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author | Jerome Pasion <jerome.pasion@nokia.com> | 2011-02-21 16:35:41 (GMT) |
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committer | Jerome Pasion <jerome.pasion@nokia.com> | 2011-02-21 16:35:41 (GMT) |
commit | 8cc0e2327eaffb14c135f229d49386f61f1e1cae (patch) | |
tree | 53e25008679784fa5d942f5661f82ca28dfbaa58 /doc/src/howtos | |
parent | c7de7cf13e2954b016bbb281e2da736807fe5be0 (diff) | |
download | Qt-8cc0e2327eaffb14c135f229d49386f61f1e1cae.zip Qt-8cc0e2327eaffb14c135f229d49386f61f1e1cae.tar.gz Qt-8cc0e2327eaffb14c135f229d49386f61f1e1cae.tar.bz2 |
New landing page with new images.
Reviewed-by: David Boddie
Diffstat (limited to 'doc/src/howtos')
-rw-r--r-- | doc/src/howtos/developmentsteps.qdoc | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/doc/src/howtos/developmentsteps.qdoc b/doc/src/howtos/developmentsteps.qdoc new file mode 100644 index 0000000..e898bf5 --- /dev/null +++ b/doc/src/howtos/developmentsteps.qdoc @@ -0,0 +1,186 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of this +** file. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ +/*! +\page qtdevelopment-steps.html +\title Qt Development: The Steps from Challenge to Achievement + +\section1 The Challenge + +One day, your boss runs into your cubicle and exclaims to you, "The board blew +millions on a new enterprise HelloWorld application. The new one does not work +and we need a solution quickly before this disaster brings down the company! I'm +putting you in charge of the whole project while I go on vacation -- see you in +2 weeks." + +\section1 Brainstorming Ideas - It is time to play! + +Never one to shy away from a challenge (especially when your job might be on the +line), you first set out try come up with an idea about what your options are. + +You ask around a bit and discover that the broken application was intended to +replace one that has been living on a dusty mainframe for the past 25 years. The +machine is nearing end of life and, rather than invest in replacement hardware +to run a legacy HelloWorld program, the board decided to invest in new software +that could be run on desktops, web, mobile devices and embedded into the +company's main product line -- a pocket size device with a small LCD screen, +which flashes the message "Hello World" every full moon. + +The vendor that was chosen to handle this task was a well known multinational +company that specialized in enterprise CRM/ERP systems. The project missed +several delivery deadlines over a 2 year period, and was 500% over budget. There +was not going to be much margin for error trying to fix the problem, and there +would likely be no budget either. + +You begin researching dozens of possible possible approaches to the problem. One +of the biggest challenges is that there are very few options that will allow you +to create native applications that use the same framework for targeting +\l{qt-creator-configure-target}{multiple platforms}. + +Some years ago you had coded a small desktop application using the Qt framework, +without realizing that it also can be used for targeting the web, mobile devices +and embedded devices. Since that time, Qt has added a new feature called \l{Qt +Quick}, which provides the ability to easily design applications with intuitive, +modern-looking, fluid user interfaces. + +\section1 Creating an Objective + +You quickly realize that you might need two, three, or more interfaces for your +application -- one for each of the target platforms you are aiming for. +Thankfully Qt has options well suited for each of them. + +For your mobile application the choice seems obvious enough. The new Qt Quick +technology looks very promising, but you do not know QML; the declarative +language that helps define the interface in a Qt Quick program. You still want +to give it a try, but worry that you might not have something complete before +your boss returns from vacation in two weeks. You also wonder if Qt Quick is +applicable to desktop and embedded targets -- and then of course there is the +need for something targeting the web. You decide to give Qt Quick a try first +and \l{QML Examples and Demos}{see where it takes you}. + +\section1 Developing Plans + +One thing you realize after reading up on \l{Qt Quick} is that things are very +different from the desktop when designing an interface. Qt Quick doesn't contain +ready made UI 'chrome'; the widgets and other design elements that define the +application interface. A new technology, called Qt Quick Components, looks like +a promising solution, but the components will only be available at a later date. +For now you'll have to come up with something on your own -- but you are keen to +give your design skills a work out, and learning to use Qt Quick seems to be a +great way to do it. + +Not knowing a better place to start, you begin by