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authorJason Barron <jbarron@trolltech.com>2009-07-29 06:45:10 (GMT)
committerJason Barron <jbarron@trolltech.com>2009-07-29 06:45:10 (GMT)
commit77bd318b2892ad2a6beefee84c8e1436f4f7f386 (patch)
tree0de55e09200679501da73babed5cce1d4b558781 /doc/src/paintsystem.qdoc
parent7eba68adc4a7862d9474179592e5c8393a7acdbb (diff)
parentd22d08f3f8a70edfc66c0f6c2fd952688b64fcc2 (diff)
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Merge commit 'qt/master-stable'
Diffstat (limited to 'doc/src/paintsystem.qdoc')
-rw-r--r--doc/src/paintsystem.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/src/paintsystem.qdoc b/doc/src/paintsystem.qdoc
index a75908b..c2434e0 100644
--- a/doc/src/paintsystem.qdoc
+++ b/doc/src/paintsystem.qdoc
@@ -121,7 +121,7 @@
Normally, QPainter draws in a "natural" coordinate system, but it
is able to perform view and world transformations using the
- QMatrix class. For more information, see \l {The Coordinate
+ QTransform class. For more information, see \l {The Coordinate
System} documentation which also describes the rendering process,
i.e. the relation between the logical representation and the
rendered pixels, and the benefits of anti-aliased painting.