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authorDavid Boddie <dboddie@trolltech.com>2009-08-26 14:04:21 (GMT)
committerDavid Boddie <dboddie@trolltech.com>2009-08-26 14:04:21 (GMT)
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Doc: Added a performance section to the Graphics View overview.
Task-number: 253749 Reviewed-by: Trust Me
Diffstat (limited to 'doc/src/frameworks-technologies')
-rw-r--r--doc/src/frameworks-technologies/graphicsview.qdoc20
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/src/frameworks-technologies/graphicsview.qdoc b/doc/src/frameworks-technologies/graphicsview.qdoc
index 8d7ea2c..397cb19 100644
--- a/doc/src/frameworks-technologies/graphicsview.qdoc
+++ b/doc/src/frameworks-technologies/graphicsview.qdoc
@@ -551,4 +551,24 @@
the widget is transformed resolution independently, allowing the
fonts and style to stay crisp when zoomed in. (Note that the effect
of resolution independence depends on the style.)
+
+ \section1 Performance
+
+ \section2 Floating Point Instructions
+
+ In order to accurately and quickly apply transformations and effects to
+ items, Graphics View is built with the assumption that the user's hardware
+ is able to provide reasonable performance for floating point instructions.
+
+ Many workstations and desktop computers are equipped with suitable hardware
+ to accelerate this kind of computation, but some embedded devices may only
+ provide libraries to handle mathematical operations or emulate floating
+ point instructions in software.
+
+ As a result, certain kinds of effects may be slower than expected on certain
+ devices. It may be possible to compensate for this performance hit by making
+ optimizations in other areas; for example, by using \l{#OpenGL Rendering}{OpenGL}
+ to render a scene. However, any such optimizations may themselves cause a
+ reduction in performance if they also rely on the presence of floating point
+ hardware.
*/