taking a cue from web design +and plan a wireframe, which helps +\l{http://doc.qt.nokia.com/qtcreator-snapshot/creator-visual-editor.html}{define the application layout}, +content and user interaction. You decide on breaking the field of the screen +space into three roughly equal size parts. There will be one section across the +top, which will span the width of the screen, and two sections in the lower +have, which will be approximately as tall as the top section is wide (when in +portrait mode). + +The top section will be a simple text representation of the phrase "Hello World" +in English. In the lower left you would like to place some kind of audio +playback feature that repeats back the phrase in the top section of the screen. +Finally, in the lower right hand side of the screen will be four links to +similar views for additional languages -- Mandarin Chinese, Brazilian +Portuguese, Arabic, and Russian. When the user clicks one of the links the text +at the top is then translated, and the playback corresponds to the appropriate +language. + +While the wireframe is effective in dealing with one part of the design +challenge, it does not cover visual aspects other than layout and content. This +means that you still need to define colours, white space, and typography (among +other things). This is where a style guide would come in handy, if your company +already had one that is. In the absence of one you decide to again get some +inspiration from the web, and you mimic some of the company's website design +into your application -- a sans-serif font for white text on a blue field across +the top, black text on white for the bottom two sections, and a small company +logo to the left of the "Hello World" message. + + +\section1 Execution: The Coding Begins! + +At long last you sit down to \l{qt-technologies}{implement} your plans and +designs. The first few steps go according to plan, and creating the basic layout +and text goes fairly smoothly -- but you run into a few challenges quite +quickly: + +Devising a user friendly interface to audio playback is not as intuitive as you +first thought. Since there exist a ready made component for +\l{http://doc.qt.nokia.com/qtmobility-1.1.0/qml-multimedia.html}{multimedia}, +you remove the bottom left field and now have the screen split in two. You add +textual links for each of the five target languages, and when the user clicks +one of them the message text changes and the appropriate audio plays back. It is +a small sacrifice to make for now, and you are sure there is a solution to be +found once you have become more proficient with QML. + +The next challenge you run into is that \l{qt-deployment}{deploying} the +application to a Symbian phone is not as clearly understood as you expected. +Again you are sure there is something you are missing, but for the time being +you manually copy the .sis file to the "Installs" directory on the phone +(connected to the development machine by USB) and then install it through the +Application Manager. + +When you finally manage to install the application on the device you notice +something that looks rather peculiar, and something you had not thought of. When +the phone is turned into landscape mode, your text remains at the same absolute +coordinates as when it was in portrait mode. You had not realized you needed to +anchor it in order to achieve the centering you wanted. There was an +\l{qt-testing}{easy fix} for this, but you were glad you saw this earlier rather +than later. + + +\section1 Innovating + +After the ups and downs of learning to develop a basic application +using Qt Quick, you start to see greater possibilities for using Qt technologies +for your current and future projects: + +\list +\o Extending HTML5 based applications that tie Javascript to a Qt C++ back end +using \l{Qt WebKit} +\o An \l{qt-rendering-painting-system}{OpenGL} based UI for embedded platforms +\o \l{Gestures Programming}{Touch} screen support +\o \l{http://doc.qt.nokia.com/qtmobility-1.1.0/location-overview.html}{Location} based applications +\o \l{qt-technologies}{Much, much more} +\endlist + + +\section1 The Achievement + +After your boss returned from vacation you presented him with the finished Qt +Quick application, demonstrating it on both a mobile device as well as desktop +(it happened to work well on both with little modification). You also provided +him a presentation that detailed your road map for taking things to the next +level -- targeting other platforms, such as the web, as well as improving on the +existing application you just completed. + +Even though the final product did not turn out the way you originally planned, +your boss was still sufficiently impressed. Not only was the go ahead given for +future projects, but ramping up a small team of developers and designers was +also suggested to help support your efforts. + +*/ |