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author | David Boddie <dboddie@trolltech.com> | 2009-08-26 14:04:21 (GMT) |
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committer | David Boddie <dboddie@trolltech.com> | 2009-08-26 14:04:21 (GMT) |
commit | 5ef11e48dd3bd8a6d51028128ee957aba27b0100 (patch) | |
tree | fad363a55e7e8c69d91adb6a9bc0e8654a1b49b3 /doc/src/frameworks-technologies | |
parent | e3742c782d71ded65f007d6bb4401504f8369ac6 (diff) | |
download | Qt-5ef11e48dd3bd8a6d51028128ee957aba27b0100.zip Qt-5ef11e48dd3bd8a6d51028128ee957aba27b0100.tar.gz Qt-5ef11e48dd3bd8a6d51028128ee957aba27b0100.tar.bz2 |
Doc: Added a performance section to the Graphics View overview.
Task-number: 253749
Reviewed-by: Trust Me
Diffstat (limited to 'doc/src/frameworks-technologies')
-rw-r--r-- | doc/src/frameworks-technologies/graphicsview.qdoc | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/src/frameworks-technologies/graphicsview.qdoc b/doc/src/frameworks-technologies/graphicsview.qdoc index 8d7ea2c..397cb19 100644 --- a/doc/src/frameworks-technologies/graphicsview.qdoc +++ b/doc/src/frameworks-technologies/graphicsview.qdoc @@ -551,4 +551,24 @@ the widget is transformed resolution independently, allowing the fonts and style to stay crisp when zoomed in. (Note that the effect of resolution independence depends on the style.) + + \section1 Performance + + \section2 Floating Point Instructions + + In order to accurately and quickly apply transformations and effects to + items, Graphics View is built with the assumption that the user's hardware + is able to provide reasonable performance for floating point instructions. + + Many workstations and desktop computers are equipped with suitable hardware + to accelerate this kind of computation, but some embedded devices may only + provide libraries to handle mathematical operations or emulate floating + point instructions in software. + + As a result, certain kinds of effects may be slower than expected on certain + devices. It may be possible to compensate for this performance hit by making + optimizations in other areas; for example, by using \l{#OpenGL Rendering}{OpenGL} + to render a scene. However, any such optimizations may themselves cause a + reduction in performance if they also rely on the presence of floating point + hardware. */ |