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authorDavid Boddie <dboddie@trolltech.com>2009-10-13 17:20:40 (GMT)
committerDavid Boddie <dboddie@trolltech.com>2009-10-16 15:15:19 (GMT)
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Doc: Gesture API documentation review and improvements.
Reviewed-by: Trust Me
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\section1 Overview
- QGesture is the central class in Qt's gesture framework, providing
- the API used by classes that represent specific gestures, such as
- QPanGesture, QPinchGesture, and QSwipeGesture. These standard
- classes are ready to use, and each exposes functions and
- properties that give gesture-specific information about the user's
- input. This is described in the \l{Using Standard Gestures With Widgets}
- section.
-
- QGesture is also designed to be subclassed and extended so that
- support for new gestures can be implemented by developers. Adding
- support for a new gesture involves implementing code to recognize
- the gesture from incoming events. This is described in the
+ QGesture is the central class in Qt's gesture framework, providing a container
+ for information about gestures performed by the user, such as panning, pinching
+ and swiping. QGesture exposes properties that give general information that is
+ common to all gestures, and these can be extended to provide additional
+ gesture-specific information.
+
+ Developers can also implement new gestures by subclassing and extending the
+ QGestureRecognizer class. Adding support for a new gesture involves implementing
+ code to recognize the gesture from input events. This is described in the
\l{Creating Your Own Gesture Recognizer} section.
\section1 Using Standard Gestures with Widgets
- Gesture objects are applied directly to widgets and other controls that accept
- user input \mdash these are the \e{target objects}. When a gesture object is
- constructed, the target object is typically passed to the constructor, though
- it can also be passed as the argument to the \l{QGesture::}{setGestureTarget()}
- function.
+ Gestures can be enabled for instances of QWidget and QGraphicsObject subclasses.
+ An object that accepts gesture input is referred to as a \e{target object}.
- \snippet examples/gestures/imageviewer/imagewidget.cpp construct swipe gesture
+ To enable a gesture for a target object, call its QWidget::grabGesture() or
+ QGraphicsObject::grabGesture() function with an argument describing the
+ required gesture type. The standard types are defined by the Qt::GestureType
+ enum and include many commonly used gestures.
+
+ \snippet examples/gestures/imageviewer/imagewidget.cpp enable gestures
In the above code, the gesture is set up in the constructor of the target object
- itself, so the argument to the QSwipeGesture constructor is \e this.
+ itself.
+
+ When the user performs a gesture, QGestureEvent events will be delivered to the
+ target object, and these can be handled by reimplementing the QWidget::event()
+ handler function for widgets or QGraphicsItem::sceneEvent() for graphics objects.
+
+ For convenience, the \l{Image Gestures Example} reimplements the general
+ \l{QWidget::}{event()} handler function and delegates gesture events to a
+ specialized gestureEvent() function:
- When the user performs a gesture, various signals may be emitted by the
- gesture object. To monitor the user's actions, you need to connect signals
- from the gesture object to slots in your code.
+ \snippet examples/gestures/imageviewer/imagewidget.cpp event handler
- \snippet examples/gestures/imageviewer/imagewidget.cpp connect swipe gesture
+ The gesture events delivered to the target object can be examined individually
+ and dealt with appropriately:
- Here, the \l{QGesture::}{triggered()} signal is used to inform the application
- that a gesture was used. More precise monitoring of a gesture can be implemented
- by connecting its \l{QGesture::}{started()}, \l{QGesture::}{canceled()} and
- \l{QGesture::}{finished()} signals to slots.
+ \snippet examples/gestures/imageviewer/imagewidget.cpp gesture event handler
- Responding to a signal is simply a matter of obtaining the gesture that sent
- it and examining the information it contains.
+ Responding to a gesture is simply a matter of obtaining the QGesture object
+ delivered in the QGestureEvent sent to the target object and examining the
+ information it contains.
- \snippet examples/gestures/imageviewer/imagewidget.cpp swipe slot start
+ \snippet examples/gestures/imageviewer/imagewidget.cpp swipe function
Here, we examine the direction in which the user swiped the widget and modify
its contents accordingly.
- \section1 Using Standard Gestures with Graphics Items
-
- The approach used for applying gestures to widgets can also be used with
- graphics items. However, instead of passing a target object to the
- gesture object's constructor, you set a target graphics item with the
- \l{QGesture::}{setGraphicsItem()} function.
