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author | Morten Engvoldsen <morten.engvoldsen@nokia.com> | 2011-01-25 13:04:09 (GMT) |
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committer | Morten Engvoldsen <morten.engvoldsen@nokia.com> | 2011-01-25 13:04:09 (GMT) |
commit | d28b06eeaaac030901c2f8929a5628349ed1bd2e (patch) | |
tree | dcdaf75de75cdc52c230371bc764d7e57a6f277f /doc/src/howtos | |
parent | d34466a2c4fef4d6b53b3d6fbf285260de9fa0ed (diff) | |
download | Qt-d28b06eeaaac030901c2f8929a5628349ed1bd2e.zip Qt-d28b06eeaaac030901c2f8929a5628349ed1bd2e.tar.gz Qt-d28b06eeaaac030901c2f8929a5628349ed1bd2e.tar.bz2 |
Doc: fixing bugs and typos based on feedback
Diffstat (limited to 'doc/src/howtos')
-rw-r--r-- | doc/src/howtos/HWacceleration.qdoc | 2 | ||||
-rw-r--r-- | doc/src/howtos/restoring-geometry.qdoc | 2 | ||||
-rw-r--r-- | doc/src/howtos/sharedlibrary.qdoc | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/doc/src/howtos/HWacceleration.qdoc b/doc/src/howtos/HWacceleration.qdoc index 7cc3346..b5a4733 100644 --- a/doc/src/howtos/HWacceleration.qdoc +++ b/doc/src/howtos/HWacceleration.qdoc @@ -27,7 +27,7 @@ /*! \page HWAcc_rendering.html - \title Hardware Acceleration & Embedded Platforms. + \title Hardware Acceleration & Embedded Platforms. \brief How to use hardware acceleration for fast rendering. \ingroup best-practices diff --git a/doc/src/howtos/restoring-geometry.qdoc b/doc/src/howtos/restoring-geometry.qdoc index 005a29e..b3d6355 100644 --- a/doc/src/howtos/restoring-geometry.qdoc +++ b/doc/src/howtos/restoring-geometry.qdoc @@ -28,7 +28,7 @@ /*! \page restoring-geometry.html \title Restoring a Window's Geometry - \brief How to save & restore window geometry. + \brief How to save & restore window geometry. \ingroup best-practices This document describes how to save and restore a \l{Window diff --git a/doc/src/howtos/sharedlibrary.qdoc b/doc/src/howtos/sharedlibrary.qdoc index 5b47618..3e611b9 100644 --- a/doc/src/howtos/sharedlibrary.qdoc +++ b/doc/src/howtos/sharedlibrary.qdoc @@ -59,7 +59,7 @@ \endlist Now, we need to ensure that the right macro is invoked -- whether we - compile a share library itself, or just the client using the shared + compile a shared library itself, or just the client using the shared library. Typically, this can be solved by adding a special header. |