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authorJerome Pasion <jerome.pasion@nokia.com>2011-07-08 11:56:47 (GMT)
committerJerome Pasion <jerome.pasion@nokia.com>2011-07-08 11:56:47 (GMT)
commit93ae002230888e98b4e95834f5e5eb9600f05f18 (patch)
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Merge branch '4.8' of scm.dev.nokia.troll.no:qt/qt
Conflicts: doc/src/external-resources.qdoc
Diffstat (limited to 'doc/src/platforms')
-rw-r--r--doc/src/platforms/platform-notes.qdoc42
1 files changed, 37 insertions, 5 deletions
diff --git a/doc/src/platforms/platform-notes.qdoc b/doc/src/platforms/platform-notes.qdoc
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@@ -815,11 +815,43 @@
plugin. If the Helix plugin fails to load, the MMF plugin, if present on
the device, will be loaded instead.
- \section1 QtOpenGL Support
-
- Qt 4.7 introduces the QtOpenGL module to Symbian^3. QtOpenGL is supported on
- devices which support OpenGL ES 2.0. Symbian platforms prior to Symbian^3
- are not supported.
+ \section1 Hardware Accelerated Rendering
+
+ The default graphics system on Symbian^3 is OpenVG, which uses OpenVG
+ hardware to accelerate \l QPainter functions. There are a few exceptions,
+ where Qt will use software rendering fallback.
+
+ Devices like the N8 and C7 only have 32Mb of GPU memory and limited support
+ for EGL surface transparency. These devices can be identified by querying
+ the\c GL_RENDERER or \c VG_RENDERER string which evaluates to \c {VideoCore III}.
+ On these devices, Qt will use software rendering in cases listed below.
+
+ \list
+ \o Translucent windows
+ \o Dialogs
+ \o Popups
+ \endlist
+
+ \section1 QtOpenGL Support in Symbian
+
+ Qt 4.7 introduces the \l {QtOpenGL} module to Symbian^3. QtOpenGL is
+ supported on devices which support OpenGL ES 2.0. Symbian platforms prior
+ to Symbian^3 are not supported.
+
+ \l QGLWidget usage as a \l QGraphicsView viewport is not recommended on
+ Symbian. The OpenVG graphics system is not able to manage OpenGL graphics
+ resources. Also, a QGLWidget object is not able to release its GPU resources
+ when the application goes to the background. If OpenGL functionality is
+ needed, OpenGL graphics system usage is recommended. If an application
+ decides to use QGLWidget, then it is the application's responsibility to
+ destroy and release QGLWidget and related OpenGL resources when the
+ application goes to the background. Otherwise, the \l{Graphics Out Of Memory monitor}
+ may decide to kill the application as it consumes GPU resources while in the
+ background.
+
+ \note \l QGLBuffer, \l QGLFramebufferObject, \l QGLPixelBuffer, \l
+ QGLShader, and \l QGLShaderProgram are direct GPU resources and it is the
+ application's responsibility to manage them.
\section1 UI Performance in devices prior to Symbian^3