\section1 Creating Your Own Gesture Recognizer
- QGesture is a base class for a user defined gesture recognizer class. In
- order to implement the recognizer you will need to subclass the
- QGesture class and implement the pure virtual function
- \l{QGesture::}{filterEvent()} to filter out events that are not relevant
- to your gesture.
-
- Once you have implemented the \l{QGesture::}{filterEvent()} function to
- make your own recognizer you can process events. A sequence of events may,
- according to your own rules, represent a gesture. The events can be singly
- passed to the recognizer via the \l{QGesture::}{filterEvent()} function
- or as a stream of events by specifying a parent source of events. The events
- can be from any source and could result in any action as defined by the user.
- The source and action need not be graphical, though that would be the most
- likely scenario. To find how to connect a source of events to automatically
- feed into the recognizer see the QGesture documentation.
-
- Recognizers based on QGesture can emit any of the following signals to
- indicate their progress in recognizing user input:
-
- \list
- \o \l{QGesture::}{triggered()} is emitted when a gesture is recognized.
- \o \l{QGesture::}{started()} indicates that the gesture object has started
- to recognize user input.
- \o \l{QGesture::}{finished()} is emitted when the gesture object has
- recognized the user input as a gesture, and finished handling it.
- \o \l{QGesture::}{canceled()} indicates that the gesture was canceled,
- either by the user or by the application.
- \endlist
-
- These signals are emitted when the state changes with the call to
- \l{QGesture::}{updateState()}, more than one signal may
- be emitted when a change of state occurs. There are four GestureStates
-
- \table
- \header \o New State \o Description \o QGesture Actions on Entering this State
- \row \o Qt::NoGesture \o Initial value \o emit \l {QGesture::}{canceled()}
- \row \o Qt::GestureStarted \o A continuous gesture has started \o emit \l{QGesture::}{started()} and emit \l{QGesture::}{triggered()}
- \row \o Qt::GestureUpdated \o A gesture continues \o emit \l{QGesture::}{triggered()}
- \row \o Qt::GestureFinished \o A gesture has finished. \o emit \l{QGesture::}{finished()}
- \endtable
-
- \note \l{QGesture::started()}{started()} can be emitted if entering any
- state greater than NoGesture if NoGesture was the previous state. This
- means that your state machine does not need to explicitly use the
- Qt::GestureStarted state, you can simply proceed from NoGesture to
- Qt::GestureUpdated to emit a \l{QGesture::started()}{started()} signal
- and a \l{QGesture::triggered()}{triggered()} signal.
-
- You may use some or all of these states when implementing the pure
- virtual function \l{QGesture::filterEvent()}{filterEvent()}.
- \l{QGesture::filterEvent()}{filterEvent()} will usually implement a
- state machine using the GestureState enums, but the details of which
- states are used is up to the developer.
-
- You may also need to reimplement the virtual function \l{QGesture::reset()}{reset()}
- if internal data or objects need to be re-initialized. The function must
- conclude with a call to \l{QGesture::updateState()}{updateState()} to
- change the current state to Qt::NoGesture.
-
- \section1 The ImageViewer Example
-
- To illustrate how to use QGesture we will look at the ImageViewer
- example. This example uses QPanGesture, a standard gesture, and an
- implementation of TapAndHoldGesture. Note that TapAndHoldGesture is
- platform-dependent.
-
- \snippet doc/src/snippets/gestures/imageviewer/tapandholdgesture.cpp tapandhold-reset
-
- In ImageViewer we see that the ImageWidget class uses two gestures:
- \l QPanGesture and TapAndHoldGesture. The
- QPanGesture is a standard gesture which is part of Qt.
- TapAndHoldGesture is defined and implemented as part of the example.
- The ImageWidget listens for signals from the gestures, but is not
- interested in the \l{QGesture::started()}{started()} signal.
