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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-07-23 22:54:54 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-07-23 22:54:54 (GMT)
commit2d868c78f3da4757188cf014b2dac9d8a75f9991 (patch)
tree04894580c93cb1885105d6a59697f3f45ddb7531 /doc/src/graphicsview.qdoc
parent787f2252077434581101df64d0f0d576c26b7ce8 (diff)
parentb31186b720d239daad69c49d8a862dce4e301d5d (diff)
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Merge branch 'custom_shaders' of ../qt-graphics-team into custom-shaders
Conflicts: src/gui/graphicsview/qgraphicsitem_p.h
Diffstat (limited to 'doc/src/graphicsview.qdoc')
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diff --git a/doc/src/graphicsview.qdoc b/doc/src/graphicsview.qdoc
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@@ -201,6 +201,9 @@
using an untransformed view, one unit on the scene is represented by
one pixel on the screen.
+ \note The inverted Y-axis coordinate system (where \c y grows upwards)
+ is unsupported as Graphics Views uses Qt's coordinate system.
+
There are three effective coordinate systems in play in Graphics View:
Item coordinates, scene coordinates, and view coordinates. To simplify
your implementation, Graphics View provides convenience functions that