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author | David Boddie <dboddie@trolltech.com> | 2009-09-25 16:11:51 (GMT) |
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committer | David Boddie <dboddie@trolltech.com> | 2009-09-25 16:12:36 (GMT) |
commit | 735856613f8d38bc3fc96ff9fe6e92b782dd6cad (patch) | |
tree | 814d7dc1cbade38de5b16d14eda6cd164b35ace5 /doc/src/qt4-intro.qdoc | |
parent | 2c37fde6b5a503a14bb4655a785d51be77fe889b (diff) | |
download | Qt-735856613f8d38bc3fc96ff9fe6e92b782dd6cad.zip Qt-735856613f8d38bc3fc96ff9fe6e92b782dd6cad.tar.gz Qt-735856613f8d38bc3fc96ff9fe6e92b782dd6cad.tar.bz2 |
Doc: Removed the What's New page for Designer and fixed indentation.
Reviewed-by: Trust Me
Diffstat (limited to 'doc/src/qt4-intro.qdoc')
-rw-r--r-- | doc/src/qt4-intro.qdoc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/src/qt4-intro.qdoc b/doc/src/qt4-intro.qdoc index 558fc89..0177d35 100644 --- a/doc/src/qt4-intro.qdoc +++ b/doc/src/qt4-intro.qdoc @@ -578,8 +578,8 @@ primitives for matrix multiplication, vectors, quaternions (client-side), and API for vertex and fragment shaders, GLSL/ES. Future research will, among other things include stencils, -scissors, vertex buffers and arrays, texture manipulation, and - geometry shaders. + scissors, vertex buffers and arrays, texture manipulation, and + geometry shaders. \section1 Performance Optimizations |