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authorMartin Smith <martin.smith@nokia.com>2010-05-20 13:05:08 (GMT)
committerMartin Smith <martin.smith@nokia.com>2010-05-20 13:05:08 (GMT)
commitd987e048f542a4c85c640b36d116bb408dd029fd (patch)
treeabcd94aed21b80fdaedcb03f73f1b440968b2b73 /doc/src/scripting
parent107e3a1c1b12057de67ebc20dd435996db9ea4e2 (diff)
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doc: Fixed many broken links.
Diffstat (limited to 'doc/src/scripting')
-rw-r--r--doc/src/scripting/scripting.qdoc8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/src/scripting/scripting.qdoc b/doc/src/scripting/scripting.qdoc
index 2c22989..1f203a6 100644
--- a/doc/src/scripting/scripting.qdoc
+++ b/doc/src/scripting/scripting.qdoc
@@ -362,7 +362,7 @@
By default, the script engine does not take ownership of the
QObject that is passed to QScriptEngine::newQObject(); the object
is managed according to Qt's object ownership (see
- \l{Object Trees and Object Ownership}). This mode is appropriate
+ \l{Object Trees & Ownership}). This mode is appropriate
when, for example, you are wrapping C++ objects that are part of
your application's core; that is, they should persist regardless of
what happens in the scripting environment. Another way of stating
@@ -627,9 +627,9 @@
To completely understand how to make C++ objects available to Qt
Script, some basic knowledge of the Qt meta-object system is very
- helpful. We recommend that you read the \l{Qt Object Model}. The
- information in this document and the documents it links to are very
- useful for understanding how to implement application objects.
+ helpful. We recommend that you read about the Qt \l{Object Model}
+ and \l{The Meta-Object System}, which are useful for understanding
+ how to implement application objects.
However, this knowledge is not essential in the simplest cases.
To make an object available in QtScript, it must derive from