-
- \snippet doc/src/snippets/gestures/imageviewer/imagewidget.h imagewidget-slots
-
- TapAndHoldGesture uses QTouchEvent events and mouse events to detect
- start, update and end events that can be mapped onto the GestureState
- changes. The implementation in this case uses a timer as well. If the
- timeout event occurs a given number of times after the start of the gesture
- then the gesture is considered to have finished whether or not the
- appropriate touch or mouse event has occurred. Also if a large jump in
- the position of the event occurs, as calculated by the \l {QPoint::manhattanLength()}{manhattanLength()}
- call, then the gesture is canceled by calling \l{QGesture::reset()}{reset()}
- which tidies up and uses \l{QGesture::updateState()}{updateState()} to
- change state to NoGesture which will result in the \l{QGesture::canceled()}{canceled()}
- signal being emitted by the recognizer.
-
- ImageWidget handles the signals by connecting the slots to the signals,
- although \c canceled() is not connected here.
-
- \snippet doc/src/snippets/gestures/imageviewer/imagewidget.cpp imagewidget-connect
-
- These functions in turn will have to be aware of which gesture
- object was the source of the signal since we have more than one source
- per slot. This is easily done by using the QObject::sender() function
- as shown here
-
- \snippet doc/src/snippets/gestures/imageviewer/imagewidget.cpp imagewidget-triggered-1
-
- As \l{QGesture::triggered()}{triggered()} signals are handled by
- gestureTriggered() there may be position updates invoking calls to,
- for example, goNextImage(), this will cause a change in the image
- handling logic of ImageWidget and a call to updateImage() to display
- the changed state.
-
- Following the logic of how the QEvent is processed we can summmarize
- it as follows:
- \list
- \o filterEvent() becomes the event filter of the parent ImageWidget object
- for a QPanGesture object and a TapAndHoldGesture object.
- \o filterEvent() then calls updateState() to change states
- \o updateState() emits the appropriate signal(s) for the state change.
- \o The signals are caught by the defined slots in ImageWidget
- \o The widget logic changes and an update() results in a paint event.
- \endlist
+ Adding support for a new gesture involves creating and registering a new gesture
+ recognizer. Depending on the recognition process for the gesture, it may also
+ involve creating a new gesture object.
+
+ To create a new recognizer, you need to subclass QGestureRecognizer to create a
+ custom recognizer class. There is one virtual function that you must reimplement
+ and two others that can be reimplemented as required.
+
+ \section2 Filtering Input Events
+
+ The \l{QGestureRecognizer::}{filterEvent()} function must be reimplemented.
+ This function handles and filters the incoming input events for the target objects
+ and determines whether or not they correspond to the gesture the recognizer is
+ looking for.
+
+ Although the logic for gesture recognition is implemented in this function,
+ possibly using a state machine based on the Qt::GestureState enums, you can store
+ persistent information about the state of the recognition process in the QGesture
+ object supplied.
+
+ Your \l{QGestureRecognizer::}{filterEvent()} function must return a value of
+ Qt::GestureState that indicates the state of recognition for a given gesture and
+ target object. This determines whether or not a gesture event will be delivered
+ to a target object.
+
+ \section2 Custom Gestures
+
+ If you choose to represent a gesture by a custom QGesture subclass, you will need to
+ reimplement the \l{QGestureRecognizer::}{createGesture()} function to construct
+ instances of your gesture class instead of standard QGesture instances. Alternatively,
+ you may want to use standard QGesture instances, but add additional dynamic properties
+ to them to express specific details of the gesture you want to handle.
+
+ \section2 Resetting Gestures
+
+ If you use custom gesture objects that need to be reset or otherwise specially
+ handled when a gesture is canceled, you need to reimplement the
+ \l{QGestureRecognizer::}{reset()} function to perform these special tasks.
+
+ Note that QGesture objects are only created once for each combination of target object
+ and gesture type, and they are reused every time the user attempts to perform the
+ same gesture type on the target object. As a result, it can be useful to reimplement
+ the \l{QGestureRecognizer::}{reset()} function to clean up after each previous attempt
+ at recognizing a gesture.
+
+
+ \section1 Using a New Gesture Recognizer
+
+ To use a gesture recognizer, construct an instance of your QGestureRecognizer
+ subclass, and register it with the application with
+ QApplication::registerGestureRecognizer(). A recognizer for a given type of
+ gesture can be removed with QApplication::unregisterGestureRecognizer().
+
+
+ \section1 Further Reading
+
+ The \l{Image Gestures Example} shows how to enable gestures for a widget in
+ a simple image viewer application.
*/