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authorMartin Smith <martin.smith@nokia.com>2010-05-20 13:05:08 (GMT)
committerMartin Smith <martin.smith@nokia.com>2010-05-20 13:05:08 (GMT)
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doc: Fixed many broken links.
Diffstat (limited to 'doc/src/frameworks-technologies')
-rw-r--r--doc/src/frameworks-technologies/dnd.qdoc6
-rw-r--r--doc/src/frameworks-technologies/graphicsview.qdoc18
2 files changed, 13 insertions, 11 deletions
diff --git a/doc/src/frameworks-technologies/dnd.qdoc b/doc/src/frameworks-technologies/dnd.qdoc
index 0e952ad..f728972 100644
--- a/doc/src/frameworks-technologies/dnd.qdoc
+++ b/doc/src/frameworks-technologies/dnd.qdoc
@@ -58,9 +58,9 @@
This document describes the basic drag and drop mechanism and
outlines the approach used to enable it in custom widgets. Drag
and drop operations are also supported by Qt's item views and by
- the graphics view framework; more information is available in the
- \l{Using Drag and Drop with Item Views} and \l{The Graphics View
- Framework} documents.
+ the graphics view framework. More information is available in
+ \l{Using Drag and Drop with Item Views} and \l{Graphics View
+ Framework}.
\section1 Drag and Drop Classes
diff --git a/doc/src/frameworks-technologies/graphicsview.qdoc b/doc/src/frameworks-technologies/graphicsview.qdoc
index 681568e..b13f98e 100644
--- a/doc/src/frameworks-technologies/graphicsview.qdoc
+++ b/doc/src/frameworks-technologies/graphicsview.qdoc
@@ -220,9 +220,10 @@
allow you to map between the three coordinate systems.
When rendering, Graphics View's scene coordinates correspond to
- QPainter's \e logical coordinates, and view coordinates are the same as
- \e device coordinates. In \l{The Coordinate System}, you can read about
- the relationship between logical coordinates and device coordinates.
+ QPainter's \e logical coordinates, and view coordinates are the
+ same as \e device coordinates. In the \l{Coordinate System}
+ documentation, you can read about the relationship between
+ logical coordinates and device coordinates.
\img graphicsview-parentchild.png
@@ -435,11 +436,12 @@
\section2 Animation
- Graphics View supports animation at several levels. You can easily
- assemble animation by using the Animation Framework. For that you'll
- need your items to inherit from QGraphicsObject and associate
- QPropertyAnimation with them. QPropertyAnimation allows to animate any
- QObject property.
+ Graphics View supports animation at several levels. You can
+ easily assemble animation by using the Animation Framework.
+ For that you'll need your items to inherit from
+ QGraphicsObject and associate QPropertyAnimation with
+ them. QPropertyAnimation allows to animate any QObject
+ property.
Another option is to create a custom item that inherits from QObject
and QGraphicsItem. The item can the set up its own timers, and control