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author | Jason Barron <jbarron@trolltech.com> | 2009-07-29 06:45:10 (GMT) |
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committer | Jason Barron <jbarron@trolltech.com> | 2009-07-29 06:45:10 (GMT) |
commit | 77bd318b2892ad2a6beefee84c8e1436f4f7f386 (patch) | |
tree | 0de55e09200679501da73babed5cce1d4b558781 /doc/src/paintsystem.qdoc | |
parent | 7eba68adc4a7862d9474179592e5c8393a7acdbb (diff) | |
parent | d22d08f3f8a70edfc66c0f6c2fd952688b64fcc2 (diff) | |
download | Qt-77bd318b2892ad2a6beefee84c8e1436f4f7f386.zip Qt-77bd318b2892ad2a6beefee84c8e1436f4f7f386.tar.gz Qt-77bd318b2892ad2a6beefee84c8e1436f4f7f386.tar.bz2 |
Merge commit 'qt/master-stable'
Diffstat (limited to 'doc/src/paintsystem.qdoc')
-rw-r--r-- | doc/src/paintsystem.qdoc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/src/paintsystem.qdoc b/doc/src/paintsystem.qdoc index a75908b..c2434e0 100644 --- a/doc/src/paintsystem.qdoc +++ b/doc/src/paintsystem.qdoc @@ -121,7 +121,7 @@ Normally, QPainter draws in a "natural" coordinate system, but it is able to perform view and world transformations using the - QMatrix class. For more information, see \l {The Coordinate + QTransform class. For more information, see \l {The Coordinate System} documentation which also describes the rendering process, i.e. the relation between the logical representation and the rendered pixels, and the benefits of anti-aliased painting. |