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authorDavid Boddie <dboddie@trolltech.com>2009-09-25 16:11:51 (GMT)
committerDavid Boddie <dboddie@trolltech.com>2009-09-25 16:12:36 (GMT)
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parent2c37fde6b5a503a14bb4655a785d51be77fe889b (diff)
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Doc: Removed the What's New page for Designer and fixed indentation.
Reviewed-by: Trust Me
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primitives for matrix multiplication, vectors, quaternions
(client-side), and API for vertex and fragment shaders, GLSL/ES.
Future research will, among other things include stencils,
-scissors, vertex buffers and arrays, texture manipulation, and
- geometry shaders.
+ scissors, vertex buffers and arrays, texture manipulation, and
+ geometry shaders.
\section1 Performance Optimizations