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author | Jerome Pasion <jerome.pasion@nokia.com> | 2011-02-21 14:18:32 (GMT) |
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committer | Jerome Pasion <jerome.pasion@nokia.com> | 2011-02-21 14:18:32 (GMT) |
commit | 69ee28d74f773ca7b3b05394fe6a9979286262cf (patch) | |
tree | 678e953a0b9fac25553107377c391ccd2be88239 /doc/src/howtos | |
parent | f2b1994e6af92d033d3ccc3d625c589fbcbc1780 (diff) | |
parent | 6bc32422044bf956d57301c934d5e90ebc977b22 (diff) | |
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Merge branch '4.7' of scm.dev.nokia.troll.no:qt/qt-doc-team into 4.7
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-rw-r--r-- | doc/src/howtos/scalabilityintro.qdoc | 297 |
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diff --git a/doc/src/howtos/scalabilityintro.qdoc b/doc/src/howtos/scalabilityintro.qdoc new file mode 100644 index 0000000..96337c9 --- /dev/null +++ b/doc/src/howtos/scalabilityintro.qdoc @@ -0,0 +1,297 @@ + +/*! + \title Scalability + \page scalability.html + + \omit preliminary docs for next SDK release \endomit + \omit Somewhere I need to mention applications with more than + one page (top-level layouts). \endomit + + A scalable application is an application that can run on more than + one form factor. In particular, it can cope with different screen + sizes, DPI, and aspect ratios. You need to consider scalability + when: + + \list + \o your application will be deployed to more than one device + handset, or more than one device form factor. + \o your application will be deployed for a long period of time, + so that new device handsets might appear on the market after + your initial deployment. + \endlist + + This document discusses how scalable applications can be created. + + \section1 Developing Scalable UIs + + This section shows the basics of how we advice scalable + applications to be implemented using QML. We recommend that you + follow these techniques: + + \list + \o Create separate top-level layout + definitions for each form factor. + \o Keep the layouts small and let components + scale relative to their immediate parent. + \o Define device independent measurements, such as dp + (device independent pixels), and use + these to scale components and for layout measurement. + \o Define layouts in a + proportional way using the built-in layout features of QML. + \endlist + + Using small top-level layouts makes your codebase smaller and + easier to maintain. Also, components that scales relative to their + parent are more reusable. The layouts should be children of the + applications root item. You can change between them by, for + instance, using the opacity property of Item; that is, if your + application has more tham one top-level layout. + + You should define the measurements separate from the UI, for + instance by using a JavaScript object that you fill in with a + script on application start up. + + QML's provides several ways of laying out components, e.g, using + anchor based layout, the more classic Grid; Column; and Row + elements, and by setting the dimensions of Items directly. When + laying out components in scalable applications, you should + generally prefer using anchors and set width and height based on + parent size where possible. Layouts are not only relevant to + top-level layouts; components often contain child Items. + + The following sections describe in more detail the different + aspects of scalability that should be considered in order to + achieve the desired level of flexibility within your application. + + \section1 Implementing the Top-Level Layouts + + As mentioned, each application should use separate top-level + layout QML definitions to support separate layout configurations / + form factors. + + Consider an application that has to be deployed to at least two + devices, which both have very different screen sizes and DPI + values. The two form factors of the application will share many + common components and attributes, and will most likely connect to + the same data model. + + Therefore, the top level definitions should be quite + straightforward and short, with the majority of the functionality + refactored into contained Components. It is important to try to + avoid unnecessary duplication between these top level definitions, + in order to improve maintainability. + + There are some patterns that you might consider when designing + your top level layouts: + + \list + \o In some cases, the contents of an entire page in a smaller + handset could form a component element of a layout in a + larger device. Therefore, consider making that a separate + component (i.e. defined in a separate QML file), and in the + smaller handset, the Page will simply contain an instance of + that component. On the larger device, there may be enough + space to show two separate items. For example, in an email + viewer, if the screen is large enough, it may be possible to + show the email list view, and the email reader view side by + side. + \o In some cases, the contents of a view might be quite similar + on all screen sizes, but with an expanded content area. In + this case, it may be possible to re-use the same layout + definition, if defined appropriately using anchors. + \endlist + + The Loader component can be used to load separate QML files based + on some criteria, such as Device Profile resolution. In the case + of form factor, this information will not change during the + application's lifetime, therefore there is no issue with memory + usage or performance. + + \section1 Defining Measurements + + When you are defining the measurements within an application or + component layout, there are a number aspects to consider: + + \list + \o The layout structure, the high level relationship between + items. Which item is the parent? How are the items arranged + relatively on the screen? Are they in a grid or column? + \o The layout measurements. How big is an item, or a margin + inside the edge of an item, or an anchor between items? + \o The constraints imposed by the container. This might be + ApplicationWindow contents in the case of a Page, or it may + be some other container in the case of a Button. + \o The implicit size of contained items. Some child items will + require a certain amount of space, such as a button + containing a text. That may also depend on the current + platform and style. How do you ensure that you leave enough + space, and what happens if your children change size? + \endlist + + These aspects combine together to resolve the final layout for a + given Device Profile. However, although there are dependencies + between them, it is important to manage and control the different + aspects separately. + + It is strongly recommended that Layout measurements should be + stored in a separate place from the component layout structure + definition files. The reason for this is that layout structure, + for a given form factor, can be re-used for different Device + Profiles. However, measurements will almost always vary between + Device Profiles or Device Categories. + + If the opposite approach (complete duplication of entire QML + files) was taken, then all of the layout states and structure + definitions would be duplicated between the copied QML files, and + only the measurement values would change. + + The main benefit of using separate measurement definition files + are: + + \list + \o To reduce the amount of duplication, and hence increase + maintainability. + \o It becomes much easier to change the layout structure, + perhaps due to subsequent specification changes. In that + case, the layout structure can be modified once, and many or + all of the layout measurements would remain unchanged. + \o It becomes much easier to add support for additional Device + Profiles, simply by adding another measurement definition + file. + \endlist + + \section1 Using QML's Layout Features + + For a given form factor, top level Layouts structure definitions, + or component layout structure definitions, should in general be + defined in a proportional way using a combination of + + \list + \o \l{Item::}{anchors} within an Item + \o \l{Row} / \l{Column} / \l{Grid} + \o simple javascript expressions such as width: Math.round(parent.width / 3.0). + \endlist + + These basic building blocks, along with the powerful evaluation + capabilities of javascript expressions within every QML binding, + are designed to allow the majority of the layout structure + definition to be defined in a Device Profile independent way. + + There are some limitations of the basic grid type layouts. They + are designed to accommodate a number of Items, but use the current + sizes of those items. There is a similar issue with the basic + anchor type layout. In particular, it can be difficult to spread a + number of child items proportionately across an area of their + container. + + By combining the features of the layout managers with simple + javascript expressions, a richer variety of designs can be + expressed, without having to resort to additional layout + measurement parameters or measurement values. + + Here are some things not to do with layouts: + + \list + \o Don't define complex javascript functions that are regularly + evaluated. This will cause poor performance, particularly + during animated transitions. + \o Don't define all of your layouts using x, y, width and + height. Reserve this for items that cannot easily be defined + using anchors (anchors are evaluated in a more efficient + way). + \o Don't make assumptions about the container size, or about + the size of child items. Try to make flexible layout + definitions that can absorb changes in the available space. + \endlist + + \section1 Orientation Switches + + Application top level page definitions, and reusable component + definitions, should use one QML layout definition for the layout + structure. This single definition should include the layout design + for separate Device Orientations and Aspect Ratios. The reason for + this is that performance during an orientation switch is critical, + and it is therefore a good idea to ensure that all of the + components needed by both orientations are loaded when the + orientation changes. + + On the contrary, you should perform thorough tests if you choose + to use a Loader to load additional QML that is needed in separate + orientations, as this will affect the performance of the + orientation change. + + In order to enable layout animations between the orientations, the + anchor definitions must reside within the same containing + component. Therefore the structure of an page or a component + should consist of a common set of child components, a common set + of anchor definitions, and a collection of states (defined in a + StateGroup) representing the different aspect ratios supported by + the component. (However note that orientation change animations + are not possible on Symbian due to compatibility support for S60 + applications). + + If a component, contained within a Page element, needs to be + hosted in numerous different form factor definitions, then the + layout states of the view should depend on the aspect ratio of the + page (its immediate container). Similarly, different instances of + a component might be situated within numerous different containers + in a UI, and so its layout states should be determined by the + aspect ratio of its parent. The conclusion is that layout states + should always follow the aspect ratio of the direct container (not + the "orientation" of the current device screen). The only + exception to this is of course the top level Window definition, + which is handled by the framework. + + Within each layout State, you should define the relationships + between items using native QML layout definitions. See below for + more information. During transitions between the states (triggered + by the top level orientation change), in the case of anchor + layouts, AnchorAnimation elements can be used to control the + transitions. In some cases, you can also use a NumberAnimation on + e.g. the width of an item. Remember to avoid complex javascript + calculations during each frame of animation. Using simple anchor + definitions and anchor animations can help with this in the + majority of cases. + + There are a few additional cases to consider: + + \list + \o What if you have a single page that looks completely + different between landscape and portrait, i.e. all of the + child items are different? For each Page, have two child + components, with separate layout definitions, and make one + or other of the items have zero opacity in each state. You + can use a cross-fade animation by simply applying a + NumberAnimation transition to the opacity. + \o What if you have a single page that shares 30% or more of + the same layout contents between portrait and landscape? In + that case, consider having one component with landscape and + portrait states, and a collection of separate child items + whose opacity (or position) depends on the orientation + state. This will enable you to use layout animations for the + items that are shared between the orientations, whilst the + other items are either faded in/out, or animated on/off + screen. + \o What if you have two pages on a handheld device that need to + be on screen at the same time, for example on a larger form + factor device? In this case, notice that your view component + will no longer be occupying the full screen. Therefore it's + important to remember in all components (in particular, list + delegate items) should depend on the size of the containing + component width, not on the screen width. It may be + necessary to set the width in a Component.onCompleted() + handler in this case, to ensure that the list item delegate + has been constructed before the value is set. + \o What if the two orientations take up too much memory to have + them both in memory at once? Use a Loader if necessary, if + you cannot keep both versions of the view in memory at once, + but beware performance on the cross-fade animation during + layout switch. One solution could be to have two "splash + screen" items that are children of the Page, then you cross + fade between those during rotation. Then you can use a + Loader to load another child component that loads the actual + model data to another child Item, and cross-fade to that + when the Loader has completed. + \endlist + */ + |