor, you should create a subclass of + QScreenCursor, create an instance of it, and make the global + variable \c qt_screencursor point to this instance. + + \snippet examples/qws/svgalib/svgalibscreen.cpp 2 + \codeline + \snippet examples/qws/svgalib/svgalibscreen.cpp 3 + + Before exiting, the server process will call the \l + {QScreen::}{shutdownDevice()} function to do the necessary + hardware cleanup. Again, it is important that the function leaves + the hardware in a state consistent with the driver + configuration. When \l {QScreen::}{shutdownDevice()} returns, the + \l {QScreen::}{disconnect()} function is called. Our + implementation of the latter function is trivial. + + Note that, provided that the \c QScreen::data variable points to a + valid linear framebuffer, the graphics driver is fully functional + as a simple screen driver at this point. The rest of this example + will show where to take advantage of the accelerated capabilities + available on the hardware. + + Whenever an area on the screen needs to be updated, the server will + call the \l {QScreen::}{exposeRegion()} function that paints the + given region on screen. The default implementation will do the + necessary composing of the top-level windows and call \l + {QScreen::}{solidFill()} and \l {QScreen::}{blit()} whenever it is + required. We do not want to change this behavior in the driver so + we do not reimplement \l {QScreen::}{exposeRegion()}. + + To control how the pixels are put onto the screen we need to + reimplement the \l {QScreen::}{solidFill()} and \l + {QScreen::}{blit()} functions. + + \snippet examples/qws/svgalib/svgalibscreen.cpp 4 + \codeline + \snippet examples/qws/svgalib/svgalibscreen.cpp 5 + + \section1 Step 2: Implementing a Custom Raster Paint Engine + + \l{Qt for Embedded Linux} uses QRasterPaintEngine (a raster-based + implementation of QPaintEngine) to implement the painting + operations. + + Acceleration of the painting operations is done by deriving from + QRasterPaintEngine class. This is a powerful mechanism for + accelerating graphic primitives while getting software fallbacks + for all the primitives you do not accelerate. + + \snippet examples/qws/svgalib/svgalibpaintengine.h 0 + + In this example, we will only accelerate one of the \l + {QRasterPaintEngine::}{drawRects()} functions, i.e., only + non-rotated, aliased and opaque rectangles will be rendered using + accelerated painting. All other primitives are rendered using the + base class's unaccelerated implementation. + + The paint engine's state is stored in the private member + variables, and we reimplement the \l + {QPaintEngine::}{updateState()} function to ensure that our + custom paint engine's state is updated properly whenever it is + required. The private \c setClip() and \c updateClip() functions + are only helper function used to simplify the \l + {QPaintEngine::}{updateState()} implementation. + + We also reimplement QRasterPaintEngine's \l + {QRasterPaintEngine::}{begin()} and \l + {QRasterPaintEngine::}{end()} functions to initialize the paint + engine and to do the cleanup when we are done rendering, + respectively. + + \table + \header \o Private Header Files + \row + \o + + Note the \c include statement used by this class. The files + prefixed with \c private/ are private headers file within + \l{Qt for Embedded Linux}. Private header files are not part of + the standard installation and are only present while + compiling Qt. To be able to compile using + private header files you need to use a \c qmake binary within a + compiled \l{Qt for Embedded Linux} package. + + \warning Private header files may change without notice between + releases. + + \endtable + + The \l {QRasterPaintEngine::}{begin()} function initializes the + internal state of the paint engine. Note that it also calls the + base class implementation to initialize the parts inherited from + QRasterPaintEngine: + + \snippet examples/qws/svgalib/svgalibpaintengine.cpp 0 + \codeline + \snippet examples/qws/svgalib/svgalibpaintengine.cpp 1 + + The implementation of the \l {QRasterPaintEngine::}{end()} + function removes the clipping