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authorThorbjørn Lindeijer <thorbjorn.lindeijer@nokia.com>2009-10-23 13:13:28 (GMT)
committerThorbjørn Lindeijer <thorbjorn.lindeijer@nokia.com>2009-10-23 13:13:28 (GMT)
commited7d58f6668be4ffb5f915722dee81c864f74844 (patch)
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doc: Removed two "are" too many
Diffstat (limited to 'doc/src/frameworks-technologies')
-rw-r--r--doc/src/frameworks-technologies/eventsandfilters.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/src/frameworks-technologies/eventsandfilters.qdoc b/doc/src/frameworks-technologies/eventsandfilters.qdoc
index c769884..52d596a 100644
--- a/doc/src/frameworks-technologies/eventsandfilters.qdoc
+++ b/doc/src/frameworks-technologies/eventsandfilters.qdoc
@@ -215,7 +215,7 @@
\l{QCoreApplication::}{postEvent()} posts the event on a queue for
later dispatch. The next time Qt's main event loop runs, it dispatches
all posted events, with some optimization. For example, if there are
- several resize events, they are are compressed into one. The same
+ several resize events, they are compressed into one. The same
applies to paint events: QWidget::update() calls
\l{QCoreApplication::}{postEvent()}, which eliminates flickering and
increases speed by avoiding multiple repaints.