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author | Lars Knoll <lars.knoll@nokia.com> | 2009-03-23 09:18:55 (GMT) |
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committer | Simon Hausmann <simon.hausmann@nokia.com> | 2009-03-23 09:18:55 (GMT) |
commit | e5fcad302d86d316390c6b0f62759a067313e8a9 (patch) | |
tree | c2afbf6f1066b6ce261f14341cf6d310e5595bc1 /doc/src/qtscriptdebugger-manual.qdoc | |
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Long live Qt 4.5!
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diff --git a/doc/src/qtscriptdebugger-manual.qdoc b/doc/src/qtscriptdebugger-manual.qdoc new file mode 100644 index 0000000..3dfe879 --- /dev/null +++ b/doc/src/qtscriptdebugger-manual.qdoc @@ -0,0 +1,437 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page qtscriptdebugger-manual.html + \title Qt Script Debugger Manual + \ingroup scripting + \brief A manual describing how to use the Qt Script debugger. + + The Qt Script debugger is a tool for debugging script execution in + Qt applications that use Qt Script. Application developers can embed + the debugger into their application through the + QScriptEngineDebugger class. This manual describes how to use the + debugger. We assume that the reader is somewhat familiar with + general debugging concepts and existing debugging tools. + + We assume that the debugger has been integrated into the application + through the QScriptEngineDebugger::standardWindow() + function, which provides the standard debugger configuration. + + \tableofcontents + + \section1 Getting Started + + The following image shows the debugger as created with + \l{QScriptEngineDebugger::}{standardWindow()}: + + \image qtscript-debugger.png Running a script under the Qt Script debugger. + + The debugger will start, i.e., take control over the script's + execution when any of these conditions are met: + + \list + \o The \c{debugger} statement is encountered in the script. + \o Clicking the \gui Interrupt menu item from the \gui Debug + menu in the main window. + \o A breakpoint is reached. + \o An uncaught script exception is thrown. + \endlist + + Once the debugger is started, the execution state can be inspected, + e.g., the value of variables can be queried and the current program + stack shown. New breakpoints can be set. + + The debugger will resume, i.e., give the control back to the script + engine, when the user clicks \gui Continue menu item from the \gui + Debug menu. It will be invoked again if one of the conditions + described in the list above is met. + + \section1 Overview of Debugger Components + + The debugger's functionality is divided into a series of components, + each being a widget that can be shown in the main window of the + debugger. The following table describes each component and how they + relate to each other. + + \table + \header + \o Component + \o Description + \row + \o Console Widget + \o The console widget provides a command-line interface to the + debugger's functionality, and also serves as an interactive script + interpreter. The set of commands and their syntax is inspired by + GDB, the GNU Debugger. Commands and script variables are + auto-completed through the TAB key. + + Any console command that causes a change in the debugger or debugger + target's state will immediately be reflected in the other debugger + components (e.g. breakpoints or local variables changed). + + The console provides a simple and powerful way of manipulating the + script environment. For example, typing "x" and hitting enter will + evaluate "x" in the current stack frame and display the result. + Typing "x = 123" will assign the value 123 to the variable \c{x} in + the current scope (or create a global variable \c{x} if there isn't + one -- scripts evaluated through the console can have arbitrary side + effects, so be careful). + + \row + \o Stack Widget + \o The stack widget shows a backtrace of the script execution state. + Each row represents one frame in the stack. A row contains the + frame index (0 being the inner-most frame), the name of the script function, + and the location (file name and line number). To select a particular + stack frame to inspect, click on its row. + + \row + \o Locals Widget + \o The locals widget shows the variables that are local to the + currently selected stack frame; that is, the properties of the + objects in the scope chain and the \c{this}-object. Objects can be + expanded, so that their properties can be examined, recursively. + Properties whose value has changed are shown in bold font. + + Properties that are not read-only can be edited. Double-click on the + value and type in the new value; the value