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authorDavid Boddie <dboddie@trolltech.com>2009-11-04 13:26:04 (GMT)
committerDavid Boddie <dboddie@trolltech.com>2009-11-04 13:26:04 (GMT)
commit7905101fb5ef18c776be515b9287356b1efc5ceb (patch)
tree3d865c288848891c1790b8dadcf7128410b233c1 /doc/src/examples
parent49d551b24dbb9131db4a5769b8ddd205bbf99093 (diff)
parent94b595f37b3a49d44d1a795e5f2b003ac921d4b7 (diff)
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Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6
Diffstat (limited to 'doc/src/examples')
-rw-r--r--doc/src/examples/ftp.qdoc2
-rw-r--r--doc/src/examples/stickman.qdoc9
2 files changed, 6 insertions, 5 deletions
diff --git a/doc/src/examples/ftp.qdoc b/doc/src/examples/ftp.qdoc
index 8fded88..782613c 100644
--- a/doc/src/examples/ftp.qdoc
+++ b/doc/src/examples/ftp.qdoc
@@ -40,7 +40,7 @@
****************************************************************************/
/*!
- \example network/ftp
+ \example network/qftp
\title FTP Example
The FTP example demonstrates a simple FTP client that can be used
diff --git a/doc/src/examples/stickman.qdoc b/doc/src/examples/stickman.qdoc
index e70c39b..c9e98d0 100644
--- a/doc/src/examples/stickman.qdoc
+++ b/doc/src/examples/stickman.qdoc
@@ -55,9 +55,9 @@
Animations are implemented as composite states. Each child state of the animation state
represents a frame in the animation by setting the position of each joint in the stickman's
skeleton to the positions defined for the particular frame. The frames are then bound together
- with animated transitions that trigger on the source state's polished() signal. Thus, the
- machine will enter the state representing the next frame in the animation immediately after it
- has finished animating into the previous frame.
+ with animated transitions that trigger on the source state's propertiesAssigned() signal. Thus,
+ the machine will enter the state representing the next frame in the animation immediately after
+ it has finished animating into the previous frame.
\image stickman-example1.png
@@ -67,7 +67,8 @@
\snippet examples/animation/stickman/lifecycle.cpp 1
- The states are then bound together with signal transitions that listen to the polished() signal.
+ The states are then bound together with signal transitions that listen to the
+ propertiesAssigned() signal.
\snippet examples/animation/stickman/lifecycle.cpp 2