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author | Gunnar Sletta <gunnar@trolltech.com> | 2009-11-04 06:27:15 (GMT) |
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committer | Gunnar Sletta <gunnar@trolltech.com> | 2009-11-04 06:27:15 (GMT) |
commit | 867be3fd7a2017377e8ae5cc3ab789b3b01733bd (patch) | |
tree | 7e8ae170237570ea391807db70f2f3c76c612804 /doc/src/examples | |
parent | 53e486c0e8d23d535711debdd3a71c8ef2211c58 (diff) | |
parent | ce14a4a0bc290018e597d0a4f8e9f279c63d4cc0 (diff) | |
download | Qt-867be3fd7a2017377e8ae5cc3ab789b3b01733bd.zip Qt-867be3fd7a2017377e8ae5cc3ab789b3b01733bd.tar.gz Qt-867be3fd7a2017377e8ae5cc3ab789b3b01733bd.tar.bz2 |
Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt-graphics-team into 4.6
Diffstat (limited to 'doc/src/examples')
-rw-r--r-- | doc/src/examples/stickman.qdoc | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/src/examples/stickman.qdoc b/doc/src/examples/stickman.qdoc index e70c39b..c9e98d0 100644 --- a/doc/src/examples/stickman.qdoc +++ b/doc/src/examples/stickman.qdoc @@ -55,9 +55,9 @@ Animations are implemented as composite states. Each child state of the animation state represents a frame in the animation by setting the position of each joint in the stickman's skeleton to the positions defined for the particular frame. The frames are then bound together - with animated transitions that trigger on the source state's polished() signal. Thus, the - machine will enter the state representing the next frame in the animation immediately after it - has finished animating into the previous frame. + with animated transitions that trigger on the source state's propertiesAssigned() signal. Thus, + the machine will enter the state representing the next frame in the animation immediately after + it has finished animating into the previous frame. \image stickman-example1.png @@ -67,7 +67,8 @@ \snippet examples/animation/stickman/lifecycle.cpp 1 - The states are then bound together with signal transitions that listen to the polished() signal. + The states are then bound together with signal transitions that listen to the + propertiesAssigned() signal. \snippet examples/animation/stickman/lifecycle.cpp 2 |