can be an arbitrary + expression. The expression will be evaluated in the associated stack + frame. While typing, you can press the TAB key to get possible + completions for the expression. + + \row + \o Code Widget + \o The code widget shows the code of the currently selected script. + The widget displays an arrow in the left margin, marking the + code line that is being executed. + Clicking in the margin of a line will cause a breakpoint to be + toggled at that line. A breakpoint has to be set on a line that + contains an actual statement in order to be useful.When an uncaught script exception occurs, the + offending line will be shown with a red background. + + The code widget is read-only; it cannot currently be used to edit + and (re)evaluate scripts. This is however possible from the + command-line interface, see \l{Console Command Reference}. + + \row + \o Scripts Widget + + \o The scripts widget shows the scripts that are currently loaded in + the script engine. Clicking on a script will cause its code to be + shown in the code widget. When a script is no longer referenced by + the debugger target it is removed from the scripts widget. Code + evaluated through QScriptEngine::evaluate() without a name specified, will be + displayed in the widget as Anonymous. + + \row + \o Breakpoints Widget + + \o The breakpoints widget shows all the breakpoints that are set. A + breakpoint can be disabled or enabled by clicking the checkbox next + to the breakpoint's ID (the ID is provided so that the breakpoint + can be manipulated through the console widget as well). + + A condition can be associated with the breakpoint; the condition can + be an arbitrary expression that should evaluate to true or + false. The breakpoint will only be triggered when its location is + reached \bold{and} the condition evaluates to true. + + Similarly, if the breakpoint's ignore-count is set to N, the + breakpoint will be ignored the next N times it is hit. + + A new breakpoint can be set by clicking the New Breakpoint button + and typing in a location of the form <filename>\bold{:}<linenumber>. + The breakpoint location can refer to an already loaded script, or + one that has not been loaded yet. + + \row + \o Debug Output Widget + \o The debug output widget shows messages generated by the print() + script function. Scripts can use the special variables \c{__FILE__} + and \c{__LINE__} to include the current location information in the + messages. + + \row + \o Error Log Widget + \o The error log widget shows error messages that have been generated. + All uncaught exceptions that occur in the engine will appear here. + + \endtable + + \section2 Resuming Script Evaluation + + Script evaluation can be resumed in one of the following ways: + + \list + \o \bold{Continue}: Evaluation will resume normally. + \o \bold{Step Into}: Evaluation will resume until the next statement is reached. + \o \bold{Step Over}: Evaluation will resume until the next statement is reached; + but if the current statement is a function call, the debugger + will treat it as a single statement. + \o \bold{Step Out}: Evaluation will resume until the current function exits and + the next statement is reached. + \o \bold{Run to Cursor}: Run until the statement at the cursor is reached. + \o \bold{Run to New Script}: Run until the first statement of a new script is reached. + \endlist + + In any case, script evaluation can also be stopped due to either of the + following reasons: + + \list + \o A \c{debugger} statement is encountered. + \o A breakpoint is hit. + \o An uncaught script exception occurs. + \endlist + + \section2 Resuming After an Uncaught Exception + + When an uncaught script exception occurs, it is not possible to + continue evaluating the current function normally. However, you can + use the console command \bold{return} to catch the exception and + return a value to the calling function. + + \section1 Console Command Reference + + Note that you can also get help on the available commands by typing + ".help" in the console. + + \section2 Breakpoint-related Commands + + Break points is set + + \section3 break <location> + + Sets a breakpoint at a given code line. + + \code + .break foo.qs:123 + \endcode + + This command sets a breakpoint at \c{foo.qs}, line 123. + + \code + .break 123 + \endcode + + This command sets a breakpoint at line 123 in the current script; the current script + is the script associated with the current stack frame. + + Each breakpoint has a unique identifier (an integer) associated with it. + This identifier is needed by other breakpoint-related commands. + + \section3 clear <location> + + \code + .clear foo.qs:123 + \endcode + + clears (deletes) the breakpoint at \c{foo.qs}, line 123. + + \code + clear 123 + \endcode + + clears (deletes) the breakpoint at line 123 in the current script; + the current script is the script associated with the current stack + frame. + + \section3 condition <breakpoint-id> <expression> + + Sets a condition for a breakpoint. + + \code + .condition 1 i > 42 + \endcode + + specifies that breakpoint 1 should only be triggered if the variable \c{i} + is greater than 42. + + The expression can be an arbitrary one, i.e. it can have + side-effects. It can be any valid QScript conditional + expression. + + \section3 delete <breakpoint-id> + + Deletes a breakpoint, i.e., removes it from the current debugging + session. + + \section3 disable <breakpoint-id> + + Disables a breakpoint. The breakpoint will continue to exist, but + will not stop program execution. + + \section3 enable <breakpoint-id> + + Enables a breakpoint. Breakpoints are enabled by default, so you + only need to use this command if you have disabled to breakpoint + previously. + + \section3 ignore <breakpoint-id> <count> + + Sets the ignore-count of a breakpoint, i.e., the breakpoint will not + stop the program execution unless it have been reached \c count + times. This can, for instance, be useful in loops to stop at a + specific iteration. + + \code + .ignore 1 5 + \endcode + + Specifies that breakpoint 1 should be ignored the next 5 times it is + hit. + + \section3 info breakpoints + + Lists the breakpoints that are set. + + \code + .info breakpoints + \endcode + + \section3 tbreak <location> + + Sets a temporary breakpoint. This command is identical to the + \c{break} command, only the breakpoint will be automatically deleted + the first time it is hit. + + \section2 File-related Commands + + \section3 list <location> + + Lists the contents of a script around a given location, where the + location is given as a line number and, optionally, the name of the + file from which you will print. If only a line number is given, \c + {.list} will use the file of the current stack frame. + + \code + .list foo.qs:125 + \endcode + + When no arguments are given, \c{list} will incrementally list + sections of the current script. + + \section3 info scripts + + Lists the scripts that are currently loaded. + + \section2 Execution-related Commands + + \section3 advance <location> + + Advances execution to a given location. The syntax of the location + is the same as for setting breakpoints. For example: + + \code + .advance foo.qs:125 + \endcode + + \section3 continue + + Continues execution normally, i.e, gives the execution control over + the script back the the QScriptEngine. + + \section3 eval <program> + + Evaluates a program. + + \section3 finish + + Continues execution until the current function exits and the next + statement is reached (i.e., the statement after the call to the + function). + + \section3 interrupt + + Requests that execution should be interrupted. Interruption will + occur as soon as a new script statement is reached. + + \section3 next <count = 1> + + Continues execution until a new statement is reached; but if the + current statement is a function call, the function call will be + treated as a single statement. This will be done \c count times + before execution is stopped; the default is one. + + \section3 return <expression> + + Makes the current frame return to its caller. If \c expression is + given, it will sent as the result of the function (i.e., replacing + the functions return value). \c expression can be any valid QScript + expression. + + \section3 step <count = 1> + + Continues execution until a new statement is reached. If the number + \c count is given as argument, this will be done \c count times + before execution is stopped. As opposed to \l{next <count = 1>}, \c + step will enter functions when encountering a function call + statement. + + \section2 Stack-related Commands + + \section3 backtrace + + Shows a backtrace of the current execution. The trace will list the + function name and its position in the script for each stack frame. + + \section3 down + + Selects the previous (inner) stack frame. The execution will not + return to this frame, but you will get access to its local + variables. + + \section3 frame <index> + + This command moves to the stack frame with the given \c index. The + index of the frame on the top of the stack is 0. Previous frames are + numbered from 1 and upwards (the bottom frame in the stack has the + largest index). + + \section3 info locals + + Lists the variables that are in the scope of the current frame. + + \section3 up + + Selects the next (outer) stack frame. + +*/ |