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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-07-23 22:54:54 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-07-23 22:54:54 (GMT) |
commit | 2d868c78f3da4757188cf014b2dac9d8a75f9991 (patch) | |
tree | 04894580c93cb1885105d6a59697f3f45ddb7531 /doc/src/graphicsview.qdoc | |
parent | 787f2252077434581101df64d0f0d576c26b7ce8 (diff) | |
parent | b31186b720d239daad69c49d8a862dce4e301d5d (diff) | |
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Merge branch 'custom_shaders' of ../qt-graphics-team into custom-shaders
Conflicts:
src/gui/graphicsview/qgraphicsitem_p.h
Diffstat (limited to 'doc/src/graphicsview.qdoc')
-rw-r--r-- | doc/src/graphicsview.qdoc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/src/graphicsview.qdoc b/doc/src/graphicsview.qdoc index 4c408cd..f42c0d4 100644 --- a/doc/src/graphicsview.qdoc +++ b/doc/src/graphicsview.qdoc @@ -201,6 +201,9 @@ using an untransformed view, one unit on the scene is represented by one pixel on the screen. + \note The inverted Y-axis coordinate system (where \c y grows upwards) + is unsupported as Graphics Views uses Qt's coordinate system. + There are three effective coordinate systems in play in Graphics View: Item coordinates, scene coordinates, and view coordinates. To simplify your implementation, Graphics View provides convenience functions that |