constraints that might have been set + in \l {http://www.svgalib.org}{SVGAlib}, before calling the + corresponding base class implementation. + + \snippet examples/qws/svgalib/svgalibpaintengine.cpp 2 + + The \l {QPaintEngine::}{updateState()} function updates our + custom paint engine's state. The QPaintEngineState class provides + information about the active paint engine's current state. + + Note that we only accept and save the current matrix if it doesn't + do any shearing. The pen is accepted if it is opaque and only one + pixel wide. The rest of the engine's properties are updated + following the same pattern. Again it is important that the + QPaintEngine::updateState() function is called to update the + parts inherited from the base class. + + \snippet examples/qws/svgalib/svgalibpaintengine.cpp 3 + \codeline + \snippet examples/qws/svgalib/svgalibpaintengine.cpp 4 + + The \c setClip() helper function is called from our custom + implementation of \l {QPaintEngine::}{updateState()}, and + enables clipping to the given region. An empty region means that + clipping is disabled. + + Our custom update function also makes use of the \c updateClip() + helper function that checks if the clip is "simple", i.e., that it + can be represented by only one rectangle, and updates the clip + region in \l {http://www.svgalib.org}{SVGAlib}. + + \snippet examples/qws/svgalib/svgalibpaintengine.cpp 5 + + Finally, we accelerated that drawing of non-rotated, aliased and + opaque rectangles in our reimplementation of the \l + {QRasterPaintEngine::}{drawRects()} function. The + QRasterPaintEngine fallback is used whenever the rectangle is not + simple enough. + + \section1 Step 3: Making the Widgets Aware of the Custom Paint Engine + + To activate the custom paint engine, we also need to implement a + corresponding paint device and window surface and make some minor + adjustments of the graphics driver. + + \list + \o \l {Implementing a Custom Paint Device} + \o \l {Implementing a Custom Window Surface} + \o \l {Adjusting the Graphics Driver} + \endlist + + \section2 Implementing a Custom Paint Device + + The custom paint device can be derived from the + QCustomRasterPaintDevice class. Reimplement its \l + {QCustomRasterPaintDevice::}{paintEngine()} and \l + {QCustomRasterPaintDevice::}{memory()} functions to activate the + accelerated paint engine: + + \snippet examples/qws/svgalib/svgalibpaintdevice.h 0 + + The \l {QCustomRasterPaintDevice::}{paintEngine()} function should + return an instance of the \c SvgalibPaintEngine class. The \l + {QCustomRasterPaintDevice::}{memory()} function should return a + pointer to the buffer which should be used when drawing the + widget. + + Our example driver is rendering directly to the screen without any + buffering, i.e., our custom pain device's \l + {QCustomRasterPaintDevice::}{memory()} function returns a pointer + to the framebuffer. For this reason, we must also reimplement the + \l {QPaintDevice::}{metric()} function to reflect the metrics of + framebuffer. + + \section2 Implementing a Custom Window Surface + + The custom window surface can be derived from the QWSWindowSurface + class. QWSWindowSurface manages the memory used when drawing a + window. + + \snippet examples/qws/svgalib/svgalibsurface.h 0 + + We can implement most of the pure virtual functions inherited from + QWSWindowSurface as trivial inline functions, except the + \l {QWindowSurface::}{scroll()} function that actually makes use + of some hardware acceleration: + + \snippet examples/qws/svgalib/svgalibsurface.cpp 0 + + \section2 Adjusting the Graphics Driver + + Finally, we enable the graphics driver to recognize an instance of + our custom window surface: + + \snippet examples/qws/svgalib/svgalibscreen.cpp 7 + \codeline + \snippet examples/qws/svgalib/svgalibscreen.cpp 8 + + The \l {QScreen::}{createSurface()} functions are factory + functions that determines what kind of surface a top-level window + is using. In our example we only use the custom surface if the + given window has the Qt::WA_PaintOnScreen attribute or the + QT_ONSCREEN_PAINT environment variable is set. +*/ + |